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Hebebci, Mustafa Tevfik; Maya Hebebci, Güleser – International Society for Technology, Education, and Science, 2021
The three-dimensional design and production technologies are today widely used in many fields. Automotive, health, art and education, and especially architecture and engineering are among the prominent examples. The three-dimensional design technology can be categorized into two dimensions: design and production. The first of these dimensions,…
Descriptors: STEM Education, Spatial Ability, Geometric Concepts, Depth Perception
Delahunty, Tina; Lewis-Gonzales, Sarah; Phelps, Jack; Sawicki, Ben; Roberts, Charles; Carpenter, Penny – Journal of Geography, 2012
The processes and implications of urban growth are studied in a variety of disciplines as urban growth affects both the physical and human landscape. Remote sensing methods provide ways to visualize and mathematically represent urban growth; and resultant land cover change data enable both quantitative and qualitative analysis. This article helps…
Descriptors: Satellites (Aerospace), Urbanization, Vocabulary, Critical Thinking
Santos, Patricia; Perez-Sanagustin, Mar; Hernandez-Leo, Davinia; Blat, Josep – Computers & Education, 2011
Test-based assessment tools are mostly focused on the use of computers. However, advanced Information and Communication Technologies, such as handheld devices, opens up the possibilities of creating new assessment scenarios, increasing the teachers' choices to design more appropriate tests for their subject areas. In this paper we use the term…
Descriptors: Testing, Spatial Ability, Evaluation Methods, Teaching Methods
George, Daniel R.; Whitehouse, Peter J. – Gerontologist, 2011
In the therapeutic void created by over 20 failed Alzheimer's disease drugs during the past decade, a new marketplace of "brain fitness" technology products has emerged. Ranging from video games and computer software to mobile phone apps and hand-held devices, these commercial products promise to maintain and enhance the memory,…
Descriptors: Ideology, Computer Software, Memory, Educational Technology
Bederson, Benjamin B. – Behaviour & Information Technology, 2011
Zoomable user interfaces (ZUIs) have received a significant amount of attention in the 18 years since they were introduced. They have enjoyed some success, and elements of ZUIs are widely used in computers today, although the grand vision of a zoomable desktop has not materialised. This paper describes the premise and promise of ZUIs along with…
Descriptors: Design Requirements, Computer Interfaces, Innovation, Research and Development
Koch, Douglas – Journal of Technology Education, 2011
The purpose of this study was to determine whether or not the use of solid modeling software increases participants' success in solving a specified technical problem and how visualization affects their ability to solve a technical problem. Specifically, the study sought to determine if (a) students' visualization skills affect their problem…
Descriptors: Engineering Technology, Spatial Ability, Visualization, Perception Tests
Guven, Bulent; Kosa, Temel – Online Submission, 2008
Geometry is the study of shape and space. Without spatial ability, students cannot fully appreciate the natural world. Spatial ability is also very important for work in various fields such as computer graphics, engineering, architecture, and cartography. A number of studies have demonstrated that technology has an important potential to develop…
Descriptors: Context Effect, Geometry, Computer Software, Student Teachers
Dalgarno, Barney; Lee, Mark J. W. – British Journal of Educational Technology, 2010
This article explores the potential learning benefits of three-dimensional (3-D) virtual learning environments (VLEs). Drawing on published research spanning two decades, it identifies a set of unique characteristics of 3-D VLEs, which includes aspects of their representational fidelity and aspects of the learner-computer interactivity they…
Descriptors: Experiential Learning, Knowledge Representation, Virtual Classrooms, Educational Research
Hauptman, Hanoch – Computers & Education, 2010
Developing a software environment to enhance 3D geometric proficiency demands the consideration of theoretical views of the learning process. Simultaneously, this effort requires taking into account the range of tools that technology offers, as well as their limitations. In this paper, we report on the design of Virtual Spaces 1.0 software, a…
Descriptors: Computer Software, Educational Technology, Spatial Ability, Geometric Concepts
Liu, Suxia; Zhu, Xuan – Journal of Geography, 2008
Geographic information systems (GIS) are computer-based tools for geographic data analysis and spatial visualization. They have become one of the information and communications technologies for education at all levels. This article reviews the current status of GIS in schools, analyzes the requirements of a GIS-based learning environment from…
Descriptors: Geography Instruction, Constructivism (Learning), Visualization, Information Systems
Pattridge, Gregory C. – Understanding Our Gifted, 2000
This brief article identifies software that supports visual spatial intelligence, a characteristic of many intellectually gifted children. Such software should be complex, flexible, and include visual components. The review of five software titles provides information on appropriate ages, computer compatibility, and source, as well as an…
Descriptors: Computer Assisted Instruction, Computer Software, Elementary Secondary Education, Gifted

Carlson, Suzanne L; White, Steven H. – Journal of Computing in Childhood Education, 1998
Assessed 32 kindergartners' prior knowledge of left and right, then exposed experimental group to software program "Jellybean Hunt" from Edmark Corporation's "Trudy's Time and Place House." Found that students exposed to the software significantly increased their scores on the posttest measure of their understanding of the…
Descriptors: Computer Software, Computer Software Evaluation, Computer Uses in Education, Concept Formation
Kesner, Michael H.; Linzey, Alicia V. – American Biology Teacher, 2005
InterActive Physiology (IAP) is one of a new generation of anatomy and physiology learning aids with a broader range of sensory inputs than is possible from a static textbook or moderately dynamic lecture. This best-selling software has modules covering the muscular, respiratory, urinary, cardiovascular, and nervous systems plus a module on fluids…
Descriptors: Computer Software, Physiology, Anatomy, Academic Achievement
Shavalier, Maria – Journal of Educational Computing Research, 2004
This study investigated whether the software Virtus WalkThrough Pro could be used to enhance middle school children's spatial ability as measured by the Paper Folding, Mental Rotations, and Eliot-Price Tests. The study also investigated whether the use of this software impacted males differently than females, or users with high spatial ability…
Descriptors: Statistical Analysis, Experimental Groups, Gender Differences, Computer Software
Koroghlanian, Carol; Klein, James D. – Journal of Educational Multimedia and Hypermedia, 2004
This study investigated the effects of audio, animation, and spatial ability in a multimedia computer program for high school biology. Participants completed a multimedia program that presented content by way of text or audio with lean text. In addition, several instructional sequences were presented either with static illustrations or animations.…
Descriptors: Illustrations, Computer Software, Biology, Spatial Ability
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