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Judith Galezer; Smadar Szekely – Informatics in Education, 2024
Spark, one of the products offered by MyQ (formerly Plethora), is a game-based platform meticulously designed to introduce students to the foundational concepts of computer science. By navigating through logical challenges, users delve into topics like abstraction, loops, and graph patterns. Setting itself apart from its counterparts, Spark boasts…
Descriptors: Learning Management Systems, Game Based Learning, Computer Science Education, Teaching Methods
Aberdein, Andrew – ZDM: The International Journal on Mathematics Education, 2019
The traditional view of evidence in mathematics is that evidence is just proof and proof is just derivation. There are good reasons for thinking that this view should be rejected: it misrepresents both historical and current mathematical practice. Nonetheless, evidence, proof, and derivation are closely intertwined. This paper seeks to tease these…
Descriptors: Mathematics Instruction, Mathematical Logic, Persuasive Discourse, Evidence
Chan, Shiau Wei; Ismail, Zaleha – Turkish Online Journal of Educational Technology - TOJET, 2014
The focus of assessment in statistics has gradually shifted from traditional assessment towards alternative assessment where more attention has been paid to the core statistical concepts such as center, variability, and distribution. In spite of this, there are comparatively few assessments that combine the significant three types of statistical…
Descriptors: Secondary School Students, Statistics, Logical Thinking, Student Evaluation
Benjamin D. Nye; Arthur C. Graesser; Xiangen Hu – Grantee Submission, 2014
AutoTutor is a natural language tutoring system that has produced learning gains across multiple domains (e.g., computer literacy, physics, critical thinking). In this paper, we review the development, key research findings, and systems that have evolved from AutoTutor. First, the rationale for developing AutoTutor is outlined and the advantages…
Descriptors: Intelligent Tutoring Systems, Natural Language Processing, Computer Software, Artificial Intelligence
Benjamin D. Nye; Arthur C. Graesser; Xiangen Hu – International Journal of Artificial Intelligence in Education, 2014
AutoTutor is a natural language tutoring system that has produced learning gains across multiple domains (e.g., computer literacy, physics, critical thinking). In this paper, we review the development, key research findings, and systems that have evolved from AutoTutor. First, the rationale for developing AutoTutor is outlined and the advantages…
Descriptors: Intelligent Tutoring Systems, Natural Language Processing, Computer Software, Artificial Intelligence
Alsubait, Tahani; Parsia, Bijan; Sattler, Uli – Research in Learning Technology, 2012
Different computational models for generating analogies of the form "A is to B as C is to D" have been proposed over the past 35 years. However, analogy generation is a challenging problem that requires further research. In this article, we present a new approach for generating analogies in Multiple Choice Question (MCQ) format that can be used…
Descriptors: Computer Assisted Testing, Programming, Computer Software, Computer Software Evaluation
Goodwin, Geoffrey P.; Johnson-Laird, P. N. – Cognitive Psychology, 2011
Negation, conjunction, and disjunction are major building blocks in the formation of concepts. This article presents a new model-based theory of these Boolean components. It predicts that individuals simplify the models of instances of concepts. Evidence corroborates the theory and challenges alternative accounts, such as those based on minimal…
Descriptors: Prediction, Computer Software, Logical Thinking, Models
Salmani-Nodoushan, Mohammad Ali – Journal of Educational Technology, 2008
This article attempts to suggest the existence of a human computer called Quantum Human Computer (QHC) on the basis of an analogy between human beings and computers. To date, there are two types of computers: Binary and Quantum. The former operates on the basis of binary logic where an object is said to exist in either of the two states of 1 and…
Descriptors: Educational Philosophy, Computers, Logical Thinking, Learning Theories
Salmani-Nodoushan, Mohammad Ali – Online Submission, 2008
This article attempts to suggest the existence of a human computer called Quantum Human Computer (QHC) on the basis of an analogy between human beings and computers. To date, there are two types of computers: Binary and Quantum. The former operates on the basis of binary logic where an object is said to exist in either of the two states of 1 and…
Descriptors: Educational Philosophy, Computers, Logical Thinking, Learning Theories
Muller, Orna; Haberman, Bruria – Computer Science Education, 2008
Abstraction is a major concept in computer science and serves as a powerful tool in software development. Pattern-oriented instruction (POI) is a pedagogical approach that incorporates patterns in an introductory computer science course in order to structure the learning of algorithmic problem solving. This paper examines abstraction processes in…
Descriptors: Computer Science Education, Problem Solving, Computer Software, Pattern Recognition

Gallo, Ernest – Journal of Computing in Higher Education, 1994
The use of cellular automata to analyze several pre-Socratic hypotheses about the evolution of the physical world is discussed. These hypotheses combine characteristics of both rigorous and metaphoric language. Since the computer demands explicit instructions for each step in the evolution of the automaton, such models can reveal conceptual…
Descriptors: Cognitive Processes, Computer Science Education, Computer Software, Discourse Analysis
Parnafes, Orit; Disessa, Andrea – International Journal of Computers for Mathematical Learning, 2004
This paper examines the idea that particular representations differentially support and enhance different cognitive processes, in particular different types of reasoning. Five case studies were conducted consisting of detailed observations of pairs of middle-school students interacting with a computer-based learning environment. The software…
Descriptors: Cognitive Processes, Case Studies, Middle School Students, Computer Assisted Instruction
Severinsen, G. – Australian Educational Computing, 2003
Technology in secondary schools has become of increasing interest as the power of the microchip has developed. For the students of Mathematics, computers and handheld graphic calculators need to be accessible to all. They are relevant to the needs of the students' courses and to support and develop their Mathematical learning (Smith, 1997).…
Descriptors: Secondary School Mathematics, Mathematics Education, Rote Learning, Logical Thinking