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Jones, Liz; Rossholt, Nina; Anastasiou, Thekla; Holmes, Rachel – Contemporary Issues in Early Childhood, 2016
This article considers what the repercussions are when the concept of "quality" is examined within the epistemological and ontological theoretical shifts that are afforded by post-humanism. In particular, Braidotti's configuring of thinking as "nomadic activity" and the need for "process ontology", together with…
Descriptors: Educational Quality, Epistemology, Humanism, Educational Philosophy
Scott, Jo – Research in Drama Education, 2016
This article addresses live intermediality as a tool for creative learning in the context of workshops carried out with young people in the town of Terezin, in the Czech Republic, site of the Nazi concentration camp, Theresienstadt. Live intermediality, as a mode of live media practice, involves the real time mixing and merging of sound, image,…
Descriptors: Creativity, Trauma, Art, Teaching Methods
Cone, Joseph – Journal of Extension, 2013
To engage recipients of Extension science-based video programming involves understanding what behaviors and decisions the recipients may be considering that can be affected by the programming. Such understanding may be developed through interviews, focus groups, and surveys, which should provide guidance for elements of the style and content of…
Descriptors: Video Technology, Audience Analysis, Audience Awareness, Affective Behavior
Mulcahy, Dianne – Pedagogy, Culture and Society, 2012
Set within the affective turn in cultural and social theory, in this paper, I explore the significance of materiality and matter, most specifically, bodily matter, in the pedagogic practices of contemporary school classrooms. The received view in education is that affect is tantamount to emotion or feeling and that materials, such as bodily…
Descriptors: Video Technology, Social Theories, Human Body, Teaching Methods
Dissanayake, Cheryl; Shembrey, Joh; Suddendorf, Thomas – Autism: The International Journal of Research and Practice, 2010
Two studies are reported which investigate delayed video self-recognition (DSR) in children with autistic disorder and Asperger's disorder relative to one another and to their typically developing peers. A secondary aim was to establish whether DSR ability is dependent on metarepresentational ability. Children's verbal and affective responses to…
Descriptors: Feedback (Response), Autism, Asperger Syndrome, Video Technology
Yadav, Aman; Phillips, Michael M.; Lundeberg, Mary A.; Koehler, Matthew J.; Hilden, Katherine; Dirkin, Kathryn H. – Journal of Computing in Higher Education, 2011
In this investigation we assessed whether different formats of media (video, text, and video + text) influenced participants' engagement, cognitive processing and recall of non-fiction cases of people diagnosed with HIV/AIDS. For each of the cases used in the study, we designed three informationally-equivalent versions: video, text, and video +…
Descriptors: Student Attitudes, Protocol Analysis, Affective Behavior, Cognitive Processes
Guyll, Max; Cutrona, Carolyn; Burzette, Rebecca; Russell, Daniel – Journal of Consulting and Clinical Psychology, 2010
Objective: This study investigated the association between hostility and health and whether it is moderated by the quality of an individual's primary romantic relationship. Method: Longitudinal data were provided by 184 African Americans, including 166 women. Participants averaged 38 years old and were married or in long-term marriagelike…
Descriptors: African Americans, Conflict, Health, Adolescents
Mayer, F. Stephan; Frants, Cynthia McPherson; Bruehlman-Senecal, Emma; Dolliver, Kyffin – Environment and Behavior, 2009
Three studies examine the effects of exposure to nature on positive affect and ability to reflect on a life problem. Participants spent 15 min walking in a natural setting (Studies 1, 2, & 3), an urban setting (Study 1), or watching videos of natural and urban settings (Studies 2 & 3). In all three studies, exposure to nature increased…
Descriptors: Ecology, Natural Resources, Role, Affective Behavior
Dormann, Claire; Biddle, Robert – Simulation & Gaming, 2009
Computer games are now becoming ways to communicate, teach, and influence attitudes and behavior. In this article, we address the role of humor in computer games, especially in support of serious purposes. We begin with a review of the main theories of humor, including superiority, incongruity, and relief. These theories and their…
Descriptors: Play, Humor, Video Games, Educational Games
Darling, Nancy; Clarke, Sara A. – Journal of Youth and Adolescence, 2009
Fifty-three college-aged same- and mixed-sex romantic couples (83% White, 63% female, mean age, 20.8) engaged in a video recall task in which they rated their own and their partners' behaviors and emotions. Females reported feeling more connected to partners and reported fewer negative behaviors than males. Females with male partners reported the…
Descriptors: Females, Adolescents, Young Adults, Affective Behavior
Barber, Mark – European Journal of Special Needs Education, 2008
Intensive Interaction was introduced to a special developmental school in Melbourne, Australia. The school had previously used behavioural and skills-based teaching approaches to underpin the teaching of students with severe/profound intellectual disabilities and autistic spectrum disorders. Video baselines of students involved in classroom…
Descriptors: Severe Mental Retardation, Autism, Interaction, Foreign Countries
Forbes, Erika E.; Cohn, Jeffrey F.; Allen, Nicholas B.; Lewinsohn, Peter M. – Infancy, 2004
Fifty families participated in mother-infant and father-infant still-face interaction at infant ages 3 and 6 months as part of a study of affect in early parent-infant relationships. Infants' positive and negative affect and parents' positive affect and physical play were coded from videotapes. Consistent with previous research, during the normal…
Descriptors: Video Technology, Play, Mothers, Infants