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R. A. Paggi; M. C. Ferrari; M. Cerletti; M. I. Giménez; T. S. Schwarz; A. Marchfelder; R. E. De Castro – Biochemistry and Molecular Biology Education, 2025
Perturbation of gene expression using RNA interference (RNAi) or CRISPR interference (CRISPRi) is a useful strategy to explore the function of essential genes. In the archaeon "Haloferax volcanii," the CRISPR-Cas system has been adapted as a CRISPRi tool to silence the expression of specific genes. We developed a laboratory class (LC) to…
Descriptors: Undergraduate Students, Laboratory Experiments, Science Instruction, Biochemistry
Aisha Alsfouk – Journal of Chemical Education, 2023
Fourth- and fifth-year pharmacy students attending integrated pharmacotherapy courses at Princess Nourah bint Abdulrahman University completed a medicinal chemistry assignment using computer-based technology. This written assignment encompassed multiple components requiring the use of free online resources to study and illustrate several stages of…
Descriptors: Undergraduate Students, Pharmaceutical Education, Medicine, Chemistry
Namsoo Shin; Kevin Haudek; Joseph Krajcik – Community for Advancing Discovery Research in Education (CADRE), 2025
In this brief, authors Namsoo Shin, Kevin Haudek, and Joseph Krajcik explore how artificial intelligence (AI) can serve as a transformative learning partner in K-12 STEM education. They describe theoretical foundations of using AI in STEM education and the importance of fostering an integrated understanding of STEM content. The brief examines AI's…
Descriptors: Artificial Intelligence, STEM Education, Computer Uses in Education, Elementary Secondary Education
Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
Mathew, Bincy; Raja, B. William Dharma – Journal on School Educational Technology, 2015
Humans are social beings and the social cognition focuses on how one form impressions of other people, interpret the meaning of other people's behaviour and how people's behaviour is affected by our attitudes. The school provides complex social situations and in order to thrive, students must possess social cognition, the process of thinking about…
Descriptors: Thinking Skills, Social Cognition, Computer Uses in Education, Student Centered Learning
Tsompanoudi, Despina; Satratzemi, Maya; Xinogalos, Stelios – IEEE Transactions on Education, 2016
The results presented in this paper contribute to research on two different areas of teaching methods: distributed pair programming (DPP) and computer-supported collaborative learning (CSCL). An evaluation study of a DPP system that supports collaboration scripts was conducted over one semester of a computer science course. Seventy-four students…
Descriptors: Computer Uses in Education, Cooperative Learning, Computer Science Education, Programming
Stegmann, Karsten – Frontline Learning Research, 2014
Due to the nature of collaborative learning, realising perfectly controlled experiments often requires an unreasonable amount of resources and sometimes it is not possible at all. Against this background, I propose to augment as good as feasible experimental design with a nomological net of relations between instructional support (intervention),…
Descriptors: Computer Uses in Education, Cooperative Learning, Research Design, Construct Validity
Dascalu, Mihai; Trausan-Matu, Stefan; McNamara, Danielle S.; Dessus, Philippe – International Journal of Computer-Supported Collaborative Learning, 2015
As Computer-Supported Collaborative Learning (CSCL) gains a broader usage, the need for automated tools capable of supporting tutors in the time-consuming process of analyzing conversations becomes more pressing. Moreover, collaboration, which presumes the intertwining of ideas or points of view among participants, is a central element of dialogue…
Descriptors: Cooperative Learning, Electronic Learning, Computer Mediated Communication, Computer Uses in Education
Kirschner, P. A.; Kreijns, K.; Phielix, C.; Fransen, J. – Journal of Computer Assisted Learning, 2015
Most distributed and virtual online environments for and pedagogies of computer-supported collaborative learning (CSCL) neglect the social and social-emotional aspects underlying the group dynamics of learning and working in a CSCL group. These group dynamics often determine whether the group will develop into a well-performing team and whether a…
Descriptors: Online Courses, Virtual Classrooms, Computer Uses in Education, Cooperative Learning
Pieri, Michelle; Diamantini, Davide; Paini, Germano – International Association for Development of the Information Society, 2013
This work focuses on an experience of social learning realized in six Italian high schools in the 2012-2013 academic year. In this experience we used ThinkTag Smart, a new learning platform, to train 400 students. After an introduction concerning Information and Communication Technologies in Italian schools, this contribution will describe the…
Descriptors: Foreign Countries, High Schools, Socialization, Learning Experience
Khalil, Mohammed K.; Kirkley, Debbie L.; Kibble, Jonathan D. – Anatomical Sciences Education, 2013
This article describes the development of an interactive computer-based laboratory manual, created to facilitate the teaching and learning of medical histology. The overarching goal of developing the manual is to facilitate self-directed group interactivities that actively engage students during laboratory sessions. The design of the manual…
Descriptors: Anatomy, Medical Education, Laboratory Manuals, Computer Uses in Education
Zhou, Juan; Mori, Mikihiko; Ueda, Hiroshi; Kita, Hajime – International Journal of Distance Education Technologies, 2013
The Multi-Mouse Quiz System is an application used to treat quizzes in a classroom or other learning environment. The system comprises the Multi Mouse Quiz (MMQ) and MMQEditor. The MMQ is an application of Single Display Groupware (SDG), which enables multiple users to answer quizzes by connecting several mice to an ordinary computer. The…
Descriptors: Test Construction, Tests, Computer Uses in Education, Elementary School Students
Eaton, Carrie Diaz; Wade, Stephanie – PRIMUS, 2014
This paper describes a collaboration between a mathematician and a compositionist who developed a sequence of collaborative writing assignments for calculus. This sequence of developmentally appropriate assignments presents peer review as a collaborative process that promotes reflection, deepens understanding, and improves exposition. First, we…
Descriptors: College Mathematics, Content Area Writing, Cooperative Learning, Peer Evaluation
Asterhan, Christa S. C.; Schwarz, Baruch B. – Educational Psychologist, 2016
There is increasing consensus among psycho-educational scholars about argumentation as a means to improve student knowledge and understanding of subject matter. In this article, we argue that, notwithstanding a strong theoretical rationale, causal evidence is not abundant, definitions of the objects of study (argumentation, learning) are often not…
Descriptors: Persuasive Discourse, Definitions, Research Methodology, Research Problems
Isotani, Seiji; Mizoguchi, Riichiro; Isotani, Sadao; Capeli, Olimpio M.; Isotani, Naoko; de Albuquerque, Antonio R. P. L.; Bittencourt, Ig. I.; Jaques, Patricia – Computers & Education, 2013
When the goal of group activities is to support long-term learning, the task of designing well-thought-out collaborative learning (CL) scenarios is an important key to success. To help students adequately acquire and develop their knowledge and skills, a teacher can plan a scenario that increases the probability for learning to occur. Such a…
Descriptors: Foreign Countries, Semantics, Vignettes, Cooperative Learning