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Showing 1 to 15 of 82 results Save | Export
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Clements, Douglas H.; Sarama, Julie – Journal for Research in Mathematics Education, 2017
In their Research Commentary, Kitchen and Berk (2016) argue that educational technology may focus only on skills for low-income students and students of color, further limiting their opportunities to learn mathematical reasoning, and thus pose a challenge to realizing standards-based reforms. Although we share the concern about equity and about…
Descriptors: Educational Technology, Common Core State Standards, Mathematics Education, Intervention
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Martinez-Maldonado, Roberto; Dimitriadis, Yannis; Martinez-Monés, Alejandra; Kay, Judy; Yacef, Kalina – International Journal of Computer-Supported Collaborative Learning, 2013
Interactive tabletops can be used to provide new ways to support face-to-face collaborative learning. A little explored and somewhat hidden potential of these devices is that they can be used to enhance teachers' awareness of students' progress by exploiting captured traces of interaction. These data can make key aspects of collaboration…
Descriptors: Cooperation, Cooperative Learning, Computer Assisted Instruction, Computers
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Kendall, Philip C.; Settipani, Cara A.; Cummings, Colleen M. – Journal of Clinical Child and Adolescent Psychology, 2012
Looking ahead, we review two themes concerning the treatment of youth anxiety: treatment personalization and its dissemination and implementation (DI). Anxious youth can be effectively treated, but not all youth respond, suggesting the need to further adapt, or personalize, interventions for nonresponders. Treatment personalization may benefit…
Descriptors: Anxiety Disorders, Psychotherapy, Anxiety, Counseling Techniques
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Kimmerle, Joachim; Moskaliuk, Johannes; Cress, Ulrike – Educational Technology & Society, 2011
Computer-supported learning and knowledge building play an increasing role in online collaboration. This paper outlines some theories concerning the interplay between individual processes of learning and collaborative processes of knowledge building. In particular, it describes the co-evolution model that attempts to examine processes of learning…
Descriptors: Prior Learning, Cooperative Learning, Web Sites, Editing
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Nelson, Brian C.; Erlandson, Benjamin; Denham, Andre – British Journal of Educational Technology, 2011
In this paper, we take a designer's look at how the activities and data of learning and assessment can be structured in immersive virtual game environments called Massively Multi-Player Online Games (MMOG). In doing so, we examine the channels of evidence through which learning and assessment activities are derived in MMOGs, offering examples of…
Descriptors: Evidence, Data, Learning Activities, Educational Assessment
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Slezak, C.; Koenig, K. M.; Endorf, R. J.; Braun, G. A. – Physical Review Special Topics - Physics Education Research, 2011
This paper examines the educational impact of the implementation of the tutorial activity "Changes in Energy and Momentum" from "The Tutorials in Introductory Physics" in five different instructional settings. These settings include (1) a completely computer-based learning environment and (2) use of cooperative learning groups with varying levels…
Descriptors: Evidence, Physics, Cooperative Learning, Teaching Methods
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Coleman, Mari Beth; Hurley, Kevin J.; Cihak, David F. – Education and Training in Autism and Developmental Disabilities, 2012
The purpose of this study was to compare the effectiveness and efficiency of teacher-directed and computer-assisted constant time delay strategies for teaching three students with moderate intellectual disability to read functional sight words. Target words were those found in recipes and were taught via teacher-delivered constant time delay or…
Descriptors: Instructional Effectiveness, Computers, Sight Vocabulary, Mental Retardation
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Prisley, Stephen P.; Luebbering, Candice – Journal of Natural Resources and Life Sciences Education, 2011
Students in natural resources programs commonly take courses in geospatial technologies. An awareness of the uncertainty of spatial data and algorithms can be an important outcome of such courses. This article describes a laboratory exercise in a graduate geographic information system (GIS) class that involves collection of data for the assessment…
Descriptors: Geographic Information Systems, Natural Resources, Computers, Satellites (Aerospace)
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Bedwell, Wendy L.; Salas, Eduardo – International Journal of Training and Development, 2010
Computer-based training (CBT) is a methodology for providing systematic, structured learning; a useful tool when properly designed. CBT has seen a resurgence given the serious games movement, which is at the forefront of integrating primarily entertainment computer-based games into education and training. This effort represents a multidisciplinary…
Descriptors: Multimedia Materials, Computers, Games, Training
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Muganda, Nixon; Joubert, Pieter, Jr.; Toit, Jacques Du; Johnson, Roy – Electronic Journal of Research in Educational Psychology, 2012
Introduction: This paper examines the persistent problematic issue of engaging business students in teaching computer programming. Studies continue to document challenges in teaching computer programming and various methods have been proposed with varying degrees of success. From an educator's perspective, the concern is how to engage students to…
Descriptors: Computer Assisted Instruction, Computers, Stakeholders, Teaching Methods
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Yang, Jie Chi; Chen, Sherry Y. – Computers & Education, 2010
Spatial ability is a critical skill in geometric learning. Several studies investigate how to use digital games to improve spatial abilities. However, not every learner favors this kind of support. To this end, there is a need to examine how human factors affect learners' reactions to the use of a digital game to support geometric learning. In…
Descriptors: Spatial Ability, Geometric Concepts, Gender Differences, Geometry
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Mueller, Julie; Wood, Eileen; Hunt, Jen; Specht, Jacqueline – Adult Basic Education and Literacy Journal, 2009
The authors examined the implementation of assistive technology in a community literacy centre's writing program for adult learners. Quantitative and qualitative analyses indicated that (a) software and instructional methods for writing must be selected according to the needs of and in conjunction with adult learners, (b) learners needed…
Descriptors: Adult Basic Education, Adult Learning, Adult Students, Educational Technology
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Ioannidou, Andri; Repenning, Alexander; Webb, David; Keyser, Diane; Luhn, Lisa; Daetwyler, Christof – International Journal of Computer-Supported Collaborative Learning, 2010
Why has technology become prevalent in science education without fundamentally improving test scores or student attitudes? We claim that the core of the problem is "how" technology is being used. Technologies such as simulations are currently not used to their full potential. For instance, physiology simulations often follow textbooks by…
Descriptors: Socialization, Student Attitudes, Computer Uses in Education, Hygiene
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Kerawalla, Lucinda; Pearce, Darren; Yuill, Nicola; Luckin, Rosemary; Harris, Amanda – Computers & Education, 2008
We take a socio-cultural approach to comparing how dual control of a new user interface paradigm--Separate Control of Shared Space (SCOSS)--and dual control of a single user interface can work to mediate the collaborative decision-making process between pairs of children carrying out a multiple categorisation word task on a shared computer.…
Descriptors: Decision Making, Computer Interfaces, Children, Elementary Education
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Shanthy, T. Rajula; Thiagarajan, R. – Journal of Agricultural Education and Extension, 2011
In this article, the practicability of introduction of computer multimedia as an educational tool was compared with the traditional approach for training sugarcane growers in ratoon management practices in three villages of Tamil Nadu state, India using pre-test, post-test control group experimental design. A CD-ROM was developed as a multimedia…
Descriptors: Control Groups, Research Design, Attention Span, Multimedia Materials
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