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Amory, Alan – Australasian Journal of Educational Technology, 2010
The aim of this study was to investigate the use of an educational computer video game in teaching and learning. Cultural-historical activity theory is used heuristically to explore the social and cultural interactions during game play. It is argued that knowledge construction occurs when video games function as a tool to mediate learning rather…
Descriptors: Foreign Countries, Health Education, Video Games, Case Studies
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Hawisher, Gail E. – English Journal, 1988
Describes one teacher's use of a "computer daybook"--an online journal that keeps track of students' progress in learning word processing and in grappling with the problems of writing. Lists several prompts useful for students beginning to learn word processing. (ARH)
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Higher Education, Journal Writing
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Harris, Leslie D.; Wambeam, Cynthia A. – Computers and Composition, 1996
Uses a control class to compare student attitudes about writing and performance as writers. Finds that students in the Internet-based classes contributed to their journals more frequently, reported a greater increase in their enjoyment of writing, and demonstrated greater improvement on initial and final timed writing samples as compared with the…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Higher Education, Instructional Effectiveness
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Birenbaum, Menucha – Journal on Excellence in College Teaching, 2004
Web-based learning environments are often criticized for being driven by technology rather than by learning theories. The author created a learning environment consisting of online and offline components that are combined to exploit the advantages of both hypermedia technology and face-to-face instruction. She presents the pedagogical rationale…
Descriptors: Hypermedia, Self Management, Web Based Instruction, Teaching Methods