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Ilia Kuzminov; Alexey Vokhmin; Kristina Sharaeva; Maxim Likhanov; Angelika Markovnikova; Andrey Vladimirovich Lyamin; Mikhail Vyacheslavovich Kurushkin – Journal of Chemical Education, 2024
Application of modern technologies, including virtual reality (VR) and eye-tracking (ET), to educational practice has been vigorously researched over the past decade with a focus on enhancing and improving school and university educational process and students' results. The main aim of this technological report is to describe an implementation of…
Descriptors: Eye Movements, Chemistry, Science Instruction, Technology Uses in Education
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Mawer, Matt – International Journal of Social Research Methodology, 2016
Virtual worlds, such as World of Warcraft and Second Life, have seen remarkable mainstream uptake in the last decade. Such environments have grown from hosting niche interest groups to providing sites for leisure, business and education for tens of millions of Internet users. Concurrently, a multi-disciplinary research field exploring the…
Descriptors: Simulated Environment, Computer Simulation, Observation, Research Methodology
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Rajendran, G. – Journal of Computer Assisted Learning, 2013
Individuals with autism spectrum disorders supposedly have an affinity with information and communication technology (ICT), making it an ideally suited media for this population. Virtual environments (VEs)--both two-dimensional and immersive--represent a particular kind of ICT that might be of special benefit. Specifically, this paper discusses…
Descriptors: Autism, Pervasive Developmental Disorders, Theory of Mind, Executive Function
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Hubner, Ronald; Steinhauser, Marco; Lehle, Carola – Psychological Review, 2010
The dual-stage two-phase (DSTP) model is introduced as a formal and general model of selective attention that includes both an early and a late stage of stimulus selection. Whereas at the early stage information is selected by perceptual filters whose selectivity is relatively limited, at the late stage stimuli are selected more efficiently on a…
Descriptors: Attention Control, Evaluation Methods, Psychology, Attention
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Larrauri, Jose A.; Schmajuk, Nestor A. – Psychological Review, 2008
The participation of attentional and associative mechanisms in extinction, spontaneous recovery, external disinhibition, renewal, reinstatement, and reacquisition was evaluated through computer simulations with an extant computational model of classical conditioning (N. A. Schmajuk, Y. Lam, & J. A. Gray, 1996; N. A. Schmajuk & J. A. Larrauri,…
Descriptors: Cues, Classical Conditioning, Associative Learning, Computer Simulation
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Wiebe, Eric N.; Minogue, James; Jones, M. Gail; Cowley, Jennifer; Krebs, Denise – Computers & Education, 2009
While there has been extensive experimental research on haptics, less has been conducted on cross-modal interactions between visual and haptic perception and even less still on cross-modal applications in instructional settings. This study looks at a simulation on the principles of levers using both visual and haptic feedback: one group received…
Descriptors: Feedback (Response), Eye Movements, Attention, Tactual Perception
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Cohen, Jonathan D.; Servan-Schreiber, David – Psychological Review, 1992
Using a connectionist framework, it is possible to develop models exploring effects of biologically relevant variables on behavior. The ability of such models to explain schizophrenic behavior in terms of biological disturbances is considered, and computer models are presented that simulate normal and schizophrenic behavior in an attentional task.…
Descriptors: Attention, Behavior Patterns, Biological Influences, Cognitive Processes