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Bart, William – Educational Technology, 2016
This article provides an examination of interrelationships among educational technology, creativity, and chess. It presents the argument that chess training fosters significant gains in scholastic achievement and cognitive ability. As a vital component in chess training programs, contemporary chess software such as Fritz serves as impressive…
Descriptors: Educational Technology, Creativity, Educational Games, Artificial Intelligence
Schlegelmilch, Bodo B. – Journal of Marketing Education, 2020
Business education is undergoing paradigmatic changes, and business schools are feeling the brunt of these changes. This article proposes that "business as usual" is over for traditional business schools. Using Ohmae's 3Cs--customers, competitors, and company--as an analytical framework, I examine important changes from different vantage…
Descriptors: Business Schools, Business Administration Education, Educational Change, Competition

Edelson, Daniel C. – Journal of Educational Multimedia and Hypermedia, 1993
Components of a case-based teaching architecture in a computer-based learning environment are discussed. Highlights include examples of "Creanimate," a program in which students interactively create a new animal while the "storyteller" monitors their actions looking for opportunities to present stories and questions that will…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Courseware, Educational Environment

Orey, Michael; And Others – Computers and Education, 1994
Describes the use of a commercial hypermedia package for the development of an intelligent tutoring system (ITS) for the Army's Mobile Subscriber Remote Telephone. Time comparisons with an ITS developed by programmers are discussed; users' evaluations of the two versions are described; and questionnaires used in the study are appended. (Contains…
Descriptors: Artificial Intelligence, Authoring Aids (Programming), Comparative Analysis, Computer Assisted Instruction