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Turkay, Selen; Hoffman, Daniel; Kinzer, Charles K.; Chantes, Pantiphar; Vicari, Christopher – Computers in the Schools, 2014
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of the potentially positive educational benefits of playing video games (e.g., see Baek, 2008). One part of this effort should be to increase understanding of how video games can be situated within teachers' existing goals and knowledge…
Descriptors: Video Games, Educational Games, Learning Theories, Design
Kerawalla, Lucinda; Pearce, Darren; Yuill, Nicola; Luckin, Rosemary; Harris, Amanda – Computers & Education, 2008
We take a socio-cultural approach to comparing how dual control of a new user interface paradigm--Separate Control of Shared Space (SCOSS)--and dual control of a single user interface can work to mediate the collaborative decision-making process between pairs of children carrying out a multiple categorisation word task on a shared computer.…
Descriptors: Decision Making, Computer Interfaces, Children, Elementary Education
Large, Andrew; Beheshti, Jamshid; Nesset, Valerie; Bowler, Leanne – Proceedings of the ASIST Annual Meeting, 2003
Describes the process undertaken by a design team comprising both elementary school students and researchers to design a Web portal intended for use by children. The approach adopted by the team was based upon several design theories related to usability studies: contextual inquiry, participatory design, and cooperative inquiry. Presents…
Descriptors: Children, Computer Interfaces, Computer System Design, Cooperative Programs