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Vandergriff, Ilona – Language Learning & Language Teaching, 2016
"Second-language Discourse in the Digital World" illustrates a new, practice-driven approach to technology in second-language (L2) learning that begins with what L2 users do when they connect with others online. With its rich set of examples from a number of different languages and a variety of digital platforms, in and beyond the…
Descriptors: Second Language Learning, Second Language Instruction, Information Technology, Semiotics
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Gillen, Julia; Ferguson, Rebecca; Peachey, Anna; Twining, Peter – Language and Education, 2012
Over a 13-month period, the Schome Park Programme operated the first "closed" (i.e. protected) Teen Second Life project in Europe. The project organised diverse educational events that centred on use of a virtual world and an associated asynchronous forum and wiki. Students and staff together exploited the affordances of the environment…
Descriptors: Aquatic Sports, Ethnography, Foreign Countries, Computer Mediated Communication
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Birnbaum, Matthew G. – Journal of College Student Development, 2013
This empirical study explored the impression management techniques and standardized performances college students use on their Facebook profiles to ensure their peers believe they are fully participating in the undergraduate experience. Employing an ethnographic research design and data collected using participant-observation and interview…
Descriptors: Social Networks, Web Sites, College Students, Peer Relationship
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Mazer, Joseph P.; Murphy, Richard E.; Simonds, Cheri J. – Learning, Media and Technology, 2009
Research suggests that teachers who personalize their teaching through the use of humor, stories, enthusiasm, and self-disclosure are perceived by their students to be effective in explaining course content. This experimental study examined the effects of computer-mediated teacher self-disclosure on perceptions of teacher credibility. Participants…
Descriptors: Course Content, Credibility, Computer Mediated Communication, Self Disclosure (Individuals)
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Baym, Nancy – Journal of Computer-Mediated Communication, 1995
Argues that humor can be accomplished in computer-mediated communication and can be critical to creating social meaning online. Analyzes the humor of the USENET news group rec.arts.tv.soaps (r.a.t.s.), which discusses soap operas. Combines user surveys with message analysis to show the prevalence and importance of humor in r.a.t.s. (RS)
Descriptors: Audience Analysis, Communication Research, Computer Mediated Communication, Computer Networks