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Imamoglu, Mehmet; Imamoglu, Osman – Online Submission, 2018
The purpose of this study is to examine three-dimensional human modeling software suitable for use in the field of sport sciences. Three-dimensional modeling takes place by transferring virtual objects to objects in our real or imaginary world. Virtual objects, which are transferred to virtual environments by a designer or a design team using…
Descriptors: Visual Aids, Computer Software, Human Body, Sports Medicine
da Silva, Jose´ Nunes, Jr.; Sousa Lima, Mary Anne; Silva Sousa, Eduardo Henrique; Oliveira Alexandre, Francisco Serra; Melo Leite, Antonio Jose´, Jr. – Journal of Chemical Education, 2014
This paper presents a piece of educational software covering a comprehensive number of topics of chemical kinetics, which is available free of charge in Portuguese and English. The software was developed to support chemistry educators and students in the teaching-learning process of chemical kinetics by using animations, calculations, and…
Descriptors: Kinetics, Computation, Educational Resources, Teaching Methods
Courts, Bari; Tucker, Jan – Journal of College Teaching & Learning, 2012
There are a multitude of diverse technologies available for integration in the college classroom, but considering how to implement these initiatives can be overwhelming to the instructor. The adaptation of this technology is often very simple and involves little more than the Internet and basic word processing skills. A review of the multimedia…
Descriptors: Computer Uses in Education, Internet, Synchronous Communication, Video Technology
Tannu, Kirti – Online Submission, 2009
The advent of technology is almost in the field of education for teaching -- learning and cannot be ignored. Students are exposed to superior quality product of advance technologies in other fields around them. In such a scenario whether chalk and black board education is relevant in today's multicoloured and multidimensional digital age? The…
Descriptors: Computer Graphics, Program Effectiveness, Foreign Countries, Animation
Plant, E. Ashby; Baylor, Amy L.; Doerr, Celeste E.; Rosenberg-Kima, Rinat B. – Computers & Education, 2009
Women's under-representation in fields such as engineering may result in part from female students' negative beliefs regarding these fields and their low self-efficacy for these fields. In this experiment, we investigated the use of animated interface agents as social models for changing male and female middle-school students' attitudes toward…
Descriptors: Student Attitudes, Self Efficacy, Computer Interfaces, Engineering
Veletsianos, George; Heller, Robert; Overmyer, Scott; Procter, Mike – British Journal of Educational Technology, 2010
This paper examines the effective deployment of conversational agents in virtual worlds from the perspective of researchers/practitioners in cognitive psychology, computing science, learning technologies and engineering. From a cognitive perspective, the major challenge lies in the coordination and management of the various channels of information…
Descriptors: Cues, Engineering, Cognitive Psychology, Internet
Sanger, Michael J.; Campbell, Eddie; Felker, Jeremy; Spencer, Charles – Journal of Chemical Education, 2007
A research study was carried out to measure the effect of a computer animation as part of the assessment of conceptual understanding of second-semester general chemistry students. The major impact of the animation was observed to be in minimizing the difficulty students have in visualizing the particle motions for each distractor.
Descriptors: Chemistry, Animation, Computer Uses in Education, Multiple Choice Tests
Rotbain, Yosi; Marbach-Ad, Gili; Stavy, Ruth – Journal of Science Education and Technology, 2008
We present an active way to use a computer animation in secondary molecular genetics class. For this purpose we developed an activity booklet that helps students to work interactively with a computer animation which deals with abstract concepts and processes in molecular biology. The achievements of the experimental group were compared with those…
Descriptors: Experimental Groups, Control Groups, Animation, Computer Graphics
Roessling, Guido; Freisleben, Bernd – 2000
This paper provides a short review of the following basic approaches for generating animations so that teachers can determine the way best suited for them and be better prepared to select a tool addressing their needs: (1) using classical presentation tools such as PowerPoint; (2) visual editing using drag and drop or selection of options; (3)…
Descriptors: Animation, Audiovisual Aids, Computer Software, Computer Uses in Education
Taylor, M.; Pountney, D.; Malabar, I. – Journal of Further and Higher Education, 2007
Mathematics can be perceived as being a difficult subject to learn due to the conceptual leaps required to understand particular mathematical topics. In some areas of mathematics, part of the difficulty may be associated with applying sufficient imagination to visualize a particular mathematical concept, and applying sufficient visio-spatial…
Descriptors: Mathematical Concepts, Animation, Mathematics Instruction, Teaching Methods
Despotakis, Theofanis C.; Palaigeorgiou, George E.; Tsoukalas, Ioannis A. – Educational Technology & Society, 2007
Animated demonstrations are increasingly used for presenting the functionality of various computer applications. Nevertheless, our understanding of whether and how students integrate this technology into their learning strategies remains limited. Although, several studies have examined animated demonstrations' learning efficiency, this study aims…
Descriptors: Student Attitudes, Learning Strategies, Computer Uses in Education, Animation
Edsall, Robert; Wentz, Elizabeth – Journal of Geography in Higher Education, 2007
Two experiments investigating the benefit of computer-based applications in geography education are presented. The computer-based methods employ concepts of visualization, including animation and interactivity, to facilitate active learning. These computer-based methods are compared with physical (i.e. tangible) models, which themselves can be…
Descriptors: Geography Instruction, Learning Strategies, Visualization, Active Learning
Mahmood, A. Kamil; Ferneley, Elaine – Journal of Interactive Learning Research, 2006
There is increasing interest in embodied agents (or avatars) and the effects on human cognition and motivation. Specifically there is an increasing interest in the use of embodied agents in e-learning environments. However, empirical investigations into the use of embodied agents in online education are limited. Our aim is to provide a framework…
Descriptors: Online Courses, Computer Uses in Education, Web Based Instruction, Case Studies

Moreno, Roxana; Mayer, Richard E.; Spires, Hiller A.; Lester, James C. – Cognition and Instruction, 2001
Five experiments explored a potentially more productive application of educational technology in which an individual learner has the opportunity to develop a social relation with a computer by interacting with an animated pedagogical agent. Results support the introduction of interactive pedagogical agents to promote meaningful learning in…
Descriptors: Animation, Cognitive Processes, College Students, Computer Assisted Instruction

Lilienfield, Lawrence S.; Broering, Naomi C. – Advances in Physiology Education, 1994
Describes the use of an interactive multimedia computer program in the study of cardiovascular physiology. Scores on tests given immediately after completion of a two-hour animation program on the Cardiac Cycle and Introduction to Electrocardiography were significantly higher than pretest scores. Students who used the computer program achieved…
Descriptors: Animation, Biological Sciences, Cardiovascular System, Case Studies