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Bús, Imre – Acta Educationis Generalis, 2019
Introduction: Computers and the applications of today's high technology can simulate reality so realistically that virtuality has become part of both children's and adults' lifestyles (Nagy & Kölcsey, 2017; Szécsi, 2012). However, it did not emerge with the computer applications, but with human thinking and part of that, the virtual conception…
Descriptors: Aesthetics, Social Change, Computer Simulation, Teaching Methods
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Reichle, Erik D.; Liversedge, Simon P.; Drieghe, Denis; Blythe, Hazel I.; Joseph, Holly S. S. L.; White, Sarah J.; Rayner, Keith – Developmental Review, 2013
Compared to skilled adult readers, children typically make more fixations that are longer in duration, shorter saccades, and more regressions, thus reading more slowly (Blythe & Joseph, 2011). Recent attempts to understand the reasons for these differences have discovered some similarities (e.g., children and adults target their saccades…
Descriptors: Child Development, Eye Movements, Reading Skills, Adults
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Bullens, Jessie; Igloi, Kinga; Berthoz, Alain; Postma, Albert; Rondi-Reig, Laure – Journal of Experimental Child Psychology, 2010
Navigation in a complex environment can rely on the use of different spatial strategies. We have focused on the employment of "allocentric" (i.e., encoding interrelationships among environmental cues, movements, and the location of the goal) and "sequential egocentric" (i.e., sequences of body turns associated with specific choice points)…
Descriptors: Navigation, Spatial Ability, Children, Age Differences
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Thomas, Angela – E-Learning, 2006
In this article the author explores the seamlessness between children's online and offline worlds. For children, there is no dichotomy of online and offline, or virtual and real; the digital is so much intertwined into their lives and psyche that the one is entirely enmeshed with the other. Despite early research pointing to the differences that…
Descriptors: Ethnography, Children, Childhood Attitudes, Longitudinal Studies