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Showing 1 to 15 of 28 results Save | Export
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Hornbeck, Dustin; Abowitz, Kathleen Knight; Andrew Saultz – Education and Culture, 2019
Virtual schooling is expanding as an alternative to traditional public schooling in the early twenty-first century. This paper analyzes virtual schooling with regards to the democratic associational aims of public schooling as conceived by John Dewey. We examine the general landscape of virtual schooling by looking at recent history, governance,…
Descriptors: Computer Simulation, Charter Schools, Democratic Values, Educational Objectives
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Lubrick, Mark; Zhou, George; Zhang, Jingsheng – EURASIA Journal of Mathematics, Science and Technology Education, 2019
Lightboard technology has only been around since 2013, but has already shown up on numerous campuses worldwide. There is a dearth of research related to lightboard videos, so there is a need to systematically explore its potential and best practices. This paper explores the pedagogical potential of lightboards for higher education through…
Descriptors: Educational Technology, Video Technology, Academic Achievement, Learner Engagement
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Willans, Fiona; Fonolahi, Aluwesi; Buadromo, Ralph; Bryce, Tilisi; Prasad, Rajendra; Kumari, Sandhya – Journal of University Teaching and Learning Practice, 2019
This paper reports on the evaluation of an ambitious attempt to embed academic literacy support within a core content course for first-year students at the University of the South Pacific. The course is offered in both blended and online modes, catering for on-campus and off-campus students, respectively, using Moodle as the virtual learning…
Descriptors: Learner Engagement, Academic Language, Instructional Design, Management Systems
D'Angelo, Cynthia M.; Rutstein, Daisy; Harris, Christopher J. – Educational Technology, 2016
This article presents a summary of the findings of a systematic review and meta-analysis of the literature on computer-based interactive simulations for K-12 science, technology, engineering, and mathematics (STEM) learning topics. For achievement outcomes, simulations had a moderate to strong effect on student learning. Overall, simulations have…
Descriptors: STEM Education, Computer Simulation, Educational Trends, Trend Analysis
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Alex Molnar Ed. – National Education Policy Center, 2019
As proponents continue to make the case that virtual education can expand student choices and improve the efficiency of public education, full-time virtual schools have attracted a great deal of attention. Advocates contend that this potential for individualization allows virtual schools to promote greater student achievement than can be realized…
Descriptors: Computer Simulation, Efficiency, Distance Education, Academic Achievement
Office of Educational Technology, US Department of Education, 2014
Student access to technology is no longer a privilege: it is a prerequisite for full participation in high-quality education opportunities. While this fundamental right to technology access for learning is nonnegotiable, it is also just the first step to equitable learning opportunities. Society must continue to ask questions about the…
Descriptors: Educational Technology, Influence of Technology, Program Effectiveness, Academic Achievement
Aksoy, Gokhan – Online Submission, 2013
The purpose of this study is to determine the effect of computer animation technique on academic achievement of students in the "Solar System and Beyond" unit lecture as part of the Science and Technology course of the seventh grade in primary education. The sample of the study consists of 60 students attending to the 7th grade of primary school…
Descriptors: Academic Achievement, Teaching Methods, Astronomy, Animation
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Gaynor, Alan Kibbe – Journal of Education, 2012
Computer simulation analysis illustrated the thesis that the typical American public school is structured to reinforce students' entry characteristics so that after twelve years, students who entered in kindergarten or first grade with high "readiness" perform academically better-than-average, while students who entered with low…
Descriptors: Public Schools, School Readiness, Academic Achievement, Educational Change
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Liu, Han-Chin; Chuang, Hsueh-Hua – Interactive Learning Environments, 2011
This study investigated how the format of verbal instructions in computer simulations and prior knowledge (PK) affected 8th graders' cognitive load (CL) level and achievement in a multimedia learning environment. Although PK was not found to significantly affect student performance and CL level, instruction format was found to impact both.…
Descriptors: Electronic Learning, Instructional Design, Prior Learning, Grade 8
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Howard, Keith E.; Anderson, Kenneth A. – Middle Grades Research Journal, 2010
Stereotype threat research has demonstrated how presenting situational cues in a testing environment, such as raising the salience of negative stereotypes, can adversely affect test performance (Perry, Steele, & Hilliard, 2003; Steele & Aronson, 1995) and expectancy (Cadinu, Maass, Frigerio, Impagliazzo, & Latinotti, 2003; Stangor,…
Descriptors: Cues, Stereotypes, Standardized Tests, Foreign Countries
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Yaman, Melek; Nerdel, Claudia; Bayrhuber, Horst – Computers & Education, 2008
Within the scope of this study, the effectiveness of two kinds of instructional support was evaluated with regard to the learner's interests. Two versions of a simulation program about the respiratory chain were developed, differing only in the kind of tasks provided for instructional support: One version contained problem-solving tasks, the other…
Descriptors: Computer Simulation, Interests, Problem Solving, Computer Assisted Instruction
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Kim, Bokyeong; Park, Hyungsung; Baek, Youngkyun – Computers & Education, 2009
The purpose of this study is to explore the effects of the meta-cognitive strategies on the academic and gaming achievements. Exploring the effects of those achievements on the social problem solving of students is also of interest. For this purpose, the MMORPG [Massively Multiple Online Role Playing Game] "Gersang" was used. The…
Descriptors: Social Problems, Academic Achievement, Learning Strategies, Problem Solving
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Lin, Ming-Chao; Tutwiler, M. Shane; Chang, Chun-Yen – Learning, Media and Technology, 2011
This study investigated the relationship between the use of a three-dimensional Virtual Reality Learning Environment for Field Trip (3DVLE[subscript (ft)]) system and the achievement levels of senior high school earth science students. The 3DVLE[subscript (ft)] system was presented in two separate formats: Teacher Demonstrated Based and Student…
Descriptors: Field Trips, Intervention, Student Attitudes, Computer Simulation
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Liao, Yuen-kuang Cliff; Chang, Huei-wen; Chen, Yu-wen – Computers in the Schools, 2008
A meta-analysis was performed to synthesize existing research comparing the effects of computer applications (i.e., computer-assisted instruction, computer simulations, and Web-based learning) versus traditional instruction on elementary school students' achievement in Taiwan. Forty-eight studies were located from four sources, and their…
Descriptors: Elementary School Students, Computer Assisted Instruction, Computer Oriented Programs, Computers
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Houts, Lisa M.; Taylor, James C. – Journal of College Teaching & Learning, 2008
The production and operations management class offered at California State University, Fresno underwent a transformation from being a four-unit, face-to-face course to a hybrid course. This hybrid course, which is required for all students in the Craig School of Business, includes two units of face-to-face instruction each week, with some coverage…
Descriptors: Grades (Scholastic), Academic Achievement, College Students, Blended Learning
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