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David S. Bowers; Mihaela Sabin – Education and Information Technologies, 2024
The skills and competencies of IT professionals are often described using employer-led skills frameworks. They express competencies as technical knowledge and skills combined with a range of personal qualities. Employers have indicated the importance of developing such qualities for new graduates. In response, recent ACM/IEEE curricular…
Descriptors: Information Technology, Bachelors Degrees, Computer Science Education, Career Readiness
Núñez, Anne-Marie – Change: The Magazine of Higher Learning, 2022
Examining how departments in Hispanic-serving institutions (HSIs) construct supportive organizational cultures can offer insights on how other institutions can also build inclusive environments to promote minoritized student success, even in less diverse science fields. Studying the organizational behavior of HSI computer science departments…
Descriptors: School Culture, Hispanic American Students, Minority Serving Institutions, Computer Science Education
Sandie Han; Nadia Stoyanova Kennedy; Diana Samaroo; Urmi Duttagupta – PRIMUS, 2024
This paper describes the implementation of a STEM scholarship program which utilized a holistic approach to providing a multi-dimensional student support system. The program has been successful in encouraging and supporting women in Applied Mathematics and Computer Science by offering a diverse suite of extracurricular opportunities, actively…
Descriptors: Undergraduate Students, Females, Mathematics Education, Computer Science Education
Chrysafiadi, Konstantina; Virvou, Maria; Tsihrintzis, George A.; Hatzilygeroudis, Ioannis – Education and Information Technologies, 2023
Nowadays, the improvement of digital learning with Artificial Intelligence has attracted a lot of research, as it provides solutions for individualized education styles which are independent of place and time. This is particularly the case for computer science, as a tutoring domain, which is rapidly growing and changing and as such, learners need…
Descriptors: Foreign Countries, Undergraduate Students, Computer Science Education, Programming
Chen, Chen; Jeckel, Stuart; Sonnert, Gerhard; Sadler, Philip M. – International Journal of Computer Science Education in Schools, 2019
This study examines the relationship between students' pre-college experience with computers and their later success in introductory computer science classes in college. Data were drawn from a nationally representative sample of 10,197 students enrolled in computer science at 118 colleges and universities in the United States. We found that…
Descriptors: Computer Science Education, Programming, Academic Achievement, College Students
Gupta, Chetna – IEEE Transactions on Education, 2022
Contribution: This article demonstrates the impact of today's Information and Communication Technologies (ICT) in teaching software engineering (SE) course with design-based learning (DBL) and project-based learning (PBL). The results show a positive influence of integration of DBL and PBL in reducing industry gaps with improved student…
Descriptors: Computer Software, Computer Science Education, Information Technology, Active Learning
Kemp, Peter E. J.; Wong, Billy; Berry, Miles G. – ACM Transactions on Computing Education, 2020
The change in the English computing curriculum and the shift towards computer science (CS) has been closely observed by other countries. Female participation remains a concern in most jurisdictions, but female attainment in CS is relatively unstudied. Using the English national pupil database, we analyzed all exam results (n = 5,370,064) for…
Descriptors: Computer Science Education, Females, Secondary School Students, Gender Differences
Giacaman, Nasser; De Ruvo, Giuseppe – IEEE Transactions on Education, 2018
Contribution: Active classroom programmer (ACP) is a software tool that places minimal pressure on resources, and is shown to help improve student learning while also encouraging a high degree of engagement both during and outside of programming lectures. Background: Programming is difficult for students, largely due to the myriad of…
Descriptors: Theory Practice Relationship, Programming, Computer Science Education, Computer Software
Tsompanoudi, Despina; Satratzemi, Maya; Xinogalos, Stelios – IEEE Transactions on Education, 2016
The results presented in this paper contribute to research on two different areas of teaching methods: distributed pair programming (DPP) and computer-supported collaborative learning (CSCL). An evaluation study of a DPP system that supports collaboration scripts was conducted over one semester of a computer science course. Seventy-four students…
Descriptors: Computer Uses in Education, Cooperative Learning, Computer Science Education, Programming
Horizon Research, Inc., 2019
This report highlights some of the major findings from the 2018 NSSME+. Six major topical areas are addressed: (1) Teacher Background and Beliefs; (2) Science, Mathematics, and Computer Science Professional Development; (3) Science, Mathematics, and Computer Science Courses; (4) Instructional Decision Making, Objectives, and Activities; (5)…
Descriptors: Science Teachers, Mathematics Teachers, Science Education, Mathematics Education
Kinnunen, Paivi; Simon, Beth – Computer Science Education, 2012
This paper discusses two qualitative research methods, phenomenography and grounded theory. We introduce both methods' data collection and analysis processes and the type or results you may get at the end by using examples from computing education research. We highlight some of the similarities and differences between the aim, data collection and…
Descriptors: Grounded Theory, Qualitative Research, Data Collection, Data Analysis
Merrick, K. E. – IEEE Transactions on Education, 2010
This correspondence describes an adaptation of puzzle-based learning to teaching an introductory computer programming course. Students from two offerings of the course--with and without the puzzle-based learning--were surveyed over a two-year period. Empirical results show that the synthesis of puzzle-based learning concepts with existing course…
Descriptors: Introductory Courses, Course Content, Computers, Programming
Lau, Wilfred W. F.; Yuen, Allan H. K. – Computers & Education, 2011
In the 21st century, the ubiquitous nature of technology today is evident and to a large extent, most of us benefit from the modern convenience brought about by technology. Yet to be technology literate, it is argued that learning to program still plays an important role. One area of research in programming concerns the identification of…
Descriptors: Foreign Countries, Academic Achievement, Information Technology, Least Squares Statistics
Chen, Gwo-Dong; Lee, Jih-Hsien; Wang, Chin-Yeh; Chao, Po-Yao; Li, Liang-Yi; Lee, Tzung-Yi – Educational Technology & Society, 2012
Animated pedagogical agents with characteristics such as facial expressions, gestures, and human emotions, under an interactive user interface are attractive to students and have high potential to promote students' learning. This study proposes a convenient method to add an embodied empathic avatar into a computer-aided learning program; learners…
Descriptors: Computer Assisted Instruction, Empathy, Nonverbal Communication, Reading
Reisel, John R.; Jablonski, Marissa; Hosseini, Hossein; Munson, Ethan – International Journal of Mathematical Education in Science and Technology, 2012
A summer bridge program for incoming engineering and computer science freshmen has been used at the University of Wisconsin-Milwaukee from 2007 to 2010. The primary purpose of this program has been to improve the mathematics course placement for incoming students who initially place into a course below Calculus I on the math placement examination.…
Descriptors: Academic Achievement, Engineering, Computer Science, Calculus