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Carsten Lecon – Athens Journal of Education, 2024
In this paper, we describe a teaching scenario using a virtual environment (known also in the context of the 'metaverse'). This is motivated by the challenges that arise during the pandemic. More and more teaching scenarios are transferred to online learning settings, which allow learning at any time and at any time. One of the possibilities are…
Descriptors: Electronic Learning, Virtual Classrooms, Computer Simulation, Artificial Intelligence
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Garin, Eva – School-University Partnerships, 2020
This article describes how one PDS Partnership met the challenges and demands of the Covid-19 pandemic and how these challenges impacted all members of our partnership. Creating a virtual third space was a learning curve for all of us and took collaborative problem solving and support for one another. Each of the challenges of creating a virtual…
Descriptors: Professional Development Schools, Partnerships in Education, Virtual Classrooms, COVID-19
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Glaser, Noah J.; Schmidt, Matthew – Technology, Knowledge and Learning, 2020
This emerging technology report explores three-dimensional collaborative virtual learning environments (3D CVLEs) as an intervention modality with potential to foster development of knowledge and skills for people with autism spectrum disorder (ASD). Affordances and unique characteristics of 3D CVLEs are detailed and considered from the…
Descriptors: Cooperative Learning, Virtual Classrooms, Skill Development, Transfer of Training
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Purkayastha, Saptarshi; Surapaneni, Asha K.; Maity, Pallavi; Rajapuri, Anushri S.; Gichoya, Judy W. – Electronic Journal of e-Learning, 2019
In the traditional lab setting, it is reasonably straightforward to monitor student learning and provide ongoing feedback. Such formative assessments can help students identify their strengths and weaknesses, and assist faculty to recognize where students are struggling and address problems immediately. But in an online virtual lab setting,…
Descriptors: Formative Evaluation, Inquiry, Active Learning, Virtual Classrooms
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Siergiejczyk, Galina – European Journal of Open, Distance and E-Learning, 2020
While technology-assisted learning has become commonplace in education, its applications are rarely examined along geopolitical and cultural perspectives that reveal certain shared and vastly distinct localized practices in evolving pedagogy and cultural dynamics. For developing countries such as Uzbekistan, collaborating virtually with a…
Descriptors: International Educational Exchange, Virtual Classrooms, Online Courses, Technology Integration
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Kirschner, P. A.; Kreijns, K.; Phielix, C.; Fransen, J. – Journal of Computer Assisted Learning, 2015
Most distributed and virtual online environments for and pedagogies of computer-supported collaborative learning (CSCL) neglect the social and social-emotional aspects underlying the group dynamics of learning and working in a CSCL group. These group dynamics often determine whether the group will develop into a well-performing team and whether a…
Descriptors: Online Courses, Virtual Classrooms, Computer Uses in Education, Cooperative Learning
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Sarachan, Jeremy; Burk, Nanci; Day, Kenneth; Trevett-Smith, Matthew – Journal of Interactive Learning Research, 2013
Virtual worlds have become an invaluable space for online learning and the exploration of digital cultures. Communication departments can benefit from using these spaces to educate their students in the logistics of virtual worlds and as a way to better understand how the process of interpersonal and global communication functions in both online…
Descriptors: Computer Simulation, Cooperative Learning, Interpersonal Communication, Computer Mediated Communication
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Lally, Vic; Sclater, Madeleine – