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Bennerstedt, Ulrika; Ivarsson, Jonas; Linderoth, Jonas – International Journal of Computer-Supported Collaborative Learning, 2012
In the discussion on what players learn from digital games, there are two major camps in clear opposition to each other. As one side picks up on negative elements found in games the other side focuses on positive aspects. While the agendas differ, the basic arguments still depart from a shared logic: that engagement in game-related activities…
Descriptors: Cooperation, Logical Thinking, Aggression, Cognitive Processes
Botts, Betsy H.; Hershfeldt, Patti A.; Christensen-Sandfort, Robyn J. – Focus on Autism and Other Developmental Disabilities, 2008
The purpose of this study was to critically review the empirical evidence surrounding three assertions presented by FlagHouse concerning Snoezelen[R] environments in day school public education settings. Given the absence of empirical literature examining the use of Snoezelen[R] in day school settings, the authors analyzed five studies that were…
Descriptors: Sensory Integration, Therapy, Developmental Disabilities, Scientific Research

Luiselli, J. K. – Journal of Visual Impairment and Blindness, 1988
Positive reinforcement was used to effectively treat aggressive and noncompliant behavior of two visually impaired, multiply handicapped male students (an 18-year-old and an 11-year-old). In one case positive effects of treating aggressive behaviors generalized to a reduction in self injurious behaviors. (DB)
Descriptors: Aggression, Behavior Modification, Behavior Problems, Case Studies