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Muhammad Alhammami – Discover Education, 2024
This paper outlines the development of a Hardware Development Kit (HDK) for a remote training platform on FPGA Devices designed to provide university students pursuing degrees in electronic and informatics engineering (at the bachelor's, master's, and PhD levels) with the tools they need to learn and develop systems related to artificial…
Descriptors: Computer System Design, Distance Education, College Students, Engineering Education
Buchwald, Mikolaj; Czyz, Aleksandra; Jukiewicz, Marcin – International Journal of Instruction, 2021
The interaction between humans and computers is one of the most pressing challenges in contemporary society. Subtleties of this communication require that human-computer interfaces are conceptualized and tested by highly specialized experts. Here we describe a novel academic course for human-oriented designers and project managers, with the…
Descriptors: Medicine, Computer Interfaces, Brain, Cognitive Science
Aburizaizah, Saeed Jameel – Journal of Education and Learning, 2021
For many justifications, the collection, analysis, and use of educational data are central to the evaluation and improvement of students' progress and learning outcomes. The use of data in educational evaluation and decision making are expected to span all layers--from the institution, teachers, students, and classroom levels, providing a…
Descriptors: Data Use, Decision Making, Progress Monitoring, Learning Analytics
Kim, Yanghee; Baylor, Amy L. – International Journal of Artificial Intelligence in Education, 2016
In this paper we review the contribution of our original work titled "Simulating Instructional Roles Through Pedagogical Agents" published in the "International Journal of Artificial Intelligence and Education" (Baylor and Kim in "Computers and Human Behavior," 25(2), 450-457, 2005). Our original work operationalized…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Computer Interfaces, Instructional Design
Mentzer, Nathan – Technology and Engineering Teacher, 2014
This article describes an efficient peer evaluation process that can be implemented at the middle and high school levels, and that holds students accountable for their individual contributions in a team-based project. Teachers faced with this challenge will welcome the web-based peer-evaluation interface that was capable of soliciting student…
Descriptors: Middle School Students, High School Students, Peer Evaluation, Student Projects
Abdous, M'hammed – International Journal on E-Learning, 2013
An effective learning environment interface (LEI) is a means to enable students to focus on learning and to understand content, while establishing connections and relationships among course activities. Using this fundamental premise, we propose a flexible, user-centered, and seamless LEI which is intended to remediate the fragmented interface…
Descriptors: Electronic Learning, Computer Interfaces, Feedback (Response), College Students
Chen, Gwo-Dong; Lee, Jih-Hsien; Wang, Chin-Yeh; Chao, Po-Yao; Li, Liang-Yi; Lee, Tzung-Yi – Educational Technology & Society, 2012
Animated pedagogical agents with characteristics such as facial expressions, gestures, and human emotions, under an interactive user interface are attractive to students and have high potential to promote students' learning. This study proposes a convenient method to add an embodied empathic avatar into a computer-aided learning program; learners…
Descriptors: Computer Assisted Instruction, Empathy, Nonverbal Communication, Reading
McCarthy, David – EDUCAUSE Review, 2011
Higher education's interest in digital content, especially e-books, has gone off the charts. With the rapid acceptance of e-books for pleasure reading, attention has now shifted to e-textbooks and their promise of significant cost savings and cutting-edge features. But getting a good grasp on the fast-moving realm of digital content for higher…
Descriptors: Higher Education, Textbooks, Electronic Publishing, Computer Uses in Education
Le, Ada; Joordens, Steve; Chrysostomou, Sophie; Grinnell, Raymond – Computers & Education, 2010
At the University of Toronto at Scarborough, we provide enhanced flexibility to our students using a blended-learning approach (i.e., the webOption) whereby students can attend lectures live, watch them online at their convenience, or both. The current research examines the use of pause and seeks features afforded by the webOption interface and…
Descriptors: Learning Strategies, Calculus, Lecture Method, Instructional Effectiveness
Hwang, Wu-Yuin; Su, Jia-Han – Interactive Learning Environments, 2012
In this study, a Surface Computer Supported Cooperative Work paradigm is proposed. Recently, multitouch technology has become widely available for human-computer interaction. We found it has great potential to facilitate more awareness of human-to-human interaction than personal computers (PCs) in colocated collaborative work. However, other…
Descriptors: Foreign Countries, Interaction, Design Requirements, Second Language Learning
Chou, Chien; Peng, Hsinyi; Chang, Chun-Yu – Computers & Education, 2010
This study explores the interactivity of course-management systems (CMSs). First, this study reviews the concepts of interactivity, interactivity dimension, and interaction type on the basis of related theories and studies. Second, this study analyzes the interactive functions attributable to the six major CMSs in Taiwan colleges and universities,…
Descriptors: Electronic Learning, Instructional Design, Student Attitudes, Interaction
Cho, Vincent; Cheng, T. C. Edwin; Lai, W. M. Jennifer – Computers & Education, 2009
While past studies on user-interface design focused on a particular system or application using the experimental approach, we propose a theoretical model to assess the impact of perceived user-interface design (PUID) on continued usage intention (CUI) of self-paced e-learning tools in general. We argue that the impact of PUID is mediated by two…
Descriptors: Intention, Foreign Countries, Use Studies, College Students
Rigas, Dimitrios; Alharbi, Abdulrhman – Interactive Technology and Smart Education, 2011
Purpose: The purpose of this paper is to investigate the usability (effectiveness, efficiency and user satisfaction) of e-feedback interfaces. The experiment compares a traditional visual approach with a multimodal approach in order to determine the impact of multimodal metaphors upon the user's understanding, reasoning and engagement with the…
Descriptors: Feedback (Response), User Satisfaction (Information), Learner Engagement, Writing Exercises
George-Palilonis, Jennifer; Filak, Vincent – International Journal on E-Learning, 2010
As graphically driven, animated, interactive applications offer educators new opportunities for shaping course content, new avenues for research arise as well. Along with these developments comes a need to study the effectiveness of the individual tools at our disposal as well as various methods for integrating those tools in a classroom setting.…
Descriptors: Course Content, Learner Engagement, Science Instruction, Electronic Learning
Kitalong, Karla Saari; Hoeppner, Athena; Scharf, Meg – Journal of Web Librarianship, 2008
Library patrons familiar with Web searching conventions often find library searching to be less familiar and even intimidating. This article describes and evaluates a series of usability research studies employing two different and popular methodologies: user-centered redesign and usability testing. Card sorting and affinity mapping were used to…
Descriptors: Protocol Analysis, Academic Libraries, Web Sites, Users (Information)
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