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Friesen, Norm – Peter Lang New York, 2011
This book examines how common e-learning technologies open up compelling, if limited, experiential spaces for users, similar to the imaginary worlds opened up by works of fiction. However, these experiential worlds are markedly different from the "real" world of physical objects and embodied relations. This book shows these differences to be of…
Descriptors: Electronic Learning, Computer Uses in Education, Fiction, Multiple Literacies
Newell, Terrance S. – School Library Media Research, 2008
This study compared the effectiveness of two instructional methods--problem-based instruction within a face-to-face context and computer-mediated participatory simulation--in increasing students' content knowledge and application gains in the area of information problem-solving. The instructional methods were implemented over a four-week period. A…
Descriptors: Problem Solving, Program Effectiveness, English, Teaching Methods
Savin-Baden, Maggi; Gourlay, Lesley; Tombs, Cathy; Steils, Nicole; Tombs, Gemma; Mawer, Matt – Educational Research, 2010
Background: The literature on immersive virtual worlds and e-learning to date largely indicates that technology has led the pedagogy. Although rationales for implementing e-learning have included flexibility of provision and supporting diversity, none of these recommendations has helped to provide strong pedagogical location. Furthermore, there is…
Descriptors: Higher Education, Staff Role, College Instruction, Literature Reviews
Kim, Yanghee; Baylor, Amy L. – Educational Technology Research and Development, 2006
This study was designed to examine the effects of the competency (low vs. high) and interaction type (proactive vs. responsive) of pedagogical agents as learning companions (PALs) on learning, self-efficacy, and attitudes. Participants were 72 undergraduates in an introductory computer-literacy course who were randomly assigned to one of four…
Descriptors: Instructional Design, Self Efficacy, Interaction, Competence
Roberts, David C. – 1993
The differences between multiple-choice, simulated, and concurrent tests of software-skills proficiency are discussed. For three basic human-resource functions, the advantages of concurrent tests (i.e., those that use the actual application software) include true performance-based assessment, unconstrained response alternatives, and increased job…
Descriptors: Competence, Computer Literacy, Computer Oriented Programs, Computer Software
Hicks, Marilyn M. – 1989
Methods of computerized adaptive testing using conventional scoring methods in order to develop a computerized placement test for the Test of English as a Foreign Language (TOEFL) were studied. As a consequence of simulation studies during the first phase of the study, the multilevel testing paradigm was adopted to produce three test levels…
Descriptors: Adaptive Testing, Adults, Algorithms, Computer Assisted Testing

Haworth, Ian S.; And Others – American Journal of Pharmaceutical Education, 1997
Describes the use of three case studies, on computer, to enhance problem solving and critical thinking among doctoral pharmacy students in a physical chemistry course. Students are expected to use specific computer programs, spreadsheets, electronic mail, molecular graphics, word processing, online literature searching, and other computer-based…
Descriptors: Allied Health Occupations Education, Case Studies, Chemistry, Classroom Techniques
Jenkins, Henry – John D. and Catherine T. MacArthur Foundation, 2006
Educators must work together to ensure that every American young person has access to the skills and experiences needed to become a full participant, can articulate their understanding of how media shapes perceptions, and has been socialized into the emerging ethical standards that should shape their practices as media makers and participants in…
Descriptors: Educational Technology, Ethics, Community Involvement, Informal Education