NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
Major Field Achievement Test…1
What Works Clearinghouse Rating
Showing 1 to 15 of 25 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Isabel Fischer; Kerry Dobbins – Journal of Management Education, 2024
At a time when emerging technologies increasingly transform the workplace and society overall, management educators seem reluctant to fully embrace emerging transformative technologies in their teaching. In this conceptual essay, we argue that this reluctance stems from paradoxical tensions of identity of management educators and students. The…
Descriptors: Business Administration Education, Administrator Education, Technology Uses in Education, College Faculty
Peer reviewed Peer reviewed
Direct linkDirect link
Jackson, Nicole C.; Halbert, Austin – Management Teaching Review, 2021
With greater demand for business educators and students to focus on 21st-century skills, project-based learning (PBL) has become increasingly important. The PBL method complements existing curriculum by enabling direct transference of course concepts into real-world application. Despite known benefits, some management educators may shy away from…
Descriptors: Student Projects, Active Learning, Management Development, Business Administration Education
Peer reviewed Peer reviewed
Direct linkDirect link
Netland, Torbjørn H.; Flaeschner, Oliver; Maghazei, Omid; Brown, Karin – Journal of Management Education, 2020
Recent developments in virtual reality (VR) technologies offer new opportunities for teaching management courses. The objective of this article is to present one way to use VR to teach operations management. In partnership with a global manufacturer, we integrate virtual environments of the manufacturers' real factories in a course assignment. The…
Descriptors: Teaching Methods, Business Administration Education, Management Development, Simulated Environment
Peer reviewed Peer reviewed
Direct linkDirect link
James, Nikki; Humez, Andrea; Laufenberg, Philipp – TechTrends: Linking Research and Practice to Improve Learning, 2020
Team projects allow students to apply their technical skills to a real-world context and build twenty-first century competencies, including teamwork, project management and communication skills. However, the complex challenges that such experiential learning projects present for students and faculty can limit the scale of implementation. This…
Descriptors: Distance Education, Scaffolding (Teaching Technique), Computer Simulation, Teaching Methods
Hendrix, Stephen – Association Supporting Computer Users in Education, 2016
The Department of Computing at East Tennessee State University provides students exposure to the enterprise application SAP as a part of the Information Systems curriculum. Over the past two years, the use of SAP has expanded beyond the Department of Computing into the Management Information Systems course offered by the Department of Management…
Descriptors: Management Information Systems, Technology Uses in Education, Educational Technology, Literature Reviews
Peer reviewed Peer reviewed
Direct linkDirect link
Karriker, Joy H.; Aaron, Joshua R. – Journal of Management Education, 2014
Simulations like the BSG and Glo-Bus allow students the opportunity to practice their integrated, strategic management skills in a relatively risk-free environment or "live case." We review these games and address their strengths, along with the challenges associated with their classroom application. Because of their sound designs and…
Descriptors: College Students, Business Administration Education, Computer Simulation, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Green, Jeffrey J.; Stone, Courtenay Clifford; Zegeye, Abera – Journal of Education for Business, 2014
Colleges and universities are being asked by numerous sources to provide assurance of learning assessments of their students and programs. Colleges of business have responded by using a plethora of assessment tools, including the Major Field Test in Business. In this article, the authors show that the use of the Major Field Test in Business for…
Descriptors: Business Administration Education, Student Evaluation, Accreditation (Institutions), Comparative Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Bliemel, Michael; Ali-Hassan, Hossam – Journal of Information Systems Education, 2014
For several years, we used Intel's flash-based game "IT Manager 3: Unseen Forces" as an experiential learning tool, where students had to act as a manager making real-time prioritization decisions about repairing computer problems, training and upgrading systems with better technologies as well as managing increasing numbers of technical…
Descriptors: Experiential Learning, Educational Games, Management Information Systems, Computer Science Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Privas-Bréauté, Virginie – The EUROCALL Review, 2016
In this article, we shall examine why the creation of avatars in virtual worlds facilitates the learning of business English. We are committed to determining the factors that enable students in a French business school to consolidate their skills in English (from linguistic, socio-linguistic and pragmatic standpoints) and to develop more general…
Descriptors: English for Special Purposes, Second Language Learning, Second Language Instruction, Business English
Peer reviewed Peer reviewed
Direct linkDirect link
Starbird, S. Andrew; Powers, Elizabeth E. – Journal of Teaching in International Business, 2013
In this article we explore the connection between learning goals, cognitive skill development, and pedagogical strategies. We identify cognitive skills that are important to students of international business, and link them to the pedagogical strategies that support them. The characteristics that impact the effectiveness of international business…
Descriptors: Educational Objectives, Cognitive Ability, Skill Development, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Pasin, Federico; Giroux, Helene – Computers & Education, 2011
This study presents a new simulation game and analyzes its impact on operations management education. The proposed simulation was empirically tested by comparing the number of mistakes during the first and second halves of the game. Data were gathered from 100 teams of four or five undergraduate students in business administration, taking their…
Descriptors: Undergraduate Students, Business Administration Education, Teaching Methods, Educational Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Payette, Dennis L.; Libertella, Anthony F. – American Journal of Business Education, 2012
This paper reports on the introduction of a curricular innovation in a required capstone course: namely the Business Policy and Strategy course in the School of Business at Adelphi University. The curriculum capstone courses have tended to primarily include business related case studies and business simulation exercises. Consequently, curriculum…
Descriptors: Instructional Innovation, Required Courses, Assignments, Curriculum Enrichment
Peer reviewed Peer reviewed
Direct linkDirect link
Hermens, Antoine; Clarke, Elizabeth – Education & Training, 2009
Purpose: The purpose of this paper is to explore the role of computer based business simulations in higher education as innovative tools of teaching and learning to enhance students' practical understanding of real business problems. Whether the integration of business simulation technologies will enable significant innovation in teaching and…
Descriptors: Business Administration Education, Teacher Effectiveness, Teaching Methods, Blended Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Schiller, Shu Z. – Journal of Information Systems Education, 2009
Guided by the principles of learner-centered teaching methodology, a Second Life project is designed to engage students in active learning of virtual commerce through hands-on experiences and teamwork in a virtual environment. More importantly, an assessment framework is proposed to evaluate the learning objectives and learning process of the…
Descriptors: Student Attitudes, Learning Motivation, Virtual Classrooms, Teaching Methods
Supramaniam, Mahadevan; Shanmugam, Bala – Online Submission, 2009
The purpose of this study was to examine the implementation flow and development of retail bank management simulation based training system which could provide a comprehensive knowledge about the operations and management of banks for the banking students. The prototype of a Retail banking simulation based training system was developed based on…
Descriptors: Banking, Client Server Architecture, Retailing, Instructional Design
Previous Page | Next Page »
Pages: 1  |  2