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Richardson, Sue Ellen; Koyunkaya, Melike Yigit – Australian Primary Mathematics Classroom, 2017
We have used "GeoGebra," a dynamic geometry software environment, to explore how Year 4 students understand definitions of angles. Seven students defined angle and then completed several activities adapted for the dynamic environment. Afterward, students again shared their definitions of angles. We found that even a short investigation…
Descriptors: Educational Technology, Computer Uses in Education, Computer Software, Mathematics Instruction
Wu, Jun-Chieh; Chen, Cheng-Chi; Chen, Hsin-Chia – Design and Technology Education, 2012
The internal design thinking behaviour of designers in the concept development has been an important issue of cognitive psychology. In this study, the design thinking process designers have in applying digital media and traditional paper in the early concept development stage was explored. Special focus was made on the structure and procedure of…
Descriptors: Cognitive Psychology, Concept Formation, Problem Solving, Freehand Drawing
Baccaglini-Frank, Anna; Mariotti, Maria Alessandra – International Journal of Computers for Mathematical Learning, 2010
Research has shown that the tools provided by dynamic geometry systems (DGSs) impact students' approach to investigating open problems in Euclidean geometry. We particularly focus on cognitive processes that might be induced by certain ways of dragging in Cabri. Building on the work of Arzarello, Olivero and other researchers, we have conceived a…
Descriptors: Cognitive Processes, Geometry, Models, Interviews
Games, Alex – E-Learning and Digital Media, 2010
This article examines the language and literacy practices of middle-school children as they worked toward constructing their own computer games using "Gamestar Mechanic," a game intended to teach them key ways of thinking and communicating germane to the discourse of game designers. It examines the changes that took place in what previous work…
Descriptors: Educational Games, Protocol Analysis, Familiarity, Discourse Analysis
Cotos, Elena – CALICO Journal, 2011
This paper presents an empirical evaluation of automated writing evaluation (AWE) feedback used for L2 academic writing teaching and learning. It introduces the Intelligent Academic Discourse Evaluator (IADE), a new web-based AWE program that analyzes the introduction section to research articles and generates immediate, individualized, and…
Descriptors: Evidence, Feedback (Response), Academic Discourse, Writing (Composition)
Chase, Catherine C.; Chin, Doris B.; Oppezzo, Marily A.; Schwartz, Daniel L. – Journal of Science Education and Technology, 2009
Betty's Brain is a computer-based learning environment that capitalizes on the social aspects of learning. In Betty's Brain, students instruct a character called a Teachable Agent (TA) which can reason based on how it is taught. Two studies demonstrate the "protege effect": students make greater effort to learn for their TAs than they do…
Descriptors: Learning Activities, Student Motivation, Grade 8, Grade 5
Conyer, Merle – Australian Journal of Educational Technology, 1995
Discusses advantages and limitations of six usability evaluation methods (heuristic evaluation, pluralistic walk-throughs, formal usability inspections, empirical methods, cognitive walk-throughs, and formal design analysis) and six data collection techniques (verbal reports, concurrent think-aloud method, questionnaire, video analysis,…
Descriptors: Computer Software, Data Collection, Evaluation Methods, Heuristics
San Diego, Jonathan P.; McAndrew, Patrick – Journal of Interactive Media in Education, 2009
Two small studies, one an "eye-tracking" study and the other a "remote observation" study, have been conducted to investigate ways to identify two kinds of online learner interactions: users flicking through the web pages in "browsing" action, and users engaging with the content of a page in "learning"…
Descriptors: Observation, Flow Charts, Eye Movements, Use Studies
Erkens, Gijsbert; Janssen, Jeroen – International Journal of Computer-Supported Collaborative Learning, 2008
Although protocol analysis can be an important tool for researchers to investigate the process of collaboration and communication, the use of this method of analysis can be time consuming. Hence, an automatic coding procedure for coding dialogue acts was developed. This procedure helps to determine the communicative function of messages in online…
Descriptors: Protocol Analysis, Validity, Cooperation, Coding
Lee, Kevin M.; Nicoll, Gayle; Brooks, David W. – Journal of Science Education and Technology, 2004
This paper compares two protocols for web-based instruction using simulations in an introductory physics class. The Inquiry protocol allowed students to control input parameters while the Worked Example protocol did not. Students in the Worked Example group performed significantly higher on a common assessment. The ramifications of this study are…
Descriptors: Web Based Instruction, Physics, Comparative Analysis, Inquiry
Vinther, Jane – Computer Assisted Language Learning, 2005
The seminal work by Ericsson and Simon established verbal reports as a genuine way to get a glimpse into the "black box" of the workings of the human mind, and it is now recognised as a method of value in the pursuit of new knowledge relating to, for instance, learner strategies, cognitive strategies, human-computer interaction, and functionality…
Descriptors: Computer Assisted Instruction, Second Language Instruction, English (Second Language), Syntax
Smith, Glenn Gordon; Middleton, James A. – Australian Educational Computing, 2003
This study compared interaction with a computer vs. observation as learning situations for low and high ability student's learning of spatial visualization and geometric transformations. Thirty-two fifth grade boys took the Differential Aptitude Test, Space Relations Subset (DAT), and then participated in the experiment. Pre-test and post-test…
Descriptors: Protocol Analysis, Low Achievement, Observational Learning, Aptitude Tests