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Minichino, Mario; Berson, Michael J. – SRATE Journal, 2012
This article is an exploration of the available applications for speech to speech real-time translation software for use in the classroom. Three different types of machine language translation (MLT) software and devices are reviewed for their features and practical application in secondary education classrooms.
Descriptors: Translation, Computer Software, Courseware, Computational Linguistics
Lowdermilk, John; Martinez, Deborah; Pecina, Julie; Beccera, Lisa; Lowdermilk, Carey – TechTrends: Linking Research and Practice to Improve Learning, 2012
This article examines the use of a focused educational game. The game, "Behavior Breakthroughs"[TM], was created to teach people that work with children with autism, appropriate behavior management techniques. A group of undergraduate, teacher education students played the game and provided feedback on their experiences.
Descriptors: Autism, Student Behavior, Classroom Techniques, Special Education

Hall, Valerie G.; Martin, Linda E. – Reading Research and Instruction, 1999
Discusses the challenge of teachers having limited instruction with choosing appropriate software packages for classroom instruction. Discusses generating a review form that can guide teachers in the selection of educational software. Presents a list of criteria for evaluating software. (SC)
Descriptors: Classroom Techniques, Computer Assisted Instruction, Computer Oriented Programs, Computer Software

Jacobson, Michael J.; Spiro, Rand J. – Journal of Computing in Higher Education, 1994
A framework for examining the effectiveness of different types of educational computing environments addresses the conceptual characteristics of the knowledge domain being learned and the learner's stage of knowledge. Characteristics of certain technology-based learning environments (computer-based drill, intelligent tutoring systems, hypertext)…
Descriptors: Classroom Techniques, Computer Assisted Instruction, Computer Oriented Programs, Computer Software Evaluation
Becnel, Shirley – 1991
Six classroom research-based instructional projects funded under Chapter 2 are described, and their outcomes are summarized. The projects each used computer hardware and software in the classroom setting. The projects and their salient points include: (1) the Science Technology Project, in which 48 teachers and 2,847 students in 18 schools used…
Descriptors: Algebra, Classroom Techniques, Compensatory Education, Computer Software Evaluation