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Showing 1 to 15 of 290 results Save | Export
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Carol Wild – International Journal of Art & Design Education, 2024
Teaching is increasingly defined through the syntax of cognitive science, by retrieval practice, spaced learning, and interleaving, generating a computational rhythm for learning as a system of inputs and outputs that builds up an individual's memory over time. This, I argue, is at odds with the choreography of art and design education as an…
Descriptors: Secondary School Students, Secondary School Teachers, Neurosciences, Art Education
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Knochel, Aaron D.; Meeken, Luke – European Journal of STEM Education, 2021
We review the development of a mobile makerspace platform focused on digital fabrication in particular additive manufacturing (AM) or what is more commonly referred to as 3D printing. We engage in a reflexive analysis of our curriculum development as a part of the iterative process of this design-based research project. We review the component…
Descriptors: Curriculum Development, Manufacturing, Art Education, STEM Education
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Livingstone, Kerwin A. – International Journal of Education and Development using Information and Communication Technology, 2019
With the introduction of more modern instructional practices, the traditional approach to learning and teaching is becoming ever more obsolete. Education practitioners all over the world have been calling for educational institutions, in both developed and developing countries, to improve pedagogical practices as a means of significantly enhancing…
Descriptors: Curriculum Design, Curriculum Development, Computer Uses in Education, Information Technology
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Hall, Tony – Digital Education and Learning, 2018
This book examines and illustrates the potential of narrative technology, the integration and synthesis of storytelling and digital media in education. Storytelling is a foundational and powerful process in all learning and teaching, and technology is becoming ever more ubiquitous and sophisticated, particularly in its capabilities to mediate and…
Descriptors: Story Telling, Computer Uses in Education, Technology Integration, Educational Practices
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Haake, Magnus; Husain, Layla; Gulz, Agneta – Journal of Computers in Mathematics and Science Teaching, 2015
There is substantial evidence that preschooler's performance in early math is highly correlated to math performance throughout school as well as academic skills in general. One way to help children attain early math skills is by using targeted educational software and the paper discusses potential gains of using such software to support early math…
Descriptors: Mathematics, Preschool Children, Preschool Education, Computer Uses in Education
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Joseph G. Donelan; Yu Liu – Advances in Accounting Education: Teaching and Curriculum Innovations, 2021
This chapter advocates a teaching approach for the statement of cash flows (SCF) that includes introduction of the SCF early in the curriculum using the accounting equation format, which helps students visualize the cash and accrual activities. We then adapt this accounting equation format to a worksheet model that can be used later in the…
Descriptors: Accounting, Business Education, Teaching Methods, Curriculum Design
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Koretsky, Milo D.; Magana, Alejandra J. – Advances in Engineering Education, 2019
In this article, we explore how information, communications, and computational technology, or computer technology for short, influences the way that engineering is taught and learned. The goal of our analysis it to contribute towards a research, adoption, and policy agenda for propagating the effective use of computer technology in engineering…
Descriptors: Learner Engagement, Engineering Education, Computer Uses in Education, Technology Integration
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Means, Barbara M., Ed.; Stephens, Amy, Ed. – National Academies Press, 2021
Computing in some form touches nearly every aspect of day to day life and is reflected in the ubiquitous use of cell phones, the expansion of automation into many industries, and the vast amounts of data that are routinely gathered about people's health, education, and buying habits. Computing is now a part of nearly every occupation, not only…
Descriptors: Computation, Computer Uses in Education, Computer Science, Computer Science Education
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Alsadoon, Abeer; Prasad, P. W. C.; Beg, Azam – European Journal of Engineering Education, 2017
Making the students understand the theoretical concepts of digital logic design concepts is one of the major issues faced by the academics, therefore the teachers have tried different techniques to link the theoretical information to the practical knowledge. Use of software simulations is a technique for learning and practice that can be applied…
Descriptors: Computer Software, Information Technology, Computer Simulation, Student Surveys
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Losada, Cristina; Espinosa, Felipe; Santos, Carlos; Gálvez, Manuel; Bueno, Emilio J.; Marrón, Marta; Rodríguez, Francisco J. – IEEE Transactions on Education, 2016
Continual advances in information and communication technologies (ICT) are revolutionizing virtual education and bringing new tools on the market that provide virtual solutions to a range of problems. Nevertheless, nonvirtual experimentation using computer-aided control system design tools is still fundamental for future engineers. This paper…
Descriptors: Engineering Education, Computer Assisted Design, Motor Vehicles, Active Learning
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Higgins, Steven E.; Mercier, Emma; Burd, Elizabeth; Hatch, Andrew – International Journal of Computer-Supported Collaborative Learning, 2011
This article reviews the research and evidence about multi-touch tables to provide an analysis of their key design features and capabilities and how these might relate to their use in educational settings to support collaborative learning. A typology of design features is proposed as a synthesis of the hardware and physical characteristics of the…
Descriptors: Evidence, Educational Research, Classification, Design Requirements
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Mallinson, Brenda Justine; Krull, Greig Emil – Open Praxis, 2015
This paper describes the authors' experience of remixing two existing OER courses to provide an OER course for a particular purpose and context. The developing country target environment is stated as well as the original resources' provenance. The motivation for remixing these OER is explored, and the design of the adapted resource is described…
Descriptors: Online Courses, Developing Nations, Experience, Resource Units
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DeSchryver, Michael D.; Leahy, Sean M.; Koehler, Matthew J.; Wolf, Leigh G. – TechTrends: Linking Research and Practice to Improve Learning, 2013
In this paper we explore the philosophy, pedagogy and implementation of the third year course sequence in the M.A. in Educational Technology program at Michigan State University. We discuss how "little-r" revolutions in teaching and learning, i.e., technology facilitated revolutions specific to individual classrooms and contexts, are…
Descriptors: Educational Technology, Teaching Methods, Curriculum Design, Educational Media
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Siko, Jason P.; Barbour, Michael K. – Computers in the Schools, 2012
While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design software may require additional time to train both teachers and students. In this article, the authors discuss the use of Microsoft PowerPoint as a tool for game-design instruction and the…
Descriptors: Games, Pedagogical Content Knowledge, Educational Games, Computer Uses in Education
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Fluck, Andrew; Webb, Mary; Cox, Margaret; Angeli, Charoula; Malyn-Smith, Joyce; Voogt, Joke; Zagami, Jason – Educational Technology & Society, 2016
Computer science has been a discipline for some years, and its position in the school curriculum has been contested differently in several countries. This paper looks at its role in three countries to illustrate these differences. A reconsideration of computer science as a separate subject both in primary and secondary education is suggested. At…
Descriptors: Computer Science, Curriculum Development, Elementary Education, Secondary Education
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