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Ashirbayev, Nurgali K.; Torebek, Yerlan Z.; Madiyarov, Nurlibay K.; Abdualiyeva, Marzhan A. – European Journal of Contemporary Education, 2018
In the context of rapid technological changes and modernization of society, the issue of ensuring adequacy of content in secondary education based on the use of advanced information technologies (ICT) is being updated. The necessity of an appropriate level of primary intellectual activity development in a person in terms of the current trends in…
Descriptors: Foreign Countries, Mathematics Instruction, Teaching Methods, Geometry
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Wu, Jun-Chieh; Chen, Cheng-Chi; Chen, Hsin-Chia – Design and Technology Education, 2012
The internal design thinking behaviour of designers in the concept development has been an important issue of cognitive psychology. In this study, the design thinking process designers have in applying digital media and traditional paper in the early concept development stage was explored. Special focus was made on the structure and procedure of…
Descriptors: Cognitive Psychology, Concept Formation, Problem Solving, Freehand Drawing
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Chen, Yu-Lung; Hong, Yu-Ru; Sung, Yao-Ting; Chang, Kuo-En – Educational Technology & Society, 2011
Software for simulation-based learning of electronics was implemented to help learners understand complex and abstract concepts through observing external representations and exploring concept models. The software comprises modules for visualization and simulative manipulation. Differences in learning performance of using the learning software…
Descriptors: Visualization, Computer Software, Electronics, Computer Simulation
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Games, Alex – E-Learning and Digital Media, 2010
This article examines the language and literacy practices of middle-school children as they worked toward constructing their own computer games using "Gamestar Mechanic," a game intended to teach them key ways of thinking and communicating germane to the discourse of game designers. It examines the changes that took place in what previous work…
Descriptors: Educational Games, Protocol Analysis, Familiarity, Discourse Analysis
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Koch, Douglas – Journal of Technology Education, 2011
The purpose of this study was to determine whether or not the use of solid modeling software increases participants' success in solving a specified technical problem and how visualization affects their ability to solve a technical problem. Specifically, the study sought to determine if (a) students' visualization skills affect their problem…
Descriptors: Engineering Technology, Spatial Ability, Visualization, Perception Tests
Guidera, Stan; MacPherson, D. Scot – Journal of Technology Studies, 2008
This paper presents the results of a study that was conducted to identify and document student perceptions of the effectiveness of computer modeling software introduced in a design foundations course that had previously utilized only conventional manually-produced representation techniques. Rather than attempt to utilize a production-oriented CAD…
Descriptors: Student Attitudes, Computer Software, Program Effectiveness, Computer Assisted Design
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Cobos-Moyano, Alfonso; Martin-Blas, Teresa; Onate-Gomez, Carmen – Computers & Education, 2009
In this work, we analyze the results obtained by a group of freshmen students in a test of prior knowledge on technical drawing carried out before and after attending an introductory course on this subject. The aim of this course was to help students to gain knowledge necessary to take full advantage of the CAD software that is regularly used to…
Descriptors: Introductory Courses, Drafting, Prior Learning, Engineering Education
Peppler, Kylie A.; Kafai, Yasmin B. – Online Submission, 2007
In this paper we articulate an alternative approach to look at video games and learning to become a creator and contributor in the digital culture. Previous discussions have focused mostly on playing games and learning. Here, we discuss game making approaches and their benefits for illuminating game preferences and learning both software design…
Descriptors: Video Games, Ethnography, Ethics, Literacy
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Sherrill, Sam – Evaluation and Program Planning, 1990
Microcomputer-based imaging technology reestablishes the direct link between evaluation and environmental design by allowing evaluators and urban designers to visually explore and evaluate alternative simulations of design proposals. Microcomputer hardware and software requirements and the use of imaging technology at the university level are…
Descriptors: Community Planning, Computer Assisted Design, Computer Software, Evaluation Methods
Liscum, Curt – American School & University, 1996
Discusses how software programs can help managers evaluate roofing options, project maintenance, and repair costs. Describes how computerized roof management can aid in budgeting, facilitate the development of a roof-management database, and help in selecting the appropriate roof system. Offers tips on shopping for software. (RJM)
Descriptors: Building Operation, Computer Assisted Design, Computer Software, Facilities Management
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Ekhaml, Leticia – TechTrends, 1994
Describes easy-to-use, easy-to-learn dedicated graphics packages for developing slide presentations shown directly from computers. A general description of the features of five packages and suggestions for software selection are provided. A sidebar provides graphics tips, such as the use of color, typefaces, and formatting, for developing…
Descriptors: Color Planning, Computer Assisted Design, Computer Graphics, Computer Software
Van Horn, Royal – Phi Delta Kappan, 2004
There is a lot of software available for young children, but there are not many applications designed especially for them. This situation may be about to change with the release of BumperCar and a new version of KidPix, both of which recently earned awards from MacWorld magazine. In this article, the author describes this new software and how it…
Descriptors: Online Searching, Search Strategies, Educational Technology, Graphic Arts
Mikovec, Amy E.; Dake, Dennis M. – 1995
The new medium of computer-aided design requires changes to the creative problem-solving methodologies typically employed in the development of new visual designs. Most theoretical models of creative problem-solving suggest a linear progression from preparation and incubation to some type of evaluative study of the "inspiration." These…
Descriptors: Cognitive Processes, Computer Assisted Design, Computer Software, Creative Activities