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Farrell, David; Moffat, David C. – International Journal of Game-Based Learning, 2014
For any given Game Based Learning (GBL) project to be successful, the player must learn something. Designers may base their work on pedagogical research, but actual game design is still largely driven by intuition. People are famously poor at unsupported methodical thinking and relying so much on instinct is an obvious weak point in GBL design…
Descriptors: Educational Games, Instructional Design, Computer Interfaces, Man Machine Systems
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Wiebe, Eric N.; Minogue, James; Jones, M. Gail; Cowley, Jennifer; Krebs, Denise – Computers & Education, 2009
While there has been extensive experimental research on haptics, less has been conducted on cross-modal interactions between visual and haptic perception and even less still on cross-modal applications in instructional settings. This study looks at a simulation on the principles of levers using both visual and haptic feedback: one group received…
Descriptors: Feedback (Response), Eye Movements, Attention, Tactual Perception
Steinberg, Linda S.; Gitomer, Drew H. – 1992
A model of the interface design process is proposed that makes use of two interdependent levels of cognitive analysis: the study of the criterion task through an analysis of expert/novice differences and the evaluation of the working user interface design through the application of a practical interface analysis methodology (GOMS model). This dual…
Descriptors: Cognitive Processes, Computer Interfaces, Hydraulics, Intelligent Tutoring Systems
Corry, Michael D. – Educational Technology Review, 1998
This survey of the research into user interface design and its impact on the development of hypermedia users' mental models discusses various design issues including the functionality of the system, system purpose, differences in user background, and system usability. (Author/AEF)
Descriptors: Cognitive Processes, Cognitive Style, Computer Interfaces, Computer System Design
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Barnard, Philip J.; May, Jon – Human-Computer Interaction, 1999
Interacting cognitive subsystems (ICS) is proposed as a unified cognitive theory that can be used as the basis for representations in human-computer interaction, and two approaches based on the theory are described: one entails the description of cognitive task models, and the other entails the production of less complete diagrammatic notations.…
Descriptors: Cognitive Processes, Cognitive Structures, Computer Interfaces, Computer System Design
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Hron, Aemilian – Innovations in Education and Training International, 1998
Explains why metaphors are important design elements in multimedia learning environments. Describes a model developed for levels of metaphor mapping which is oriented toward a cognitive engineering approach for describing aspects of user interfaces. Shows the extent that the didactic dimensions of width and depth of metaphors be taken into account…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Interfaces, Computer Software Development
Winn, William D.; And Others – 1995
Work in the design and construction of virtual environments (VEs) is described from the standpoint of semiotic theory. It is advocated that well-constructed visual worlds can create in a person the feelings and cognitions that arise from being in the natural world and that interactions with computer-constructed VEs are mediated through signs. The…
Descriptors: Cognitive Processes, Computer Interfaces, Computer System Design, Educational Theories
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Nahl, Diane – Journal of the American Society for Information Science, 1998
Research in human-computer interaction is evolving a user-centered methodology for system design and instruction that focuses on integrating affective and cognitive user variables to increase productivity, creativity, and human growth. Discussion includes the survey approach, the experimental-ethnographic approach; theory-building; and the future…
Descriptors: Cognitive Processes, Computer Interfaces, Computer Mediated Communication, Computer System Design