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Tyler G. Harvey; Delphine Dean – Biomedical Engineering Education, 2025
Challenge: While hands-on laboratory experiences are an important component of biomedical engineering curricula, many of the topics which would often benefit most from these experiences are often too time-, space-, and resource-intensive to incorporate into laboratory classes. One such topic is electrophysiology, where phenomena are hard to…
Descriptors: Discovery Learning, Computer Uses in Education, Computer Simulation, Hands on Science
Harrington, M. C. R. – IEEE Transactions on Learning Technologies, 2011
Over the past 20 years, there has been a debate on the effectiveness of virtual reality used for learning with young children, producing many ideas but little empirical proof. This empirical study compared learning activity in situ of a real environment (Real) and a desktop virtual reality (Virtual) environment, built with video game technology,…
Descriptors: Computer Uses in Education, Environmental Education, Elementary School Students, Computer Simulation
Liu, Dilin; Jiang, Ping – Modern Language Journal, 2009
This article reports on a study that examined the effects of integrating corpus and contextualized lexicogrammar in foreign and second language teaching. The study was conducted in English as a foreign language (EFL) and English as a second language (ESL) courses at 1 Chinese university and 2 U.S. universities, involving 244 participants (236…
Descriptors: Grammar, Second Languages, Discovery Learning, Course Content
Stover, Del – American School Board Journal, 2001
Originally marketed as a personal organizer for mobile business executives and ardent technophiles, the handheld computer is beginning to catch educators' notice. A handful of school districts are piloting large-scale use of these portable devices, ranging in price from $149 to $450. (MLH)
Descriptors: Access to Computers, Computer Uses in Education, Discovery Learning, Hands on Science
Jacobs, Gabriel – Australasian Journal of Educational Technology, 2005
In 1992, I published a paper entitled "Hypermedia and discovery based learning: A historical perspective". It traced the swings in the history of educational thinking between, on the one hand, support for conventional curriculum based learning and, on the other, the non-linear approach expressed by many educational commentators over the centuries.…
Descriptors: Hypermedia, Educational Resources, Discovery Learning, Teaching Methods
Pech, Pavel – International Journal for Technology in Mathematics Education, 2005
Computer algebra methods based on results of commutative algebra like Groebner bases of ideals and elimination of variables make it possible to solve complex, elementary and non elementary problems of geometry, which are difficult to solve using a classical approach. Computer algebra methods permit the proof of geometric theorems, automatic…
Descriptors: Geometric Concepts, Geometry, Algebra, Mathematics Instruction

Hemenway, Merritt V. – NASSP Bulletin, 2000
A random survey (with 25 followup interviews) asked 150 California high-school teachers to describe differences in their classrooms since students began using the Internet. Students are excited about using computers and actively engaged in finding and discussing information and writing reports. Teachers serve as motivators and learning guides.…
Descriptors: Computer Uses in Education, Discovery Learning, Discussion (Teaching Technique), High Schools

Tapscott, Don – Educational Leadership, 1999
The ultimate learning environment is the Internet itself. Digital media are helping educators and students shift from linear to hypermedia learning; from instruction to construction and discovery; from teacher- to learner-centered education; from absorbing to synthesizing material; and from school-time to customized lifelong learning. (MLH)
Descriptors: Active Learning, Computer Uses in Education, Discovery Learning, Educational Environment
Bickart, Toni S.; Pierrel, Elaine – Principal, 1999
Technology means more than computers, especially in classrooms for young children. The K-3 technology curriculum should build on children's interest in making things, discovering how things work, and using tools to help accomplish tasks. To prevent computer misuse or overuse, principals must involve teachers in planning the technology curriculum.…
Descriptors: Administrator Responsibility, Computer Uses in Education, Curriculum Development, Discovery Learning