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Panagiotis Panagiotidis – European Journal of Education (EJED), 2024
Efforts to utilize AI in education, and especially in language education, have their roots in the 60s with the appearance of the first rule-based systems. However, recent advances in Artificial Intelligence (AI) and more specifically the introduction of ChatGPT, have given a new perspective to language learning. The integration of AI, natural…
Descriptors: Artificial Intelligence, Computer Software, Computational Linguistics, Second Language Learning
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Louie Giray – Learning: Research and Practice, 2025
Despite the growing enthusiasm for ChatGPT in classrooms, many teachers still approach its use without a clear, structured framework. This paper contends that to truly harness its potential, ChatGPT must be employed with intentionality, guided by research-backed cognitive science strategies. It outlines ten cognitive strategies and practical…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Cognitive Science
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Florence Gabriel; JohnPaul Kennedy; Rebecca Marrone; Simon Leonard – npj Science of Learning, 2025
Pragmatic, scalable and sustainable responses to persistent socio-emotional issues such as mathematics anxiety remain elusive. Artificial intelligence (AI) offers a promising approach by enhancing students' perceptions of competence, control, and value while transforming teacher-student interactions. This paper advocates for a research agenda…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Teaching Methods
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Weijia Yang; Xuesong Gao – Studies in Second Language Learning and Teaching, 2025
In this article, we highlight the important achievements of the editors and contributors in this special issue. We argue that this collection of studies on individual differences (IDs) advances the field in terms of theoretical diversification, methodological improvement, and pedagogical innovation. We also contend that a renewed interest in ID…
Descriptors: Individual Differences, Second Language Instruction, Second Language Learning, Learning Motivation
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Khachatryan, Davit – Journal of Statistics and Data Science Education, 2023
According to decades of research in educational psychology, learning is a social process that is enhanced when it happens in contexts that are familiar and relevant. But because of the skyrocketing popularity of data science, today we often work with students coming from an abundance of academic concentrations, professional, and personal…
Descriptors: Statistics Education, Teaching Methods, Visual Aids, Music
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Pham Sy Nam; Ngoc-Giang Nguyen; Hoa Anh Tuong; Ben Haas; Zsolt Lavicza; Yves Kreis – International Journal for Technology in Mathematics Education, 2023
Problem-based learning puts students in situations that suggest problems without providing instructions and available knowledge. Therefore, when using problem-based learning, students need to be flexible, self-disciplined, active and self-occupied with knowledge and turn the knowledge the teacher intends to impart into their knowledge. For locus…
Descriptors: Computer Software, Mathematics Instruction, Teaching Methods, Problem Based Learning
Reima Al-Jarf – Online Submission, 2024
Multimodal learning refers to teaching strategies that involve multiple sensory systems simultaneously. Teachers can create materials for students with different learning styles (auditory, visual, kinesthetic reading, and writing). Multimodal learning keeps students engaged, encourages them to apply what they learn in real-life situations,…
Descriptors: Grammar, Multimedia Instruction, Problem Solving, Student Projects
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Kriz, Tiffany D. – Management Teaching Review, 2022
Faculty and students alike can benefit from the use of educational technology, yet keeping up with the latest developments can pose a challenge for busy faculty. This article reviews one tool that could be used to facilitate teaching and learning in face-to-face, hybrid, or online courses. Acadly is an online platform and mobile application…
Descriptors: Learner Engagement, Electronic Learning, Integrated Learning Systems, Computer Software
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Judith Galezer; Smadar Szekely – Informatics in Education, 2024
Spark, one of the products offered by MyQ (formerly Plethora), is a game-based platform meticulously designed to introduce students to the foundational concepts of computer science. By navigating through logical challenges, users delve into topics like abstraction, loops, and graph patterns. Setting itself apart from its counterparts, Spark boasts…
Descriptors: Learning Management Systems, Game Based Learning, Computer Science Education, Teaching Methods
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Chatchadaporn Pinthong; Natpawee Poungkaew; Titapa Ampaipis; Jirapipat Thanyaphongphat; Panu Pimviriyakul; Somchart Maenpuen – Journal of Chemical Education, 2024
The coronavirus (COVID-19) pandemic prevented students from attending on-site classes. Consequently, their face-to-face interactions decreased. Thus, it became crucial to design learning activities to enhance the motivation of students and inspire them to achieve the desired learning outcomes during the long disruption of on-site classes. Mobile…
Descriptors: Undergraduate Study, Educational Games, Game Based Learning, Learning Activities
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Chen, Wenli; Tan, Jesmine S. H.; Zhang, Si; Pi, Zhongling; Lyu, Qianru – Educational Technology Research and Development, 2023
Nurturing twenty-first-century competency is one important agenda in this era, especially in developing collaborative learning and critical thinking skills. Yet, facilitating such a computer-supported collaborative learning (CSCL) environment is challenging. Although several technological platforms from past research studies were developed to…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Learning Analytics, Educational Technology
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Francis Ward; Jeasik Cho; Jin Kyeong Jung; Christopher Tognocchi; Taylor Beadles; Jongpil Cheon – Multicultural Education Review, 2025
This paper explores the integration of AI, specifically ChatGPT, into multicultural education, utilizing John Dewey's experiential learning philosophy to foster reflective thinking and democratic citizenship. We propose a three-pathway framework -- Transmissional, Transactional, and Transformative (TTT) -- grounded in Dewey's principles of…
Descriptors: Multicultural Education, Educational Practices, High School Students, Educational Philosophy
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Bonner, Euan; Garvey, Kevin; Miner, Matthew; Godin, Sam; Reinders, Hayo – Innovation in Language Learning and Teaching, 2023
This paper reports on the development and piloting of Classmoto, an online application designed to measure learner engagement. The application enables teachers to collect real-time analytics of student social, affective, and cognitive engagement. The results are immediately visible to the teacher. We investigated and reported on the engagement…
Descriptors: Foreign Countries, Learner Engagement, English (Second Language), Second Language Learning
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Lizzy Nichols – ORTESOL Journal, 2025
TESOL professionals have published extensively in the last two years about AI's benefits for teaching and learning English, with critique for the use of AI in TESOL mainly focusing on its implications for classrooms and schools. Using Paris and Alim's framework for culturally sustaining pedagogies (CSP), I argue that the outsized environmental…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, English (Second Language)
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Mubarak M. Aldawsari; Abdullah D. Alenezi; John I. Liontas – Reading Matrix: An International Online Journal, 2025
Artificial Intelligence (AI) has rapidly become a pivotal force in education, offering personalized learning pathways and dynamic solutions to longstanding instructional challenges. In English as a Foreign Language (EFL) contexts, idiomatic competence remains a challenging aspect of language development, often eluding effective coverage through…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Technology Integration
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