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Showing 1 to 15 of 61 results Save | Export
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Siegle, Del – Gifted Child Today, 2023
This article explores the potential uses of AI in gifted education programs. Gifted students often have unique learning characteristics and require specialized program services. The use of AI can provide advanced content, personalized learning, creative writing and image manipulation, critical thinking and problem-solving, collaboration, research…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Gifted Education
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Nokandeh, Hossein Jahanshahi; Malekzadeh, Mina; Roeinfard, Faezeh – Journal of Educational Multimedia and Hypermedia, 2021
As the technology is achieving a non-feasible zenith of complexity and quality in video, it is important to maintain the related size of each file at a low level to be able to run the video on devices with limited space like phones. In this regard, different video codecs and containers have been brought forward so that a lower level of information…
Descriptors: Video Technology, Coding, Multimedia Materials, Internet
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Aimei Yang – Journalism and Mass Communication Educator, 2025
At the forefront of industries profoundly influenced by artificial intelligence (AI), public relations (PRs) are undergoing a transformative revolution. The increasing applications of AI in PRs are driving a demand for proficient practitioners. Recognizing this, PR educational institutions must adapt by delivering tailored AI education. Despite…
Descriptors: Artificial Intelligence, Public Relations, Programming, Coding
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Melinda Lanius – PRIMUS, 2024
In this paper, I analyze the impact of culture and metaphor on cryptology education. I will compare and contrast the historically grounded metaphors of cryptology-is-warfare and encryption-is-security to a set of counter-metaphors: cryptology-is-privacy and encryption-is-communication. Using this explicit understanding of conceptual metaphor, I…
Descriptors: Figurative Language, Technology, Coding, Information Security
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Joshua Holden – PRIMUS, 2024
This paper describes Alkaline, a size-reduced version of Kyber, which has recently been announced as a prototype NIST standard for post-quantum public-key cryptography. While not as simple as RSA, I believe that Alkaline can be used in an undergraduate classroom to effectively teach the techniques and principles behind Kyber and post-quantum…
Descriptors: Technology, Coding, Undergraduate Study, Algebra
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Edwards, Susan – Learning, Media and Technology, 2021
Digital play is a pedagogical construct used in early childhood to explain young children's engagement with technologies. Digital play draws upon theories of play to explain young children's learning with technologies. This paper proposes the further development of digital play by examining how the digital aspect of digital play may also be…
Descriptors: Young Children, Play, Early Childhood Education, Computer Oriented Programs
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White, Jason J. G. – Journal of Science Education for Students with Disabilities, 2020
This paper serves two purposes. First, it offers an overview of the role of the Mathematical Markup Language (MathML) in representing mathematical notation on the Web, and its significance for accessibility. To orient the discussion, hypotheses are advanced regarding users' needs in connection with the accessibility of mathematical notation.…
Descriptors: Accessibility (for Disabled), Coding, Mathematics, Programming Languages
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Bozkurt, Gulay; Ruthven, Kenneth – Educational Studies in Mathematics, 2017
This study examines the classroom practice and craft knowledge underpinning one teacher's integration of the use of GeoGebra software into mathematics teaching. The chosen teacher worked in an English secondary school and was professionally well regarded as an accomplished user of digital technology in mathematics teaching. Designed in accordance…
Descriptors: Teacher Competencies, Knowledge Base for Teaching, Computer Software, Educational Technology
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Decuypere, Mathias – Learning, Media and Technology, 2019
Apps are becoming increasingly important in education. However, critical educational research has hardly ever undertaken up-close analyses of educational apps. This article provides an extensive analysis of one 'learning to code' app called Grasshopper. Drawing from the field of Science and Technology Studies, the article adopts a theoretical…
Descriptors: Computer Software, Educational Technology, Coding, Web Sites
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Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
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Fagan, Bryan J.; Payne, Bryson R. – Proceedings of the Interdisciplinary STEM Teaching and Learning Conference, 2017
The US Bureau of Labor Statistics predicts over 8 million job openings in IT and computing, including 1 million cybersecurity postings, over the current five-year period. This paper presents lessons learned in preparing middle-school students in rural Georgia for future careers in computer science/ IT by teaching computer programming in the free,…
Descriptors: Programming Languages, Teaching Methods, Computer Science Education, Open Source Technology
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Edwards, Richard – Learning, Media and Technology, 2015
Openness has a long genealogy in education. Whether through the use of post, radio, television and digital technologies, extending learning opportunities to more and a wider range of people has been a significant aspect of educational history. Transcending barriers to learning has been promoted as the means of opening educational opportunities in…
Descriptors: Open Education, Educational Technology, Educational Opportunities, Open Source Technology
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Hagge, Julia – Gifted Child Today, 2017
Digital technology offers new possibilities for children to play, express themselves, learn, and communicate. A recent development in online practice is a shift toward youth engaged in computer programming online communities. Programming is argued to be the new literacy of the millennium. In this article, I examine the use of Scratch, an online…
Descriptors: Programming, Technological Literacy, Early Adolescents, Academically Gifted
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Smith, Bryan – Journal of Curriculum and Pedagogy, 2016
The current generation of students live and learn within a pedagogical milieu saturated by digital technologies. Curriculum scholars have not ignored this, theorizing and critiquing the ways that technology both affords and limits opportunities for students. Notably absent from this conversation, however, is a consideration of how the technologies…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Hamilton, Edward C. – Digital Education and Learning, 2016
By the late 1990s, the evangelical discourse had displaced any sense that online education could be something other than a means of totalizing reform. The opposition between technology and tradition cut off a line of development through which conventional modes of education could be embodied in technology. Online education's adoption as a…
Descriptors: Educational History, Electronic Learning, Coding, Educational Change
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