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Rose, Mary Annette; Hunt, Brian – Technology and Engineering Teacher, 2012
Natural catastrophes and engineering failures provide timely, motivating, and conceptually rich backdrops for learning. Engineering educators have long embraced case studies of engineering failures as a sound pedagogical strategy for meeting several learning standards, such as "design within realistic constraints", and teaching failure…
Descriptors: Engineering, Failure, Case Studies, Natural Disasters
Musta'amal, Aede Hatib; Norman, Eddie; Hodgson, Tony – Design and Technology Education, 2009
Discussion is often reported concerning potential links between computer-aided designing and creativity, but there is a lack of systematic enquiry to gather empirical evidence concerning such links. This paper reports an indication of findings from other research studies carried out in contexts beyond general education that have sought evidence…
Descriptors: Creativity, Cognitive Psychology, Computer Assisted Design, Evidence
Cobos-Moyano, Alfonso; Martin-Blas, Teresa; Onate-Gomez, Carmen – Computers & Education, 2009
In this work, we analyze the results obtained by a group of freshmen students in a test of prior knowledge on technical drawing carried out before and after attending an introductory course on this subject. The aim of this course was to help students to gain knowledge necessary to take full advantage of the CAD software that is regularly used to…
Descriptors: Introductory Courses, Drafting, Prior Learning, Engineering Education
Peppler, Kylie A.; Kafai, Yasmin B. – Online Submission, 2007
In this paper we articulate an alternative approach to look at video games and learning to become a creator and contributor in the digital culture. Previous discussions have focused mostly on playing games and learning. Here, we discuss game making approaches and their benefits for illuminating game preferences and learning both software design…
Descriptors: Video Games, Ethnography, Ethics, Literacy