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Punya Mishra; Danah Henriksen – TechTrends: Linking Research and Practice to Improve Learning, 2024
In this article, we explore the intersection of creativity, education, and technology, with a focus on the impact of Generative AI (GenAI). We delve into the transformative potential of GenAI in redefining educational and creative processes and challenging our existing notions of learning and creativity. Through a conversation with renowned…
Descriptors: Creativity, Education, Technology, Artificial Intelligence
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Minkyoung Kim; Lauren Adlof – TechTrends: Linking Research and Practice to Improve Learning, 2024
ChatGPT, an artificial intelligence (AI) language model, holds significant promise for improving the quality and efficiency of teaching and learning. However, its potential challenges and disruptions in education systems require further investigation for a deeper understanding and mitigation. Given that ChatGPT is already being utilized and…
Descriptors: Computer Software, Computational Linguistics, Intelligent Tutoring Systems, Teaching Methods
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Adnan, Nor Hafizah; Ritzhaupt, Albert D. – TechTrends: Linking Research and Practice to Improve Learning, 2018
The failure of many instructional design initiatives is often attributed to poor instructional design. Current instructional design models do not provide much insight into design processes for creating e-learning instructional solutions. Given the similarities between the fields of instructional design and software engineering, instructional…
Descriptors: Instructional Design, Computer Software, Design, Electronic Learning
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Moore, Christina – TechTrends: Linking Research and Practice to Improve Learning, 2016
Because students enroll in higher education to become competitive in the job market, university courses emphasize transferrable skills such as strong communication and critical thinking. How do these skills transfer in the knowledge work environment that characterizes most careers? In this paper the author reviews the literature of the current and…
Descriptors: Online Systems, Computer Mediated Communication, Literature Reviews, Work Environment
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Holden, Christopher – TechTrends: Linking Research and Practice to Improve Learning, 2014
Experiments in the use of augmented reality games formerly required extensive material resources and expertise to implement above and beyond what might be possible within the usual educational contexts. Currently, the more common availability of hardware in these contexts and the existence of easy-to-use, general purpose augmented reality design…
Descriptors: Simulated Environment, Computer Simulation, Computers, Computer Software
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Murray, Orrin T.; Olcese, Nicole R. – TechTrends: Linking Research and Practice to Improve Learning, 2011
Within weeks of becoming available, the iPad reportedly sold over 3 million units, a brisker pace than other tablets in the personal computer realm. Much of the early success might be attributed to the almost 250,000 applications that could run on the device and a similar interface to the popular iPod Touch and iPhone. This article considers…
Descriptors: Elementary Secondary Education, Handheld Devices, Computer Software, Computer Uses in Education
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Lavolette, Elizabeth; Venable, Melissa A.; Gose, Eddie; Huang, Eric – TechTrends: Linking Research and Practice to Improve Learning, 2010
The synchronous tool that is right for developing an online course depends on the context, needs and priorities. This report compares synchronous, virtual classroom systems Elluminate Live! v. 9 and Dimdim v. 4.5. The researchers compared the features of each system in terms of facilitation of communication, presentation of course content and…
Descriptors: Feedback (Response), Online Courses, Student Attitudes, Teacher Attitudes
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Wang, Charles Xiaoxue; Jaeger, David; Liu, Jinxia; Guo, Xiaoning; Xie, Nan – TechTrends: Linking Research and Practice to Improve Learning, 2013
To explore the potential applications of synchronous technology to enrich student learning, faculty members from an American regional state university and a Chinese regional university collaborated to find appropriate ways to integrate synchronous technology (e.g., Adobe Connect) into an educational technology program in the American university…
Descriptors: Foreign Countries, Synchronous Communication, Internet, Teleconferencing
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Lowdermilk, John; Martinez, Deborah; Pecina, Julie; Beccera, Lisa; Lowdermilk, Carey – TechTrends: Linking Research and Practice to Improve Learning, 2012
This article examines the use of a focused educational game. The game, "Behavior Breakthroughs"[TM], was created to teach people that work with children with autism, appropriate behavior management techniques. A group of undergraduate, teacher education students played the game and provided feedback on their experiences.
Descriptors: Autism, Student Behavior, Classroom Techniques, Special Education
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Johnson, Genevieve, Marie – TechTrends: Linking Research and Practice to Improve Learning, 2006
This paper presents a review of recent research that examines the relative instructional utility of text-based synchronous and asynchronous computer-mediated communication (CMC). As a mechanism for limiting the number of studies reviewed as well as controlling for emergent technologies, only research published since 2000 was reviewed. The goal was…
Descriptors: Instructional Effectiveness, Thinking Skills, Computer Mediated Communication, Literature Reviews