Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 16 |
Descriptor
Source
Author
Alberth | 1 |
Alicia Kalmanovich | 1 |
Asakura, Kenta | 1 |
Bargar, Kathy | 1 |
Brown, Danielle E. | 1 |
Carr, Diane | 1 |
Cheney, Amy W. | 1 |
Childs, Mark | 1 |
Clapperton, Robert | 1 |
Clarke, Jody | 1 |
Dede, Chris | 1 |
More ▼ |
Publication Type
Reports - Evaluative | 16 |
Journal Articles | 13 |
Speeches/Meeting Papers | 2 |
Information Analyses | 1 |
Education Level
Higher Education | 8 |
Postsecondary Education | 6 |
Elementary Secondary Education | 1 |
High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
United Kingdom | 5 |
Spain | 2 |
Australia | 1 |
Canada (Toronto) | 1 |
Denmark | 1 |
Peru | 1 |
Trinidad and Tobago | 1 |
United Kingdom (Scotland) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Karen M. Sewell; Katherine Occhiuto; Sarah Tarshis; Alicia Kalmanovich; Sarah Todd – Journal of Social Work Education, 2024
This teaching note describes how a school of social work adapted Objective Structured Clinical Examinations (OSCE) during the COVID-19 pandemic to an online live-streamed format, providing students the opportunity to engage in this experiential learning activity despite pandemic-related limitations. A step-by-step process for developing online…
Descriptors: COVID-19, Pandemics, Electronic Learning, Video Technology
Pedersen, Louisa Haugaard – Global Studies of Childhood, 2020
This article is based on a school experiment of three local makerspaces that connected and turned into a global makerspace online. The three municipal schools were from Australia, United Kingdom and Denmark and participated in "the Global Makerspace project," which was a part of the European Union project "Makerspaces in the early…
Descriptors: Foreign Countries, Play, Shared Resources and Services, Communities of Practice
Cheney, Amy W.; Terry, Krista P. – International Journal of Teaching and Learning in Higher Education, 2018
In this paper, it is argued that education, especially in the online learning setting, should be viewed as a complex, dynamic endeavor. Design and evaluation grounded in systems thinking principles of relationships and connectedness, as well as complexity theory concepts such as self-organization and emergence, prove valuable tools for…
Descriptors: Electronic Learning, Educational Environment, Simulated Environment, Systems Approach
Asakura, Kenta; Occhiuto, Katherine; Todd, Sarah; Leithead, Cedar; Clapperton, Robert – Journal of Teaching in Social Work, 2020
In discussing a university-industry partnership on the development of an Artificial Intelligence (AI)-based simulation platform, this conceptual paper explores the use of Natural Language Processing (NLP) as a pedagogical innovation in social work. Critically reflecting upon this ongoing project, we discuss the current promises and limitations of…
Descriptors: Social Work, Artificial Intelligence, Partnerships in Education, School Business Relationship
Wessman-Enzinger, Nicole M.; Hertel, Joshua T.; Dimmel, Justin K. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2019
In this theoretical research report we reflect on the challenges of becoming more fox-like in mathematics education work. Using a communities of practice motivating theoretical lens, we compare and discuss the differences in defining, creating, and accessing knowledge between virtual and scholarly communities of practice in mathematics education.…
Descriptors: Mathematics Education, Communities of Practice, Computer Simulation, Barriers
Alberth; Mursalim; Siam; Suardika, I. Ketut; Ino, La – TEFLIN Journal: A publication on the teaching and learning of English, 2018
It is generally accepted that effective teacher professional development is critical to effective educational improvements and reforms of any educational institution. However, a conventional form of teacher professional development is constrained by time and space and, more often than not, there is a lack of perpetual support to teachers in the…
Descriptors: Social Media, Faculty Development, Educational Improvement, Educational Change
Ozturk, Tugba H.; Hodgson, Vivien – British Journal of Educational Technology, 2017
In this paper, we argue that in order to get a fuller understanding of the complexity of conflict in democratic pedagogies in online and blended learning settings, it is important to know not only how to manage or resolve it, but also how it is triggered and can be avoided. The emancipatory nature of democratic pedagogies fosters differences, and…
