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Tressoldi, Patrizio E.; Vio, Claudio; Iozzino, Roberto – Journal of Learning Disabilities, 2007
The purpose of this study was to examine the efficacy of a method to improve reading fluency in children with dyslexia. The method, which we named "subsyllabic," was aimed at automatizing the recognition of syllables within words in connected texts, presented by ad hoc software. Two versions of this method--one self-paced and the other one with…
Descriptors: Phonemes, Syllables, Reading Fluency, Dyslexia
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills