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Francisco, Virginia; Moreno-Ger, Pablo; Hervas, Raquel – IEEE Transactions on Learning Technologies, 2022
Making students become intrinsically motivated to participate in daily class activities is an open challenge that has been addressed in different ways. In this article, we evaluate the impact of an educational innovation project, named TrivialCV, in terms of student motivation, engagement, and learning outcomes. We analyze the impact of two types…
Descriptors: Competition, Student Participation, Educational Innovation, Teamwork
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Breslin, Samantha – American Journal of Play, 2013
This article explores the role of play in human interaction with computers in the context of computer programming. The author considers many facets of programming including the literary practice of coding, the abstract design of programs, and more mundane activities such as testing, debugging, and hacking. She discusses how these incorporate the…
Descriptors: Play, Programming, Aesthetics, Creativity
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Means, Barbara M., Ed.; Stephens, Amy, Ed. – National Academies Press, 2021
Computing in some form touches nearly every aspect of day to day life and is reflected in the ubiquitous use of cell phones, the expansion of automation into many industries, and the vast amounts of data that are routinely gathered about people's health, education, and buying habits. Computing is now a part of nearly every occupation, not only…
Descriptors: Computation, Computer Uses in Education, Computer Science, Computer Science Education
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Dreyer, David R. – PS: Political Science and Politics, 2011
Reality television programming has become a pervasive part of popular culture. Although such programming may seem to be mindless entertainment, it can serve as a tool to introduce political lessons in the classroom. This article examines how the concepts of alliance behavior and strategic voting can be explored by using the television program…
Descriptors: Television, Programming (Broadcast), Popular Culture, Instructional Materials
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Skupas, Bronius – Informatics in Education, 2010
Automatic program evaluation is a way to assess source program files. These techniques are used in learning management environments, programming exams and contest systems. However, use of automated program evaluation encounters problems: some evaluations are not clear for the students and the system messages do not show reasons for lost points.…
Descriptors: Foreign Countries, Feedback (Response), Automation, Computer Software
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Kao, Gloria Yi-Ming; Lin, Sunny S. J.; Sun, Chuen-Tsai – Educational Technology & Society, 2008
The authors describe their design for an Internet-based learning environment called BeyondShare in which students are encouraged to gain a deep understanding of the learning material, reflect on the quality of individual constructions through sharing and peer evaluation, and synthesize cross-unit knowledge by integrating self- and peer-produced…
Descriptors: Web Based Instruction, Educational Environment, Reflection, Peer Evaluation
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Ritzhaupt, Albert D. – ACM Transactions on Computing Education, 2009
This article provides an overview of the challenges in implementing a game development course with limited resources in computing curricula. An approach to a holistic game development course is outlined in terms of its organization, software, and instructional methods. The course had 23 students enrolled in its first offering and was…
Descriptors: Educational Strategies, Reliability, Cooperative Learning, Teaching Methods
Bailey, George – 1995
The purpose of this report is to identify changes in the radio environment, especially those which affect public radio's ability to compete. In Boston and other markets around the country, most formats have subdivided into targeted niches. The effect has been to even out station shares, so that rather than trying to reach mass audiences,…
Descriptors: Audience Analysis, Change, Competition, Futures (of Society)
LeRoy, David; LeRoy, Judith – 1995
In a recent study of the Tampa (Florida) market, TRAC Media Services acquired some interesting information about the market's response to its two public television stations. WEDU is a VHF-signal community station that reaches about 745,000 households in a week, and WUSF is a university-licensed UHF station that reaches about 547,000. Month-long…
Descriptors: Audience Response, Audiences, Cable Television, Comparative Analysis