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Meyer, Bente; Bergström, Peter; Wiklund-Engblom, Annika – Education Inquiry, 2021
Although many studies have investigated teaching in one-to-one computing classrooms, not many have considered the material dimension as equally important to the human dimension. Thus, by using a sociomaterial perspective, we aim to broaden the discussion about emergent teaching practices in Nordic classrooms where students use tablets as personal…
Descriptors: Computer Uses in Education, Teaching Methods, Handheld Devices, Foreign Countries
Rasi, Päivi M.; Poikela, Sari – Interdisciplinary Journal of Problem-based Learning, 2016
Higher education faces the challenges of bridging education and authentic work. In addition, it needs to respond to the highly multimodal and participatory communication and content creation practices, preferences, and cultures of present and future students. The aim of our article is to discuss how the use of video triggers and video production…
Descriptors: Problem Based Learning, Higher Education, Continuing Education, Video Technology
Paterson, Mark; Glass, Michael R. – Journal of Geography in Higher Education, 2015
Google Glass was deployed in an Urban Studies field course to gather videographic data for team-based student research projects. We evaluate the potential for wearable computing technology such as Glass, in combination with other mobile computing devices, to enhance reflexive research skills, and videography in particular, during field research.…
Descriptors: Video Technology, Interactive Video, Urban Studies, Student Research
Burwell, Catherine – Journal of Adolescent & Adult Literacy, 2013
Appropriation, transformation and remix are increasingly recognized as significant aspects of digital literacy. This article considers how one form of digital remix--the video remix--might be used in classrooms to introduce critical conversations about representation, appropriation, creativity and copyright. The first half of the article explores…
Descriptors: Computer Literacy, Media Literacy, Video Technology, Computer Uses in Education
Halac, Hicran Hanim; Cabuk, Alper – Turkish Online Journal of Distance Education, 2013
Depending on the evolving technological possibilities, distance and online education applications have gradually gained more significance in the education system. Regarding the issues, such as advancements in the server services, disc capacity, cloud computing opportunities resulting from the increase in the number of the broadband internet users,…
Descriptors: Higher Education, Educational Technology, Architecture, Distance Education
Wyss, Vanessa L. – TechTrends: Linking Research and Practice to Improve Learning, 2013
Student perceptions of science-oriented careers and scientists have been shown to be largely inaccurate. Through an instructional design and development process we have developed a method for offering students more accurate information about science-oriented careers. This paper follows the steps involved in developing a volume of…
Descriptors: Student Attitudes, Instructional Design, Video Technology, Middle School Students
Parnell, Will; Bartlett, Jackie – Young Children, 2012
With the increased prevalence of smartphones, laptops, tablet computers, and other digital technologies, knowledge about and familiarity with the educational uses for these devices is important for early childhood teachers documenting children's learning. Teachers can use smartphones every day to take photos, record video and audio, and make…
Descriptors: Preschool Teachers, Elementary School Teachers, Teacher Competencies, Video Technology
Courts, Bari; Tucker, Jan – Journal of College Teaching & Learning, 2012
There are a multitude of diverse technologies available for integration in the college classroom, but considering how to implement these initiatives can be overwhelming to the instructor. The adaptation of this technology is often very simple and involves little more than the Internet and basic word processing skills. A review of the multimedia…
Descriptors: Computer Uses in Education, Internet, Synchronous Communication, Video Technology
Center for Research and Reform in Education, 2012
Which science programs have been proven to help elementary students to succeed? To find out, this review summarizes evidence on three types of programs designed to improve the science achievement of students in grades K-6: (1) Inquiry-oriented programs without science kits, such as Increasing Conceptual Challenge, Science IDEAS, and Collaborative…
Descriptors: Evidence, Teaching Methods, Control Groups, Video Technology
Siko, Jason P.; Barbour, Michael K. – Computers in the Schools, 2012
While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design software may require additional time to train both teachers and students. In this article, the authors discuss the use of Microsoft PowerPoint as a tool for game-design instruction and the…
Descriptors: Games, Pedagogical Content Knowledge, Educational Games, Computer Uses in Education
Ligorio, Maria Beatrice; Ritella, Giuseppe – International Journal of Computer-Supported Collaborative Learning, 2010
In this paper, we use the concept of chronotope to analyse the co-construction of spatial and temporal frameworks during collaborative interaction. A chronotope is a genre of movement or pacing in the space that participants adopt over the temporal duration of an activity. We look in particular at the conjunction point of time and space as…
Descriptors: Educational Technology, Computer Software, Video Technology, Computer Uses in Education
Ayres, Kevin; Cihak, David – Intellectual and Developmental Disabilities, 2010
The purpose of this study was to evaluate the effects of a computer-based video instruction (CBVI) program to teach life skills. Three middle school-aged students with intellectual disabilities were taught how to make a sandwich, use a microwave, and set the table with a CBVI software package. A multiple probe across behaviors design was used to…
Descriptors: Maintenance, Mental Retardation, Computer Software, Computers
Bromley, Barbara E. – Journal of Special Education Technology, 2009
YouTube is an Internet phenomenon, a video sharing Web site where individuals can upload videos to be viewed by anyone visiting the site. The purpose of this study was to search for and categorize videos related to disability on YouTube and explore the educational potential of the site for the disability community. A seven-day time period in…
Descriptors: Creative Activities, Classification, Educational Resources, Special Education
Beach, Richard – Research in the Schools, 2012
This article reviews research on English language arts teachers' use of digital tools in the classroom to remediate print literacies. Specifically, this review focuses on the affordances of digital tools to foster uses of digital literacies of informational/accessibility, collaboration knowledge construction, multimodal communication, gaming…
Descriptors: Cooperation, Feedback (Response), Language Arts, English Instruction
Heck, André; Ellermeijer, Ton – Acta Didactica Napocensia, 2010
Coach is an activity-based, open computer environment for learning and doing mathematics, science, and technology in an inquiry approach, developed in the last twenty-five years at the AMSTEL Institute of the University of Amsterdam. It offers a versatile set of integrated tools for data collection, data analysis, modelling and simulation, and for…
Descriptors: Foreign Countries, STEM Education, Physics, Science Education