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Libbrecht, Paul – Acta Didactica Napocensia, 2015
Learning resources have been created to represent digital units of exchangeable materials that teachers and learners can pull from in order to support the learning processes. They resource themselves. Leveraging the web, one can often find these resources. But what characteristics do they need in order to be easily exchangeable? Although several…
Descriptors: Learning Processes, Educational Resources, Teacher Competencies, Educational Practices
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Chang, YunJeong; Hannafin, Michael J. – Quarterly Review of Distance Education, 2015
Collaborative learning technologies (tools that are used for facilitating or mediating collaborative learning) have been widely incorporated in distance education as well as broadly adopted in higher education. While a range of collaborative technologies has been incorporated, their implementation has often failed to align with well-established…
Descriptors: Distance Education, Cooperative Learning, Technology Integration, Technology Uses in Education
Nelson, Angela C. – Educational Technology, 2013
It is widely recognized that technology in the classroom has the potential to transform education at every stage from Pre-K, to K-12, to Higher Education and Adult Education. Using the Digital Teaching Platform as an exemplar of 21st Century classroom instruction style, the author offers an overview of classroom technology and its effects on…
Descriptors: Classroom Environment, Educational Practices, Educational Technology, Best Practices
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Phillips, Jack J.; Phillips, Patti P. – Performance Improvement, 2010
Although the need for project objectives is obvious, their value and role are much broader than most think. In this article, we explore the need for higher levels of objectives, along with tips and techniques to develop them properly. More important, we examine the benefits of objectives from many perspectives. In today's competitive environment,…
Descriptors: Improvement Programs, Program Effectiveness, Behavioral Objectives, Performance Technology
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Adams, Jean; Morgan, Gareth – International Journal on E-Learning, 2007
This article develops the concept of "second generation" e-learning as a new paradigm for thinking about online learning. Whereas "first generation" approaches have been effective for developing technical skills, the same approach has not proven effective for developing management soft-skills (e.g., in the field of leadership education). The…
Descriptors: Management Development, Online Courses, Research Methodology, Program Development
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Hirumi, Atsusi; And Others – Educational Technology, Research and Development, 1994
Describes the design, development, implementation, and evaluation of an interactive videodisc exhibit at the San Diego Natural History Museum. Design requirements for museum environments and interactive videodisc-based exhibits are examined, a field evaluation is described, and the adaptation of an instructional design model for museum settings is…
Descriptors: Case Studies, Design Requirements, Evaluation Methods, Exhibits
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Cooper, Martyn; Colwell, Chetz; Jelfs, Anne – ALT-J: Research in Learning Technology, 2007
This paper makes the case that if e-learning research and development projects are to be successfully adopted in real-world teaching and learning contexts, then they must effectively address accessibility and usability issues; and that these need to be integrated throughout the project. As such, accessibility and usability issues need to be made…
Descriptors: Research and Development, Open Universities, Evaluation Methods, Evaluation Criteria
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Yates, Ross – Campus-Wide Information Systems, 2005
Purpose: The purpose of this paper is to explore both accessibility and usability and examine the inhibitors and methods to evaluate site accessibility. Design techniques which improve end-user access and site interactivity, demonstrated by practical examples, are also studied. Design/methodology/approach: Assesses various web sites for…
Descriptors: Web Sites, Internet, User Needs (Information), Gateway Systems
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Todd, Robert H.; Magleby, Spencer P. – European Journal of Engineering Education, 2005
One of the principal objectives of engineering education is to prepare graduates for the practice of engineering in industry. Industry involvement in the educational process can be very helpful in devising programs to meet this objective. Yet, engineering education has a number of other stakeholders including students, faculty, academic…
Descriptors: Engineering Education, Industry, Educational Objectives, Engineering
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Breiter, Andreas; Light, Daniel – Educational Technology & Society, 2006
National legislation that increased the role of accountability testing has created pressure to use testing data, along with other data, for instructional decision-making. Connected to this push for data-driven decision-making, is the increased interest in data delivery systems or Management Information Systems (MIS) in education. But, before…
Descriptors: Educational Strategies, Delivery Systems, Information Needs, Management Information Systems
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Wildemuth, Barbara M.; O'Neill, Ann L. – College & Research Libraries, 1995
User-centered design of catalog records requires the study of user behaviors and cognition related to interaction with the catalog. During 3 phases of a pilot study, 103 catalog users described 386 searches; searchers generally knew the title, publication date, page numbers, and/or the author. (Author/AEF)
Descriptors: Behavior Patterns, Bibliographic Records, Case Studies, Design Requirements
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Phipps, Lawrie; Kelly, Brian – ALT-J: Research in Learning Technology, 2006
The importance of accessibility to digital e-learning resources is widely acknowledged. The World Wide Web Consortium Web Accessibility Initiative has played a leading role in promoting the importance of accessibility and developing guidelines that can help when developing accessible web resources. The accessibility of e-learning resources…
Descriptors: Guides, Models, Educational Principles, Case Studies
Wolff, Susan J. – National Research Center for Career and Technical Education, 2003
The purpose of the study was to (a) determine the design features of the physical learning environment that support collaborative, project-based learning, and (b) to gain an understanding of the rationale for the selection of the features. The literature review indicated a need for changing learning expectations to prepare learners for rapidly…
Descriptors: Foreign Countries, Student Projects, Active Learning, Educational Environment