Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
Computer Science Education | 1 |
Informatics in Education | 1 |
Journal of Computers in… | 1 |
Journal of Information… | 1 |
Journal on Educational… | 1 |
Research and Practice in… | 1 |
Author
Armoni, Michal | 1 |
Haberman, Bruria | 1 |
Hadar, Irit | 1 |
Hazzan, Orit | 1 |
Judith Galezer | 1 |
Muller, Orna | 1 |
Nikula, Uolevi | 1 |
Sajaniemi, Jorma | 1 |
Smadar Szekely | 1 |
Tamatea, Laurence | 1 |
Tedre, Matti | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Evaluative | 6 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Judith Galezer; Smadar Szekely – Informatics in Education, 2024
Spark, one of the products offered by MyQ (formerly Plethora), is a game-based platform meticulously designed to introduce students to the foundational concepts of computer science. By navigating through logical challenges, users delve into topics like abstraction, loops, and graph patterns. Setting itself apart from its counterparts, Spark boasts…
Descriptors: Learning Management Systems, Game Based Learning, Computer Science Education, Teaching Methods
Tamatea, Laurence – Research and Practice in Technology Enhanced Learning, 2019
Internationally, coding is increasingly introduced into primary and junior high schools (children generally aged between 5 and 15) on a compulsory basis, though not all stakeholders support this 'initiative'. In response to the public reception, discussion highlights popular argument around compulsory coding in school education. This is an…
Descriptors: Coding, Programming, Computer Science Education, Required Courses
Armoni, Michal – Journal on Educational Resources in Computing, 2009
Reduction is a problem-solving strategy, relevant to various areas of computer science, and strongly connected to abstraction: a reductive solution necessitates establishing a connection among problems that may seem totally disconnected at first sight, and abstracts the solution to the reduced-to problem by encapsulating it as a black box. The…
Descriptors: Student Attitudes, Problem Solving, Computer Science, Abstract Reasoning
Nikula, Uolevi; Sajaniemi, Jorma; Tedre, Matti; Wray, Stuart – Journal of Information Technology Education, 2007
Students often find that learning to program is hard. Introductory programming courses have high drop-out rates and students do not learn to program well. This paper presents experiences from three educational institutions where introductory programming courses were improved by adopting Python as the first programming language and roles of…
Descriptors: Programming Languages, Programming, Abstract Reasoning, Introductory Courses
Muller, Orna; Haberman, Bruria – Computer Science Education, 2008
Abstraction is a major concept in computer science and serves as a powerful tool in software development. Pattern-oriented instruction (POI) is a pedagogical approach that incorporates patterns in an introductory computer science course in order to structure the learning of algorithmic problem solving. This paper examines abstraction processes in…
Descriptors: Computer Science Education, Problem Solving, Computer Software, Pattern Recognition
Hazzan, Orit; Hadar, Irit – Journal of Computers in Mathematics and Science Teaching, 2005
This article presents research on students' understanding of basic concepts in Graph Theory. Students' understanding is analyzed through the lens of the theoretical framework of reducing abstraction (Hazzan, 1999). As it turns out, in spite of the relative simplicity of the concepts that are introduced in the introductory part of a traditional…
Descriptors: Science Curriculum, Computer Science Education, Abstract Reasoning, Foreign Countries