Descriptors: Conflict, Computer Simulation, Instructional Design, Teaching Methods
Parga, Jennifer A.; Bargar, Kathy; Monte, Steve; Supranovich, Ruth A.; Brown, Danielle E. – Journal of Teaching in Social Work, 2019
While research typically utilizes Student Learning Outcomes (SLO) to evaluate online education programs (OEP) compared to on-campus programs (OCP), little attention is given to other qualitative elements which enhance student social presence or faculty teaching presence. The authors examine the Community of Inquiry (CoI) framework and demonstrate…
Descriptors: Graduate Students, Masters Programs, Social Work, Online Courses
Sotomayor, Gilda E. – Journal of Educational Psychology - Propositos y Representaciones, 2014
This article aims to outline and project three new learning scenarios for Higher Education that, after the emergence of ICT and communication through the Network-lnternet, have appeared under the generic name of virtual communities. To that end, we start from a previous conceptual analysis on collaborative learning, cooperative learning and…
Descriptors: Communities of Practice, Computer Simulation, Higher Education, Computer Mediated Communication
Penman, Christine – Research-publishing.net, 2015
This case study situates the collaborative design of learning objects (interactive online learning material) using the LOC (Learning Object Creator) software in the context of language activities external to the core learning activities of language students at a UK university. It describes the creative and pedagogical processes leading to the…
Descriptors: Case Studies, Second Language Learning, French, Second Language Instruction
Latif, Farzana – Association for the Advancement of Computing in Education, 2012
This paper explores how Augmented Reality using mobile phones can enhance teaching and learning in education. It specifically examines its application in two cases, where it is identified that the agility of mobile devices and the ability to overlay context specific resources offers opportunities to enhance learning that would not otherwise exist.…
Descriptors: Foreign Countries, Telecommunications, Internet, Handheld Devices
Lally, Vic; Sclater, Madeleine – Research in Comparative and International Education, 2012
The aim of the Inter-Life Project was to investigate the use of virtual worlds and creative practices to support the acquisition of transition skills for young people to enhance their management of important life events. In particular, the authors have been investigating the role of the Inter-Life virtual worlds in supporting the development of…
Descriptors: Foreign Countries, Computer Simulation, Social Systems, Internet
Childs, Mark – Educational Research, 2010
Background: Immersive virtual worlds are one of a range of different platforms that can be grouped under the concept of mediated environments, i.e. environments that create a metaphorical space in which participants can position themselves and be embodied. Synthesising the literatures concerning the various mediated environment technologies…
Descriptors: Computer Mediated Communication, Classification, Communities of Practice, Constructivism (Learning)
Oliver, Martin; Carr, Diane – British Journal of Educational Technology, 2009
Although there is interest in the educational potential of online multiplayer games and virtual worlds, there is still little evidence to explain specifically what and how people learn from these environments. This paper addresses this issue by exploring the experiences of couples that play "World of Warcraft" together. Learning outcomes were…
Descriptors: Play, Learning Processes, Communities of Practice, Social Environment
Ketelhut, Diane Jass; Nelson, Brian C.; Clarke, Jody; Dede, Chris – British Journal of Educational Technology, 2010
This study investigated novel pedagogies for helping teachers infuse inquiry into a standards-based science curriculum. Using a multi-user virtual environment (MUVE) as a pedagogical vehicle, teams of middle-school students collaboratively solved problems around disease in a virtual town called River City. The students interacted with "avatars" of…
Descriptors: Urban Areas, Virtual Classrooms, Science Education, Science Curriculum
Previous Page | Next Page ยป
Pages: 1 | 2