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Manolev, Jamie; Sullivan, Anna; Slee, Roger – Learning, Media and Technology, 2019
This paper critically examines the ways in which ClassDojo is altering the disciplinary landscape in schools through the datafication of discipline and student behaviour. ClassDojo is one of the most popular and successful educational technologies and is used internationally. It is a school-based social media platform that incorporates a gamified…
Descriptors: Discipline, Student Behavior, Educational Technology, Technology Uses in Education
Goods, Amy R. – Cultural Studies of Science Education, 2019
In the Fall of 2017, I was introduced to V-Note, a software tool for analyzing audio and video in the classroom. I quickly adapted to using V-Note in research as it is easy to navigate, widely accessible, and most necessary features are included for free. Through this paper, I explore some possible applications of V-Note in education research. I…
Descriptors: Teacher Researchers, Video Technology, Computer Software, Educational Research
Minichino, Mario; Berson, Michael J. – SRATE Journal, 2012
This article is an exploration of the available applications for speech to speech real-time translation software for use in the classroom. Three different types of machine language translation (MLT) software and devices are reviewed for their features and practical application in secondary education classrooms.
Descriptors: Translation, Computer Software, Courseware, Computational Linguistics
Alejandra, Almirón; Fernando, Bifano; Leonardo, Lupinacci – International Journal for Technology in Mathematics Education, 2015
Solving systems of equations at school, at least in Argentina, is usually a task that students are given as a series of techniques that "allow" them to find a solution. How to overcome educational obstacles that are generated from a fragmented approach of knowledge? What can DGS do, in particular the CAS environment? What epistemic and…
Descriptors: Foreign Countries, Mathematics Education, Mathematics Instruction, Computer Software
Lowdermilk, John; Martinez, Deborah; Pecina, Julie; Beccera, Lisa; Lowdermilk, Carey – TechTrends: Linking Research and Practice to Improve Learning, 2012
This article examines the use of a focused educational game. The game, "Behavior Breakthroughs"[TM], was created to teach people that work with children with autism, appropriate behavior management techniques. A group of undergraduate, teacher education students played the game and provided feedback on their experiences.
Descriptors: Autism, Student Behavior, Classroom Techniques, Special Education
Johnson, Thomas – Educational Media International, 2012
This study investigates the use of software technology that is used by emergency management professionals to create an authentic learning environment in emergency and disaster management courses in the classroom. Participants were 235 upper-level students enrolled in residential and online emergency and disaster management courses at a mid-sized…
Descriptors: Educational Environment, Educational Technology, Student Attitudes, Emergency Programs
Recurrent Routines: Analyzing and Supporting Orchestration in Technology-Enhanced Primary Classrooms
Prieto, Luis P.; Villagra-Sobrino, Sara; Jorrin-Abellan, Ivan M.; Martinez-Mones, Alejandra; Dimitriadis, Yannis – Computers & Education, 2011
The increasing presence of multiple Information and Communication Technologies (ICT) in the classroom does not guarantee an improvement of the learning experiences of students, unless it is also accompanied by pedagogically effective orchestration of those technologies. In order to help teachers in this endeavour, it can be useful to understand…
Descriptors: Class Activities, Learning Activities, Teacher Workshops, Educational Technology
Drake, John R. – Journal of Information Technology Education: Innovations in Practice, 2012
Active learning has been championed in academic circles as the pedagogical fix to boring lectures typically found in introduction to information systems courses. However, the literature on active learning is mixed. In this paper, we critically examine active learning research and discover a misplaced emphasis leading to paradoxical findings in…
Descriptors: Classroom Techniques, Learning Theories, Class Activities, Course Objectives
Meyer, David – Computers & Education, 2009
A frequent task in educational settings is to assign students to groups based on stated preferences for some projects or topics. This paper introduces a web-based tool supporting both the work flow of collecting student data and the group formation. The latter is based on finding optimal solutions to suitable mathematical assignment problems,…
Descriptors: Problem Solving, Internet, Classroom Techniques, Educational Technology
Grimes, Douglas; Warschauer, Mark – Journal of Technology, Learning, and Assessment, 2010
Automated writing evaluation (AWE) software uses artificial intelligence (AI) to score student essays and support revision. We studied how an AWE program called MY Access![R] was used in eight middle schools in Southern California over a three-year period. Although many teachers and students considered automated scoring unreliable, and teachers'…
Descriptors: Automation, Writing Evaluation, Essays, Artificial Intelligence

Hall, Valerie G.; Martin, Linda E. – Reading Research and Instruction, 1999
Discusses the challenge of teachers having limited instruction with choosing appropriate software packages for classroom instruction. Discusses generating a review form that can guide teachers in the selection of educational software. Presents a list of criteria for evaluating software. (SC)
Descriptors: Classroom Techniques, Computer Assisted Instruction, Computer Oriented Programs, Computer Software
Kirmani, Mubina Hassanali; Davis, Marcia H.; Kalyanpur, Maya – Dimensions of Early Childhood, 2009
Computers have become an important part of young children's lives, both as a source of entertainment and education. The National Association for the Education of Young Children's (NAEYC) position statement on Technology and Young Children (2006) supports the need for equal access to technology for all children with attention to eliminating gender…
Descriptors: Sex Stereotypes, Computer Uses in Education, Young Children, Instructional Materials
Johnson, Bruce; Sullivan, Anna M.; Williams, David – Issues in Educational Research, 2009
This paper is about examining life in classrooms. Authentic recording and interpretation of the complexities of classroom life have long been both fascinating and challenging for researchers. Typically, such research has been expensive, time-consuming and susceptible to claims that its intrusiveness pollutes the authenticity of the very context…
Descriptors: Educational Technology, Classroom Environment, Educational Research, Classroom Research
Vegas, Kristopher C.; Jenson, William R.; Kircher, John C. – Behavioral Disorders, 2007
One current area of dispute in the psychological literature is the inclusion of and proper meta-analytic data analysis procedures for single-subject designs. The current single-subject meta-analysis (N = 25) investigated the effect of time-out for the reduction of disruptive classroom behaviors in nondevelopmentally delayed children. Two separate…
Descriptors: Student Behavior, Computer Software, Meta Analysis, Timeout

Sullivan, Patricia – New Directions for Teaching and Learning, 1994
The principles underlying development of software for computer-based instruction and collaborative learning are examined, and it is concluded that although traditional software and hardware originate from traditions of individual learning, software designed to aid in collaborative learning originates from conceptualizations of group learning. (MSE)
Descriptors: Classroom Techniques, College Instruction, Computer Assisted Instruction, Computer Software