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Loksa, Dastyni; Margulieux, Lauren; Becker, Brett A.; Craig, Michelle; Denny, Paul; Pettit, Raymond; Prather, James – ACM Transactions on Computing Education, 2022
Metacognition and self-regulation are important skills for successful learning and have been discussed and researched extensively in the general education literature for several decades. More recently, there has been growing interest in understanding how metacognitive and self-regulatory skills contribute to student success in the context of…
Descriptors: Metacognition, Programming, Computer Science Education, Learning Processes
Edwards, Susan – Learning, Media and Technology, 2021
Digital play is a pedagogical construct used in early childhood to explain young children's engagement with technologies. Digital play draws upon theories of play to explain young children's learning with technologies. This paper proposes the further development of digital play by examining how the digital aspect of digital play may also be…
Descriptors: Young Children, Play, Early Childhood Education, Computer Oriented Programs
Steven Sclarow; A. J. Raven; Mart Doyle – Journal of Information Systems Education, 2024
This paper presents field-tested improvements over an 11-year period of a large-scale "Introduction to Information Systems" core business school course and provides a framework for implementation. Engagement and learning in large-scale courses can prove challenging, especially when the class is a requirement within a business school's…
Descriptors: Learning Strategies, Information Systems, Large Group Instruction, Introductory Courses
Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
Tetsuo Tanaka; Ryo Horiuchi; Mari Ueda – International Association for Development of the Information Society, 2024
We evaluate the effectiveness of reading aloud a program code in learning programming from a neuroscientific perspective by measuring brain activity using a near-infrared spectroscopy device. The results show that when reading aloud and then reading silently, brain activity increases during reading aloud; a similar trend is observed when the…
Descriptors: Oral Reading, Programming, Coding, Neurosciences
Lindqvist, Henrik; Forsberg, Camilla – International Journal of Research & Method in Education, 2023
Constructivist grounded theory has earned a place in research worldwide and been applied in diverse fields. However, in educational research of teachers' work in the classroom from the perspective of the teacher, it has had a lesser impact on research methodology. We argue for the benefits to educational research when using a constructivist…
Descriptors: Constructivism (Learning), Grounded Theory, Educational Research, Educational Theories
Hickmott, Daniel; Prieto-Rodriguez, Elena – Informatics in Education, 2018
Coding and computational thinking have recently become compulsory skills in many school systems globally. Teaching these new skills presents a challenge for many teachers. A notable example of professional development designed using Constructionist principles to address this challenge is "ScratchEd". Upon reflecting on her experiences…
Descriptors: Coding, Computation, Faculty Development, Constructivism (Learning)
Arboledas-Brihuega, David – Journal of Technology and Science Education, 2019
It is evident that the society in which we live will demand more and more qualified and specialized positions in the different branches of engineering. Now we are in a highly digitized world in which information is continuously transmitted through data communication networks with the expectation of security and confidentiality. Students who are in…
Descriptors: Mathematics, Curriculum Implementation, Active Learning, Student Projects
Matthew Clauhs; Beatrice B. Olesko; Martina Vasil – Music Educators Journal, 2024
Modern band programs have spread throughout the United States to create learner-centered and culturally affirming school music experiences for children. The four key concepts of modern band, (1) approximation and scaffolding, (2) decision-making, (3) iconic notation, and (4) culturally sustaining (music education), are congruent with many…
Descriptors: Music Education, Elementary Schools, Musicians, Music Activities
Hsu, Yu-Chang; Baldwin, Sally; Ching, Yu-Hui – TechTrends: Linking Research and Practice to Improve Learning, 2017
In this paper, we provide an overview of the current efforts in maker education, supported by a review of empirical studies. Our synthesis will inform the community about learning outcomes, potential and common issues, challenges, resources, and future research direction regarding maker education.
Descriptors: Programming, Coding, Teaching Methods, Literature Reviews
Ebert, Kerry Danahy – Topics in Language Disorders, 2020
Language sample analysis (LSA) has been called the "gold standard" for clinical language assessment with children learning more than one language. The research literature discussing this clinical tool with bilingual children has grown substantially in recent years. This article reviews and synthesizes the literature on LSA in order to…
Descriptors: Bilingualism, Children, Oral Language, Evaluation Methods
Zhang, Hongyang; Wink, Donald J. – Journal of Chemical Education, 2021
This paper uses evidence-centered assessment design (ECD) to structure and analyze a laboratory activity where students collect and represent titration curve data to determine acid strength in terms of molarity and dissociation constant. Following principles of multidimensional learning, the activity prompts students to demonstrate knowledge of…
Descriptors: Chemistry, Science Instruction, Evidence, Laboratory Experiments
Decuypere, Mathias – Learning, Media and Technology, 2019
Apps are becoming increasingly important in education. However, critical educational research has hardly ever undertaken up-close analyses of educational apps. This article provides an extensive analysis of one 'learning to code' app called Grasshopper. Drawing from the field of Science and Technology Studies, the article adopts a theoretical…
Descriptors: Computer Software, Educational Technology, Coding, Web Sites
James, Fiona – Educational Philosophy and Theory, 2018
This article provides a critical exposition of the epistemological underpinnings of a recent redevelopment of Grounded Theory (GT) methodology, "Constructivist" GT. Although proffered as freed from the "objectivist" tenets of the original version, critical examination exposes the essentialism threaded through its integral…
Descriptors: Grounded Theory, Epistemology, Constructivism (Learning), Philosophy
Hamilton, Edward C. – Digital Education and Learning, 2016
In identifying a logic of commodification, commercialization, and automation as the essence of educational technology, critics of online education partake in a well-established tradition, stretching from Plato's declamations against writing in the "Phaedrus" to post war worries that television prophesied the era of the automatic student…
Descriptors: Automation, Educational History, Electronic Learning, Educational Technology

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