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Peel, Amanda; Sadler, Troy D.; Friedrichsen, Patricia – Journal of Science Education and Technology, 2022
Computing has become essential in modern-day problem-solving, making computational literacy necessary for practicing scientists and engineers. However, K-12 science education has not reflected this computational shift. Integrating computational thinking (CT) into core science courses is an avenue that can build computational literacies in all…
Descriptors: Computation, Thinking Skills, Problem Solving, Science Education
Denning, Peter J.; Tedre, Matti – Informatics in Education, 2021
Over its short disciplinary history, computing has seen a stunning number of descriptions of the field's characteristic ways of thinking and practicing, under a large number of different labels. One of the more recent variants, notably in the context of K-12 education, is "computational thinking", which became popular in the early 2000s,…
Descriptors: Thinking Skills, Computation, Computer Science, Mathematics
Mauk, Maureen; Willett, Rebekah; Coulter, Natalie – Learning, Media and Technology, 2020
The past five or so years have been marked by a proliferation of educational initiatives, programmes, and toys designed to introduce children to coding and to develop their skills and interest in computer science. This article takes a critical approach to this movement, focusing specifically on ways dominant discourse surrounding the coding…
Descriptors: Computer Science, Discourse Analysis, Females, Programming
Karavirta, Ville; Shaffer, Clifford A. – IEEE Transactions on Learning Technologies, 2016
Data Structures and Algorithms are a central part of Computer Science. Due to their abstract and dynamic nature, they are a difficult topic to learn for many students. To alleviate these learning difficulties, instructors have turned to algorithm visualizations (AV) and AV systems. Research has shown that especially engaging AVs can have an impact…
Descriptors: Electronic Learning, Computer Science, Animation, Mathematics
Means, Barbara M., Ed.; Stephens, Amy, Ed. – National Academies Press, 2021
Computing in some form touches nearly every aspect of day to day life and is reflected in the ubiquitous use of cell phones, the expansion of automation into many industries, and the vast amounts of data that are routinely gathered about people's health, education, and buying habits. Computing is now a part of nearly every occupation, not only…
Descriptors: Computation, Computer Uses in Education, Computer Science, Computer Science Education
Hutz, Benjamin – PRIMUS, 2017
This article examines the use of the computer algebra system SAGE for undergraduate student research projects. After reading this article, the reader should understand the benefits of using SAGE as a source of research projects and how to commence working with SAGE. The author proposes a tiered working group model to allow maximum benefit to the…
Descriptors: Undergraduate Students, Research Projects, Algebra, Computer Science
Kafai, Yasmin B.; Burke, Quinn – MIT Press, 2014
Coding, once considered an arcane craft practiced by solitary techies, is now recognized by educators and theorists as a crucial skill, even a new literacy, for all children. Programming is often promoted in K-12 schools as a way to encourage "computational thinking"--which has now become the umbrella term for understanding what computer…
Descriptors: Coding, Programming, Elementary Secondary Education, Computer Science
Zinth, Jennifer Dounay – Education Commission of the States, 2015
Computer science and coding skills are widely recognized as a valuable asset in the current and projected job market. The Bureau of Labor Statistics projects 37.5 percent growth from 2012 to 2022 in the "computer systems design and related services" industry--from 1,620,300 jobs in 2012 to an estimated 2,229,000 jobs in 2022. Yet some…
Descriptors: Computer Science, Computer Science Education, Graduation Requirements, High Schools
Wu, Ye-Chi; Ma, Lee Wei; Jiau, Hewijin Christine – Educational Technology & Society, 2013
Programming assignments are commonly used in computer science education to encourage students to practice target concepts and evaluate their learning status. Ensuring students are engaged in such assignments is critical in attracting and retaining students. To this end, WebHat, a service-based program evaluation platform, is introduced in this…
Descriptors: Assignments, Computer Science, Program Evaluation, Computer Software
Beynon, Meurig; Boyatt, Russell; Foss, Jonathan; Hall, Chris; Hudnott, Elizabeth; Russ, Steve; Sutinen, Erkki; Macleod, Hamish; Kommers, Piet – International Association for Development of the Information Society, 2015
Making construals is a practical approach to computing that was originally developed for and by computer science undergraduates. It is the central theme of an EU project aimed at disseminating the relevant principles to a broader audience. This involves bringing together technical experts in making construals and international experts in…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Higher Education
Sorva, Juha; Karavirta, Ville; Malmi, Lauri – ACM Transactions on Computing Education, 2013
This article is a survey of program visualization systems intended for teaching beginners about the runtime behavior of computer programs. Our focus is on generic systems that are capable of illustrating many kinds of programs and behaviors. We inclusively describe such systems from the last three decades and review findings from their empirical…
Descriptors: Visualization, Programming, Guidelines, Introductory Courses
Chang, Ting-Wen; Hsu, Jenq-Muh; Yu, Pao-Ta – Educational Technology & Society, 2011
A learning environment having more than one screen enables users to display and compare various sources of learning information with two adjacent screens illustrating the development of interrelated concepts and showing their relationships. This proposed technique could provide higher quality resources for learners by addressing physical and…
Descriptors: Evidence, Programming Languages, Computer Assisted Instruction, Programming
O'Grady, Michael J. – ACM Transactions on Computing Education, 2012
Computer Science (CS) is a relatively new disciple and how best to introduce it to new students remains an open question. Likewise, the identification of appropriate instructional strategies for the diverse topics that constitute the average curriculum remains open to debate. One approach considered by a number of practitioners in CS education…
Descriptors: Educational Strategies, Problem Based Learning, Teaching Methods, Computer Science
Ihantola, Petri; Karavirta, Ville – Journal of Information Technology Education, 2011
Parson's programming puzzles are a family of code construction assignments where lines of code are given, and the task is to form the solution by sorting and possibly selecting the correct code lines. We introduce a novel family of Parson's puzzles where the lines of code need to be sorted in two dimensions. The vertical dimension is used to order…
Descriptors: Expertise, Assignments, Investigations, Racial Differences
Ioannidou, Andri; Bennett, Vicki; Repenning, Alexander; Koh, Kyu Han; Basawapatna, Ashok – Online Submission, 2011
The iDREAMS project aims to reinvent Computer Science education in K-12 schools, by using game design and computational science for motivating and educating students through an approach we call Scalable Game Design, starting at the middle school level. In this paper we discuss the use of Computational Thinking Patterns as the basis for our…
Descriptors: Computer Science Education, Elementary Secondary Education, Student Motivation, Middle School Students
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