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Thomassen, Aukje; Rive, Pete – Learning, Media and Technology, 2010
The theory and lessons of knowledge exchange, in both a physical and virtual environment, suggest a framework for understanding the specific requirements for a digital design class in "Second Life". Through teaching and observing students who were asked to complete a machinima project, our research provided examples of the strengths and…
Descriptors: Foreign Countries, Virtual Classrooms, Computer Simulation, Role Playing
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Jones, Frances R. – System, 1991
Discusses a design-feature framework for analyzing "simulations" in realistic-communication activities in foreign language classrooms. The link between design factors and two aspects of student language (quantity of output and topic-structure) with reference to two "simulation-type" activities are examined. (30 references) (GLR)
Descriptors: Classroom Communication, Classroom Techniques, English (Second Language), Role Playing
Mangenot, Francois – Francais dans le Monde, 1994
Because use of computers in second-language classrooms may tend to decrease interpersonal interaction, and therefore communication, ways to promote interaction are offered. These include small group computer projects, and suggestions are made for use with various computer functions and features: tutorials, word processing, voice recording,…
Descriptors: Class Activities, Classroom Communication, Classroom Techniques, Communication Skills