NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Type
Reports - Evaluative8
Journal Articles5
Speeches/Meeting Papers2
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 8 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
Peer reviewed Peer reviewed
Direct linkDirect link
Rivera, Christopher J. – College Teaching, 2019
Encouraging engagement and collaboration amongst students can sometimes be difficult in university classrooms. Merging current technologies as a platform to incorporate collaborative practices and increasing desired student behaviors could be beneficial. The purpose of this manuscript is to share how a Web application, ClassDojo (2018), was used…
Descriptors: Educational Technology, Classroom Techniques, Cooperative Learning, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Arrastia-Chisholm, Meagan C.; Tackett, Samantha – Peabody Journal of Education, 2020
Mobile applications (apps) are currently used for classroom management, communication with parents, and student learning. Although teachers have acknowledged an unfamiliarity with tools to support their selection of apps for effective use with students, they have welcomed guidance for such evaluations. Thus, we have reviewed mobile technology…
Descriptors: Educational Technology, Computer Oriented Programs, Classroom Techniques, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Wohlwend, Karen E. – Theory Into Practice, 2015
This article examines the digital literacy practices that emerge when young children play together with digital apps on touchscreen devices. Children's collaborative composing with a digital puppetry app on a touchscreen--with many hands all busy dragging, resizing, and animating puppet characters, and many voices making sound effects, narrating,…
Descriptors: Technological Literacy, Technology Uses in Education, Young Children, Puppetry
Durall, E.; Gros, B.; Maina, M.; Johnson, L.; Adams Becker, S. – New Media Consortium, 2012
This report reflects a multi-year collaborative effort between the New Media Consortium (NMC) and the eLearn Center of the Universitat Oberta de Catalunya to help inform Iberoamerican educational leaders about significant developments in technologies supporting teaching, learning, and research in tertiary education. The report was produced to…
Descriptors: Foreign Countries, Technology Uses in Education, Technological Advancement, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Lopez-Morteo, Gabriel; Lopez, Gilberto – Computers and Education, 2007
In this paper, we introduce an electronic collaborative learning environment based on Interactive Instructors of Recreational Mathematics (IIRM), establishing an alternative approach for motivating students towards mathematics. The IIRM are educational software components, specializing in mathematical concepts, presented through recreational…
Descriptors: Mathematics Instruction, Educational Environment, Cooperative Learning, Student Motivation
Orr, Cornelia S.; And Others – 1989
This report describes the formative evaluation of Project CHILD (Computers Helping Instruction and Learning Development), a project that: (1) integrates computer technology into the curriculum areas of reading, language arts, and mathematics, and (2) includes primary (K-2) and intermediate grade (3-5) learning-center clusters taught by…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Cooperative Learning, Elementary Education
Hampel, Thorsten – 2002
The World Wide Web has developed as the de facto standard for computer based learning. However, as a server-centered approach, it confines readers and learners to passive nonsequential reading. Authoring and Web-publishing systems aim at supporting the authors' design process. Consequently, learners' activities are confined to selecting and…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer System Design, Cooperative Education