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Showing 1 to 15 of 19 results Save | Export
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Journal of International Education Research, 2018
Sydney J. Harris advises us, "The whole purpose of education is to turn mirrors into windows." Never like today, are we in the need to help teachers and professors to guide their students to open windows and get involved with the geopolitical and economic needs of the world. This paper tests the hypothesis that Microsoft OneNote Class…
Descriptors: Computer Uses in Education, Class Activities, Undergraduate Students, College Instruction
Tanner, Howard; Beauchamp, Gary; Jones, Sonia; Kennewell, Steve – Mathematics Education Research Group of Australasia, 2010
The term "orchestration", has been used to describe the teacher's role in activity settings incorporating interactive technologies. This musical analogy suggests pre-planned manipulation of events to generate "performance" leading to learning. However, in two recent projects we have observed how effective teaching and learning…
Descriptors: Mathematics Instruction, Creativity, Teaching Methods, Music
Covili, Jared – Corwin, 2012
Google is more than a search engine--it offers many tools that give people the opportunity to work virtually from anywhere, with anyone, at any time they choose. And these tools are available to teachers and students for free. This book for K-12 educators explores the wide array of Google tools and shows how to use them in the classroom to foster…
Descriptors: Class Activities, Learning Activities, Elementary Secondary Education, Search Engines
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Ligorio, Maria Beatrice; Ritella, Giuseppe – International Journal of Computer-Supported Collaborative Learning, 2010
In this paper, we use the concept of chronotope to analyse the co-construction of spatial and temporal frameworks during collaborative interaction. A chronotope is a genre of movement or pacing in the space that participants adopt over the temporal duration of an activity. We look in particular at the conjunction point of time and space as…
Descriptors: Educational Technology, Computer Software, Video Technology, Computer Uses in Education
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Essid, Joe; Wilde, Fran – EDUCAUSE Quarterly, 2011
Effective virtual simulations can embed participants in imaginary worlds. Researchers working in virtual worlds and gaming often refer to "immersion," a state in which a participant or player loses track of time and becomes one with the simulation. Immersive settings have been shown to deepen learning. Ken Hudson's work with students…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Role Playing
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Lee, John K.; Probert, Jeffrey – Journal of Social Studies Research, 2010
This study examined an 11th grade high school class as they played the game Civilization III. Over nine class sessions students played the game in support of other activities related to several predetermined and emergent topics in U. S. history. Gameplay was whole-class oriented and involved students taking turns at the computer controlling…
Descriptors: History Instruction, United States History, High Schools, Social Studies
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Fox-Turnbull, Wendy; Snape, Paul – Design and Technology Education, 2011
This paper reviews literature on constructivist learning theories relevant to and evident in teacher education in a New Zealand university. These theories are illustrated within an authentic technology education context which involves students from a primary teacher-education degree programme. It investigates how a practical activity, based on…
Descriptors: Foreign Countries, Preservice Teacher Education, Constructivism (Learning), Technology Education
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Shapley, Kelly; Sheehan, Daniel; Maloney, Catherine; Caranikas-Walker, Fanny – Journal of Educational Computing Research, 2010
In the study of the Technology Immersion model, high-need middle schools were "immersed" in technology by providing laptops for each teacher and student, instructional and learning resources, professional development, and technical and pedagogical support. This article reports third-year findings for the teacher component of the…
Descriptors: Class Activities, Middle Schools, Technology Integration, Educational Technology
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Blum, Kathleen – Youth Theatre Journal, 1989
Discusses the role of computers in the drama classroom, considering advantages and disadvantages. Suggests possible computer applications to achieve goals in three areas: thinking skills, creativity, and drama. (SR)
Descriptors: Class Activities, Computer Uses in Education, Creativity, Educational Objectives
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Mercer, Neil; Fernandez, Manuel; Dawes, Lyn; Wegerif, Rupert; Sams, Claire – Reading: Literacy and Language, 2003
Describes the outcomes of recent research on children's talk while engaged in joint literacy activities in primary school. Uses the results to discuss the value of classroom talk and computer-based activities for promoting children's literacy development. Shows how group discussion can help children's literacy development. (SG)
Descriptors: Class Activities, Computer Uses in Education, Discussion (Teaching Technique), Educational Research
Steelman, Jane D. – Learning & Leading with Technology, 2005
High-quality multimedia products make use of technology to further the understanding of a topic in ways that traditional media cannot accomplish. This article describes the use of multimedia in collaborative student projects dealing with an area of study in the standard curriculum for their state or country. The projects facilitated the…
Descriptors: Multimedia Materials, Computer Uses in Education, Class Activities, Cooperative Learning
van Hover, Stephanie; Van Horne, Meghan – Learning & Leading with Technology, 2005
The National Council for the Social Studies (NCSS) standards identify the primary purpose of the social studies as helping "young people develop the ability to make informed and reasoned decisions for the public good as citizens of a culturally diverse, democratic society in an interdependent world." To sustain and improve our democracy, future…
Descriptors: Democracy, Social Studies, Inquiry, Democratic Values
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Akpinar, Yavuz; Bal, Volkan – Journal of Interactive Learning Research, 2006
This research aims to devise a set of computer-based tools to meet the diverse needs of learners for comprehending a science learning unit, namely work. A model of computer-based tools on the learning unit for developing procedural knowledge for solving work problems was developed together with a set of teacher customization and collaboration…
Descriptors: Teaching Methods, Teacher Collaboration, Cooperative Planning, Computer Uses in Education
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Ruthven, Kenneth; Hennessy, Sara; Brindley, Sue – Teaching & Teacher Education: An International Journal of Research and Studies, 2004
This study investigated professional thinking about pedagogical aspects of technology use in mainstream classroom practice. It focuses on the systems of ideas which frame teacher accounts of the successful use of computer-based tools and resources in the core subjects of English, Mathematics and Science at secondary-school level. These accounts…
Descriptors: Foreign Countries, Computer Uses in Education, Secondary School Teachers, Secondary School Science
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McLellan, Hilary – Journal of Computing in Higher Education, 1998
Describes one Internet-based model for implementing university classes that uses listservs, electronic mail, and the World Wide Web. Compares Internet and conventional classes; looks at the potential of both asynchronous and synchronous virtual learning experiences and activities. Argues that an Internet-based virtual learning community, with its…
Descriptors: Class Activities, College Students, Computer Uses in Education, Distance Education
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