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Brittney Heibel; Ryan Anderson; Marshall Swafford; Bradley Borges – Journal of Agricultural Education, 2024
Virtual reality (VR) technology is an advanced modern resource commonly integrated into various forms of training. VR training simulations are customizable in that quality-grading parameter settings, physical environment, and user capacity can be modified to personal or professional preference. In this study, VR technology training practices are…
Descriptors: Technology Integration, Computer Simulation, Sequential Approach, Training Methods
Schofield, Damian – Journal of Information Technology Education: Research, 2014
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…
Descriptors: Guidelines, Games, Engineering Technology, Virtual Classrooms
Ioi, Toshihiro; Ono, Masakazu; Ishii, Kota; Kato, Kazuhiko – Campus-Wide Information Systems, 2012
Purpose: The purpose of this paper is to propose a method for the transfer of knowledge and skills in project management (PM) based on techniques in knowledge management (KM). Design/methodology/approach: The literature contains studies on methods to extract experiential knowledge in PM, but few studies exist that focus on methods to convert…
Descriptors: Expertise, Knowledge Management, Business Administration, Facilitators (Individuals)
Kluge, Annette; Sauer, Juergen; Burkolter, Dina; Ritzmann, Sandrina – Journal of Educational Computing Research, 2010
Training in process control environments requires operators to be prepared for temporal and adaptive transfer of skill. Three training methods were compared with regard to their effectiveness in supporting transfer: Drill & Practice (D&P), Error Training (ET), and procedure-based and error heuristics training (PHT). Communication…
Descriptors: Comparative Analysis, Training Methods, Methods, Task Analysis
Essid, Joe; Wilde, Fran – EDUCAUSE Quarterly, 2011
Effective virtual simulations can embed participants in imaginary worlds. Researchers working in virtual worlds and gaming often refer to "immersion," a state in which a participant or player loses track of time and becomes one with the simulation. Immersive settings have been shown to deepen learning. Ken Hudson's work with students…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Role Playing
Morse, Shona – Journal of European Industrial Training, 2010
Purpose: The aim of this paper is to give a critical assessment of a study designed to investigate the potential of a new method for teaching HRD students about performance appraisal. It is argued that this approach is in the vanguard of developments in IT and learning. Design/methodology/approach: The paper takes the form of an explorative study…
Descriptors: Foreign Countries, Interviews, Personnel Evaluation, Program Effectiveness
Rosen, Michael A.; Hunt, Elizabeth A.; Pronovost, Peter J.; Federowicz, Molly A.; Weaver, Sallie J. – Journal of Continuing Education in the Health Professions, 2012
Introduction: Education in the health sciences increasingly relies on simulation-based training strategies to provide safe, structured, engaging, and effective practice opportunities. While this frequently occurs within a simulation center, in situ simulations occur within an actual clinical environment. This blending of learning and work…
Descriptors: Evidence, Best Practices, Program Development, Work Environment
Rivera-Nivar, Mericia; Pomales-Garcia, Cristina – Computers & Education, 2010
This work explores the feasibility of proposing universal design guidelines for E-training modules considering aging differences as an important factor. A controlled experiment was designed and conducted to evaluate the effects of module design characteristics on information recall, satisfaction, disorientation, and task workload, and the…
Descriptors: Design Requirements, Photography, Learning Modules, Recall (Psychology)
Blake, M. Brian; Butcher-Green, Jerome D. – Computers & Education, 2009
Training individuals from diverse backgrounds and in changing environments requires customized training approaches that align with the individual learning styles and ever-evolving organizational needs. Scaffolding is a well-established instructional approach that facilitates learning by incrementally removing training aids as the learner…
Descriptors: Familiarity, Adult Learning, Simulated Environment, Trainees

Bailey, Sandra S. – Educational Media International, 1994
Explores the relationship between virtual reality (VR) stimulation and perceptual equivalence. Topics include perceived realism; creating a virtual illusion; displayed realism; and VR as an instructional technology. (Author/AEF)
Descriptors: Computer Simulation, Information Technology, Instructional Systems, Sensory Experience

Orey, Michael; Zhao, Ruimin; Fan, Huey-Ling; Keenan, Ron – Computers in Human Behavior, 1998
Describes the results of an effectiveness evaluation of an "intelligently coached simulation," the SINCGARS Tutor, that was developed to train military officers how to operate a SINCGARS radio. Posttests showed officers trained on the computerized tutor performed more accurately than a group trained on the actual equipment. (Author/LRW)
Descriptors: Computer Simulation, Intelligent Tutoring Systems, Military Training, Pretests Posttests
Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems
Jelsma, Otto; Bijlstra, Jim P. – 1988
An experimental tool is described for the investigation of the human control behavior for slow responding dynamic systems. The Program for Research on Operator Control in an Experimental Simulated Setting (PROCESS) is a simulation of a dynamic water-alcohol distillation system that can be used in research on operator training. In particular,…
Descriptors: Behavioral Science Research, Computer Simulation, Computer Software, Computer Software Reviews
Dempsey, John V.; And Others – 1990
A computer-based attention reduction model of training is presented, and associated issues related to instructional systems design are outlined. Attention reduction training (ART) is based on the dual task assessment procedure developed by researchers in the area of memory. The technique involves having subjects respond to two tasks…
Descriptors: Attention Control, Computer Assisted Instruction, Computer Simulation, Instructional Development
Loper, Ann Booker; And Others – 1985
Designed to provide teacher-trainees with practice before entering a real classroom, a microcomputer-based simulation of classroom interaction became a key component in the curriculum of two introductory methods courses offered at the University of Virginia. Twenty-two participants used IBM-PC equipment to complete two skill modules. Each module…
Descriptors: Computer Simulation, Curriculum Enrichment, Higher Education, Instructional Innovation
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