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Showing 1 to 15 of 19 results Save | Export
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Francisco, Virginia; Moreno-Ger, Pablo; Hervas, Raquel – IEEE Transactions on Learning Technologies, 2022
Making students become intrinsically motivated to participate in daily class activities is an open challenge that has been addressed in different ways. In this article, we evaluate the impact of an educational innovation project, named TrivialCV, in terms of student motivation, engagement, and learning outcomes. We analyze the impact of two types…
Descriptors: Competition, Student Participation, Educational Innovation, Teamwork
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Luce, Thom – Information Systems Education Journal, 2020
This paper reviews the evolution of a senior level, live-client project development capstone class in the Analytics and Information Systems department of an AACSB accredited College of Business. The paper traces changes in methodologies and technologies leading to the current Scrum based approach, using ASP.NET Model-View-Controller, MVC, as the…
Descriptors: Capstone Experiences, College Seniors, Information Systems, Computer Software
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Journal of International Education Research, 2018
Sydney J. Harris advises us, "The whole purpose of education is to turn mirrors into windows." Never like today, are we in the need to help teachers and professors to guide their students to open windows and get involved with the geopolitical and economic needs of the world. This paper tests the hypothesis that Microsoft OneNote Class…
Descriptors: Computer Uses in Education, Class Activities, Undergraduate Students, College Instruction
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Tissenbaum, Mike; Slotta, Jim – International Journal of Computer-Supported Collaborative Learning, 2019
This paper investigates the role of the physical classroom environment, coupled with a technology environment that includes real-time agents and data analytics, to support the orchestration of complex collaborative inquiry designs in a high school physics classroom. This design-based research contributes to the wider domain of scripting and…
Descriptors: Physical Environment, Classroom Environment, Handheld Devices, Technology Uses in Education
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Alameen, Ghinwa, – TESOL Journal, 2011
This article reports on a 4-week class project in which students created Web 2.0 digital stories and shared and discussed them with their peers using VoiceThread, a digital media online tool. Participants were English language learners in an academic writing class at a major research university in the United States. Digital stories provided an…
Descriptors: Feedback (Response), Class Activities, Research Universities, Second Language Learning
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Ligorio, Maria Beatrice; Ritella, Giuseppe – International Journal of Computer-Supported Collaborative Learning, 2010
In this paper, we use the concept of chronotope to analyse the co-construction of spatial and temporal frameworks during collaborative interaction. A chronotope is a genre of movement or pacing in the space that participants adopt over the temporal duration of an activity. We look in particular at the conjunction point of time and space as…
Descriptors: Educational Technology, Computer Software, Video Technology, Computer Uses in Education
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Prieto, Luis P.; Villagra-Sobrino, Sara; Jorrin-Abellan, Ivan M.; Martinez-Mones, Alejandra; Dimitriadis, Yannis – Computers & Education, 2011
The increasing presence of multiple Information and Communication Technologies (ICT) in the classroom does not guarantee an improvement of the learning experiences of students, unless it is also accompanied by pedagogically effective orchestration of those technologies. In order to help teachers in this endeavour, it can be useful to understand…
Descriptors: Class Activities, Learning Activities, Teacher Workshops, Educational Technology
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Essid, Joe; Wilde, Fran – EDUCAUSE Quarterly, 2011
Effective virtual simulations can embed participants in imaginary worlds. Researchers working in virtual worlds and gaming often refer to "immersion," a state in which a participant or player loses track of time and becomes one with the simulation. Immersive settings have been shown to deepen learning. Ken Hudson's work with students…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Role Playing
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Drake, John R. – Journal of Information Technology Education: Innovations in Practice, 2012
Active learning has been championed in academic circles as the pedagogical fix to boring lectures typically found in introduction to information systems courses. However, the literature on active learning is mixed. In this paper, we critically examine active learning research and discover a misplaced emphasis leading to paradoxical findings in…
Descriptors: Classroom Techniques, Learning Theories, Class Activities, Course Objectives
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What Works Clearinghouse, 2009
The "Cognitive Tutor[R] Algebra I" curriculum, published by Carnegie Learning, is an approach that combines algebra textbooks with interactive software. The software is developed around an artificial intelligence model that identifies strengths and weaknesses in each individual student's mastery of mathematical concepts. It then…
Descriptors: Textbooks, Academic Achievement, Computer Software, Artificial Intelligence
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Duffy, Kevin P.; Davis, Martin H., Jr.; Sethi, Vikram – Journal of Information Systems Education, 2010
We explore the feasibility of sparking student curiosity and interest in the core required MIS operating systems course through inclusion of computer forensics exercises into the course. Students were presented with two in-class exercises. Each exercise demonstrated an aspect of the operating system, and each exercise was written as a computer…
Descriptors: Student Attitudes, Relevance (Education), Lesson Plans, Learner Engagement
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What Works Clearinghouse, 2007
"Cognitive Tutor[R] Algebra I," a full year course, delivers instruction in single variable data, simplifying linear expressions, mathematical modeling, solving systems with linear equations, problem solving using proportional reasoning, and powers and exponents. Students work at their own pace to develop problem-solving skills. The…
Descriptors: Class Activities, Intervention, Grade 9, Algebra
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McKenney, Susan; Voogt, Joke – Computers & Education, 2009
PictoPal is the name of a technology-supported intervention designed to foster the development of emergent reading and writing skills in four and five year old children. Following the theoretical underpinnings and a brief description of PictoPal, this article describes how children worked with the technology; how the intervention elicited their…
Descriptors: Class Activities, Intervention, Learning Activities, Observation
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Gray, Kathleen; Thompson, Celia; Sheard, Judithe; Clerehan, Rosemary; Hamilton, Margaret – Australasian Journal of Educational Technology, 2010
Students now have at their disposal a range of Web 2.0 authoring forms such as audio and video podcasting, blogging, social bookmarking, social networking, virtual world activities and wiki writing. Many university educators are interested in enabling students to demonstrate their learning by creating content in these forms. However, the design…
Descriptors: Student Evaluation, Integrity, Educational Quality, Educational Assessment
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Chinn, Donald; Vandegrift, Tammy – Journal on Educational Resources in Computing, 2008
This article provides an analysis of student responses to an exercise used in a computer ethics and a software engineering course to raise awareness of issues related to hiring, including issues of professional responsibility and diversity. Students from two different universities were asked to evaluate four candidates for two positions in a…
Descriptors: Personnel Selection, Evaluation Criteria, Inferences, Ethics
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