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Camila Sarria-Sanz; Amanda Alencar; Emma Verhoeven – Learning, Media and Technology, 2024
This article critically reflects on the implementation of participatory video (PV) to explore the perspectives of 14 refugee participants regarding their place-making strategies in the Netherlands. The insights here derive from the experience of co-designing and implementing the "Digital Place-makers" program: a filmmaking course that…
Descriptors: Refugees, Video Technology, Foreign Countries, Film Production
Karen Gravett – Learning, Media and Technology, 2024
The move to digital, and now hybrid, education has defamiliarised teaching practices and unsettled experiences of what it means to be and to engage at university. In this article, I examine what new questions evolving teaching and learning practices provoke with regards rethinking notions of the body, and concepts of presence and absence.…
Descriptors: Electronic Learning, Computer Mediated Communication, Interpersonal Relationship, Student Participation
Takeda, Yuya – Learning, Media and Technology, 2021
Dramatically increased accessibility to recording technologies and participatory nature of today's information environment certainly have emancipatory potentials. Perhaps, we live in an era that Dziga Vertov once dreamed of: mass authorship of filmmaking reveals the injustice and inequality of the world. However, in reality, we are witnessing…
Descriptors: Video Technology, Film Production, Citizen Participation, Civics
Chu, Donna – Learning, Media and Technology, 2020
This paper aims to discuss changing perspectives observed and collected from 10 focus groups conducted with teenagers in Hong Kong between 2012 and 2017. It has identified a growing sense of distrust and fear about online participation. It found that young people were increasingly aware of the public nature of social media and exercised great…
Descriptors: Media Literacy, Social Media, Student Participation, Computer Mediated Communication
Moe, Rolin – Learning, Media and Technology, 2015
Despite a rise in awareness and production of open education resources (OER) over the past decade, mainstream media outlets continue to define open in economic terms of consumer cost and not in theoretical terms of remix or appropriation. This period in the "open access" debate has coincided with a proliferation of free-of-charge video…
Descriptors: Open Education, Educational Research, Shared Resources and Services, Open Source Technology
O'Donoghue, Michael; Cochrane, Tom A. – Learning, Media and Technology, 2010
Civil and natural resources engineering students at the University of Canterbury, New Zealand, take specific courses requiring small group research projects and the presentation of findings to staff and peers. Although one of the aims of these presentations is to assist in the development of the students' communication skills, staff have raised…
Descriptors: Feedback (Response), Editing, Computer Software, Foreign Countries
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills