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Bhattacharya, Madhumita; Coombs, Steven – Journal of Interactive Learning Research, 2018
This paper explores the usefulness of formalytics for sustainable learning improvement linked to lifelong learning. This can be achieved in two ways; firstly, by providing students with automatic VLE generated feedback of information giving an analysis of their personal data gathered on their learning engagement and performance; secondly, by…
Descriptors: Feedback (Response), Sustainability, Lifelong Learning, Educational Research
Sarachan, Jeremy; Burk, Nanci; Day, Kenneth; Trevett-Smith, Matthew – Journal of Interactive Learning Research, 2013
Virtual worlds have become an invaluable space for online learning and the exploration of digital cultures. Communication departments can benefit from using these spaces to educate their students in the logistics of virtual worlds and as a way to better understand how the process of interpersonal and global communication functions in both online…
Descriptors: Computer Simulation, Cooperative Learning, Interpersonal Communication, Computer Mediated Communication
Code, Jillianne; Clarke-Midura, Jody; Zap, Nick; Dede, Chris – Journal of Interactive Learning Research, 2013
Determining the effectiveness of any educational technology depends upon teachers' and learners' perception of the functional utility of that tool for teaching, learning, and assessment. The Virtual Performance project at Harvard University is developing and studying the feasibility of using immersive technology to develop performance…
Descriptors: Educational Technology, Inquiry, Middle School Students, Secondary School Science
Ketamo, Harri; Suominen, Marko – Journal of Interactive Learning Research, 2010
This paper summarizes the pedagogical design, product development and empirical evaluations of the game series, Animal Class, in terms of design study. The design phases, as well as the evaluation phases (N=2718), were carried out between the years of 2005-2007. The pedagogical idea of Animal Class is to place a learner in the role of teacher in a…
Descriptors: Educational Games, Virtual Classrooms, Teacher Role, Animals
Masters, Jessica; Madhyastha, Tara; Shakouri, Ali – Journal of Interactive Learning Research, 2008
ExplaNet is a web-based, anonymous, asynchronous explanation-sharing network. Instructors post questions to the network and students submit explanatory answers. Students then view and rank the explanations submitted by their peers before optionally resubmitting a final and revised answer. Three classroom evaluations of ExplaNet showed that by…
Descriptors: Student Attitudes, Student Characteristics, Use Studies, Instructional Effectiveness
Gao, Hong; Shen, E.; Losh, Susan; Turner, Jeannine – Journal of Interactive Learning Research, 2007
Collaborative concept mapping engages two or more students in coordinated and sustained efforts in the creation of one or more concept maps in order to learn and construct knowledge. It is a potentially powerful instructional strategy in that it fosters meaningful learning and group knowledge construction and helps the building of common ground…
Descriptors: Investigations, Educational Strategies, Concept Mapping, Virtual Classrooms
Mimirinis, Mike; Bhattacharya, Madhumita – Journal of Interactive Learning Research, 2007
Although the advent of VLEs (Virtual Learning Environments) promised more flexible and independent learning, concerns have also been raised about the quality of their pedagogical effects. This article presents the results of a case study which endeavoured to explore the relationship between approaches to learning and studying, and perceptions of…
Descriptors: Foreign Countries, Virtual Classrooms, Instructional Design, Instructional Materials
Francis, Alexandre; Couture, Marc – Journal of Interactive Learning Research, 2003
Several studies have examined realism and instructional effectiveness of physical simulations. However, very few have touched on the question of their credibility or verisimilitude, from the user's point of view. This article presents an empirical exploratory study which investigated the perceptions of potential users of a simulation-based virtual…
Descriptors: Cues, Student Attitudes, Physics, Credibility
Aegerter-Wilmsen, Tinri; Hartog, Rob; Bisseling, Ton – Journal of Interactive Learning Research, 2003
An important learning goal of a molecular biology curriculum is the attainment of a certain competence level in experimental design. Currently, undergraduate students are confronted with experimental approaches in textbooks, lectures and laboratory courses. However, most students do not reach a satisfactory level of competence in the designing of…
Descriptors: Undergraduate Students, Science Process Skills, Molecular Biology, Internet