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Popescu, Elvira; Badea, Gabriel – Educational Technology & Society, 2020
The Community of Inquiry (CoI) framework has been widely used in blended and online educational research, more recently being applied also to social media settings. This paper explores the learning community created in such a social media-based educational environment, using an extended version of CoI, which includes four components: cognitive…
Descriptors: Communities of Practice, Active Learning, Inquiry, Social Media
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Sanders, Nathan E.; Faesi, Chris; Goodman, Alyssa A. – Journal of Science Education and Technology, 2014
Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to develop such products, particularly in specialized fields of science. We sought to test whether interactive,…
Descriptors: Computer System Design, Computer Software, Learning Modules, Instructional Innovation
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Moll, Mark; Bordeaux, Janice; Kavraki, Lydia E. – Computer Science Education, 2013
Motion planning is a core problem in robotics concerned with finding feasible paths for a given robot. Motion planning algorithms perform a search in the high-dimensional continuous space of robot configurations and exemplify many of the core algorithmic concepts of search algorithms and associated data structures. Motion planning algorithms can…
Descriptors: Computer Software, Active Learning, Student Projects, Robotics
Balcaen, Philip L. – Online Submission, 2011
In this paper, the author described how a model of teaching critical thinking couples with the development of learning objects may help respond to broader calls for critical thinking both as a central goal in education and as a key aspect in the ecology of 21st century e-learning environment. The model developed by the Canadian Critical Thinking…
Descriptors: Foreign Countries, Electronic Learning, Active Learning, Critical Thinking
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Henry, Paul; Semple, Hugh – Journal of Geography, 2012
GIS has shown promise in Project Based Learning (PBL) environments, but many obstacles exist in its integration into school curriculums. This article discusses the development and utilization of an online GIS tool that was created to illustrate that the perceptual gap between relevance and ease of use of GIS software can be bridged at the K-12…
Descriptors: Middle School Students, Earth Science, Computer Software, Active Learning
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Haberman, Bruria; Yehezkel, Cecile – Journal of Information Technology Education, 2008
The rapid evolvement of the computing domain has posed challenges in attempting to bridge the gap between school and the contemporary world of computing, which is related to content, learning culture, and professional norms. We believe that the interaction of high-school students who major in computer science or software engineering with leading…
Descriptors: Enrichment Activities, Formative Evaluation, Program Effectiveness, Computer System Design
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Beishuizen, Jos – Technology, Pedagogy and Education, 2008
Although self-regulated learning is considered as a characteristic of individual students, the question may be raised as to whether a community of learners with its emphasis on inquiry learning in teams of students provides an appropriate environment to acquire and develop active and dynamic self-regulation strategies. Two cases of communities of…
Descriptors: Medical Education, Cancer, Active Learning, Inquiry