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Standen, P. J.; Camm, C.; Battersby, S.; Brown, D. J.; Harrison, M. – Computers & Education, 2011
Many people with intellectual disabilities also have physical difficulties which prevent them from using standard computer control devices. Custom made alternative devices for those with special needs can be expensive and the low unit turnover makes the prospect unattractive to potential manufacturers. One solution is to explore the potential of…
Descriptors: Physical Disabilities, Mental Retardation, Performance Tests, Cognitive Ability
Vaquero, L. M. – IEEE Transactions on Education, 2011
The cloud has become a widely used term in academia and the industry. Education has not remained unaware of this trend, and several educational solutions based on cloud technologies are already in place, especially for software as a service cloud. However, an evaluation of the educational potential of infrastructure and platform clouds has not…
Descriptors: Foreign Countries, Advanced Courses, Course Objectives, Computers
Shih, Ju-Ling; Shih, Bai-Jiun; Shih, Chun-Chao; Su, Hui-Yu; Chuang, Chien-Wen – Computers & Education, 2010
Since a large variety of digital games have been used in many fields for educational purposes, their real functions in learning have caught much attention as well. This study first defines learning characteristics of problem-solving digital games and their corresponding cognitive levels, then designs and develops a problem-solving game in…
Descriptors: Learning Strategies, Cooperative Learning, Problem Solving, Elementary School Students
Siozos, Panagiotis; Palaigeorgiou, George; Triantafyllakos, George; Despotakis, Theofanis – Computers & Education, 2009
In this paper, we identify key challenges faced by computer-based assessment (CBA) in secondary education and we put forward a framework of design considerations: design with the students and teachers, select the most appropriate media platform and plan an evolution rather than a revolution of prior practices. We present the CBA application…
Descriptors: Secondary Education, Educational Assessment, Comparative Analysis, Undergraduate Students
Ang, Chee Siang; Avni, Einav; Zaphiris, Panayiotis – International Journal on E-Learning, 2008
This article reviews a range of literature of computer games and learning theories and attempts to establish a link between them by proposing a typology of games which we use as a new usability measure for the development of guidelines for game-based learning. First, we examine game literature in order to understand the key elements that…
Descriptors: Constructivism (Learning), Classification, Guidelines, Educational Technology
Virvou, Maria; Katsionis, George – Computers & Education, 2008
Educational software games aim at increasing the students' motivation and engagement while they learn. However, if software games are targeted to school classrooms they have to be usable and likeable by all students. Usability of virtual reality games may be a problem because these games tend to have complex user interfaces so that they are more…
Descriptors: Educational Games, Computers, Computer Software, Computer Simulation
Ip, Barry; Capey, Martin; Baker, Andrew; Carroll, John – Australasian Journal of Educational Technology, 2009
This paper explores a relatively new area in the design and development of assessment procedures for the evaluation of coursework and student performance on computer and video games degrees. Emphasis is placed on an assessment which involves the development of and interaction in a virtual world, where lecturers and students are represented as…
Descriptors: Student Evaluation, Video Games, Virtual Classrooms, Computers
Papastergiou, Marina – Computers & Education, 2009
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to a similar application, encompassing identical…
Descriptors: Questionnaires, Computer Science Education, Females, Program Effectiveness
Fu, Fong-Ling; Su, Rong-Chang; Yu, Sheng-Chin – Computers & Education, 2009
In an effective e-learning game, the learner's enjoyment acts as a catalyst to encourage his/her learning initiative. Therefore, the availability of a scale that effectively measures the enjoyment offered by e-learning games assist the game designer to understanding the strength and flaw of the game efficiently from the learner's points of view.…
Descriptors: Online Courses, Questionnaires, Educational Games, Student Attitudes
Motiwalla, Luvai F. – Computers & Education, 2007
Wireless data communications in form of Short Message Service (SMS) and Wireless Access Protocols (WAP) browsers have gained global popularity, yet, not much has been done to extend the usage of these devices in electronic learning (e-learning). This project explores the extension of e-learning into wireless/handheld (W/H) computing devices with…
Descriptors: Distance Education, Educational Technology, Telecommunications, Computers

Shin, Sammy K.; Locatis, Craig N. – Journal of Computing in Higher Education, 1996
PLUS, an authoring system designed to develop cross-platform courseware for different computer types, was evaluated for its portability (ability to run on multiple platforms without adjustment). The procedures and computer equipment used are described, and results are presented. It is concluded that PLUS produces highly portable programs. (MSE)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation
Parr, Cynthia Sims; Jones, Tricia; Songer, Nancy Butler – Journal of Science Education and Technology, 2004
Despite a rise in the use of handheld computers in classrooms, meaningful learning with personal digital assistant (PDA) technology remains poorly studied. This article reports results from an evaluation of customized handheld data collection software, the BioKIDS Sequence, which was used during an 8-week biodiversity curriculum unit by 5th and…
Descriptors: Biodiversity, Grade 6, Educational Technology, Computer Software
Dixon, Ross – 1996
The specific characteristics of the World Wide Web mean that publishing documents using this medium has a number of unique requirements and presents a different challenge to anyone wishing to put documents on the Web. Key issues which have to be resolved include determining the nature of the documents to be published, identifying whether documents…
Descriptors: Access to Information, Authoring Aids (Programming), Case Studies, Computer Mediated Communication