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Jackson, Nicole C.; Halbert, Austin – Management Teaching Review, 2021
With greater demand for business educators and students to focus on 21st-century skills, project-based learning (PBL) has become increasingly important. The PBL method complements existing curriculum by enabling direct transference of course concepts into real-world application. Despite known benefits, some management educators may shy away from…
Descriptors: Student Projects, Active Learning, Management Development, Business Administration Education
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Billingsley, William; Torbay, Rosemary; Fletcher, Peter R.; Thomas, Richard N.; Steel, Jim R. H.; Süß, Jörn Guy – ACM Transactions on Computing Education, 2019
One of the challenges of global software engineering courses is to bring the practices and experience of large geographically distributed teams into the local and time-limited environment of a classroom. Over the last 6 years, an on-campus studio course for software engineering has been developed at the University of Queensland (UQ) that places…
Descriptors: Computer Science Education, Universities, Undergraduate Students, Teaching Methods
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Liem, Andre; Sanders, Elizabeth B.-N. – Design and Technology Education, 2013
It has been found that the implementation of Human-centred Design (HCD) methods in the Fuzzy Front-End is not likely to lead to diversification in educational product planning exercises, where time lines are short and executors lack experience. Companies, interested to collaborate with Master-level Industrial Design students on strategic design…
Descriptors: Design, Human Factors Engineering, Innovation, Workshops
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Liberatore, Matthew W.; Marr, David W. M.; Herring, Andrew M.; Way, J. Douglas – Chemical Engineering Education, 2013
Inspired by YouTube videos, students created homework problems as part of a class project. The project has been successful at different parts of the semester and demonstrated learning of course concepts. These new problems were implemented both in class and as part of homework assignments without significant changes. Examples from a material and…
Descriptors: Homework, Science Instruction, Social Networks, Educational Technology
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Straub, Jeremy; Whalen, David – Education Sciences, 2014
The value of the duration of participation in a small spacecraft program has not previously been sufficiently characterized. This work seeks to determine whether most relevant benefits are received by participants quickly (suggesting that participant education would be best achieved by shorter duration exposure to multiple domains) or accrues over…
Descriptors: Program Length, Time Factors (Learning), Time on Task, Student Experience
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Henige, Kim – Advances in Physiology Education, 2011
The purpose of this investigation was to compare student attitudes toward two different science laboratory learning experiences, specifically, traditional, cookbook-style, low-inquiry level (LL) activities and a high-inquiry level (HL) investigative project. In addition, we sought to measure and compare students' science-related attitudes and…
Descriptors: Undergraduate Students, Scientific Research, Student Attitudes, Scientific Attitudes
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Cox, Monica F.; Andriot, Angie – Journal of STEM Education: Innovations and Research, 2009
This paper introduces preliminary results that include both graduate mentor ratings and faculty mentor ratings of undergraduate students' self-reported assessments of their research experiences. In addition, researchers examined how these ratings differed under four circumstances: (1) the quality of the mentoring relationship, (2) the amount of…
Descriptors: Undergraduate Students, Student Projects, Mentors, Research Methodology
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Andres, Hayward P.; Shipps, Belinda P. – Journal of Information Systems Education, 2010
This study examines technological, educational/learning, and social affordances associated with the facilitation of project-based learning and problem solving in technology-mediated distributed teams. An empirical interpretive research approach using direct observation is used to interpret, evaluate and rate observable manifested behaviors and…
Descriptors: Student Projects, Active Learning, Interaction, Social Environment
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Dahm, Kevin; Riddell, William; Constans, Eric; Courtney, Jennifer; Harvey, Roberta; Von Lockette, Paris – Advances in Engineering Education, 2009
This paper discusses a sophomore-level course that teaches engineering design and technical writing. Historically, the course was taught using semester-long design projects. Most students' overall approach to design problems left considerable room for improvement. Many teams chose a design without investigating alternatives, and important…
Descriptors: Engineering Education, Student Projects, Design, Undergraduate Students
Correia, Ana-Paula; Yusop, Farrah Dina; Wilson, Jay R.; Schwier, Richard A. – Online Submission, 2010
This paper compares how two universities, Iowa State University and the University of Saskatchewan, exploit a service-learning and authentic learning approach to instructional design. Both programs emphasize student engagement and responsibility, as well as projects that have social significance. At the same time, the courses offered by the two…
Descriptors: Instructional Design, Foreign Countries, Case Studies, Comparative Analysis
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Dominguez, Cesar; Jaime, Arturo – Computers & Education, 2010
This paper describes an active method for database design learning through practical tasks development by student teams in a face-to-face course. This method integrates project-based learning, and project management techniques and tools. Some scaffolding is provided at the beginning that forms a skeleton that adapts to a great variety of…
Descriptors: Database Design, Student Projects, Attendance, Active Learning
Webber, Karen L.; Tschepikow, Kyle – Association for Institutional Research (NJ1), 2011
Over a decade ago, Barr and Tagg (1995) declared that a shift had occurred in higher education from an instruction paradigm to a learning paradigm. A central element in this new paradigm is learner-centered assessment. While a growing body of literature suggests that this approach to assessment is a best practice in higher education pedagogy, it…
Descriptors: Higher Education, Colleges, Evaluation Methods, College Faculty
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Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation
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Mills, Nicole – Foreign Language Annals, 2009
Project-based learning (PBL) is described as a student-centered approach to learning in which students collaborate on sequential authentic tasks and develop a final project. Through opportunities to integrate both language and content learning, PBL practitioners suggest that meaningful language use and purposeful communication are fostered…
Descriptors: Student Projects, Self Efficacy, Second Language Instruction, Second Language Learning
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Levy, Mike; Kimber, Kay – Australasian Journal of Educational Technology, 2009
Classroom teachers routinely make judgments on the quality of their students' work based on their recognition of how effectively the student has assembled key features of the genre or the medium. Yet how readily can teachers talk about the features of student-created multimodal texts in ways that can improve learning and performance? This article…
Descriptors: Case Studies, Comparative Analysis, Student Evaluation, Evaluation Methods
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