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Blumberg, Fran C.; Deater-Deckard, Kirby; Calvert, Sandra L.; Flynn, Rachel M.; Green, C. Shawn; Arnold, David; Brooks, Patricia J. – Society for Research in Child Development, 2019
We document the need to examine digital game play and app use as a context for cognitive development, particularly during middle childhood. We highlight this developmental period as 6- through 12-year olds comprise a large swath of the preadult population that plays and uses these media forms. Surprisingly, this age range remains understudied with…
Descriptors: Cognitive Development, Play, Computer Software, Children
Murray, Tom – International Journal of Artificial Intelligence in Education, 2016
Intelligent Tutoring Systems authoring tools are highly complex educational software applications used to produce highly complex software applications (i.e. ITSs). How should our assumptions about the target users (authors) impact the design of authoring tools? In this article I first reflect on the factors leading to my original 1999 article on…
Descriptors: Usability, Programming, Computer Software, Intelligent Tutoring Systems
McGlynn-Stewart, Monica; Murphy, Shelley; Pinto, Ivorie; Mogyorodi, Emma; Nguyen, Thien – Education 3-13, 2019
There is conflicting research on the value of using digital technology with young children. This study investigated how an app, used in conjunction with dual language picture books, can support the social, emotional, and literacy learning of bi/multilingual children. Twenty-one children used the app "Talking Stickers" at home and school…
Descriptors: Multilingualism, Emergent Literacy, Preschools, Young Children
Salden, Ron J. C. M.; Koedinger, Kenneth R.; Renkl, Alexander; Aleven, Vincent; McLaren, Bruce M. – Educational Psychology Review, 2010
Recent studies have tested the addition of worked examples to tutored problem solving, a more effective instructional approach than the untutored problem solving used in prior worked example research. These studies involved Cognitive Tutors, software designed to support problem solving while minimizing extraneous cognitive load by providing…
Descriptors: Feedback (Response), Computer Assisted Instruction, Problem Solving, Tutors
Babb, Kimberley A.; Ross, Craig – Computers & Education, 2009
The use of PowerPoint slides has become an almost ubiquitous practice in university classrooms, however little research has examined whether the timing of lecture slide availability to students (either before or after lecture) affects classroom behaviour or exam performance. Using a 2 (slide availability condition) x 2 (course type)…
Descriptors: Lecture Method, Cognitive Development, College Students, College Instruction
Daley, Barbara J.; Canas, Alberto J.; Stark-Schweitzer, Tracy – New Directions for Adult and Continuing Education, 2007
Concept maps are an instructional strategy that promotes meaningful learning. This chapter examines the use of concept maps in online environments through discussion of CmapTools software. (Contains 1 table and 1 figure.)
Descriptors: Teaching Methods, Online Courses, Concept Mapping, Computer Software
Peer reviewedSalomon, Gavriel – Communication Research, 1990
Discusses the distinction between cognitive effects with computers, whereby an individual's performance is redefined and upgraded during intellectual partnership with the computer, and effects of computers, whereby such partnership leaves durable and generalizable cognitive residues. Suggests two mechanisms for affecting cognition: skill…
Descriptors: Children, Cognitive Development, Cognitive Processes, Communication Research
Kuschner, David – 1986
This study focused on the cognitive conflicts experienced by young children in using software programs that provided them with tools to create and/or combine individual graphic elements into larger structures. Six 5-year-old children, none with prior computer experience, were observed using three programs--Kids at Work, Picture Perfect, and…
Descriptors: Cognitive Development, Computer Graphics, Computer Software, Creative Art
Martocchio, Joseph J.; Hertenstein, Edward J. – Human Resource Development Quarterly, 2003
A field experiment of ninety-six employees tested a model of the relationships among dispositional learning orientation, self-efficacy, goal orientation context, and declarative knowledge. Specifically, the model predicted positive influences of task-specific self-efficacy (pre- and mid-training) and declarative knowledge in the relationship…
Descriptors: Models, Self Efficacy, Goal Orientation, Employees
Heafner, Tina L.; Friedman, Adam M. – Computers in the Schools, 2008
Web 2.0 software, in particular wikis, have the potential to allow students to become active contributors to the Internet and, as a result, restructure traditional learning environments. In this study, the effects of student-created wikis were evaluated through measures of student engagement, cognitive benefits, and student learning in both the…
Descriptors: Constructivism (Learning), Self Efficacy, Teaching Methods, Secondary School Students
Kordaki, Maria – Journal of Interactive Learning Research, 2004
This study investigates the role of basic elements of a learning context namely: the given tasks, the nature of the provided tools, and the pupils' gender in their choice of tools provided by an open problem-solving computer environment. Pupils' choice of tools is discussed through the description of an experiment involving the interaction of (30)…
Descriptors: Geometric Concepts, Mathematics Instruction, Foreign Countries, Cognitive Processes

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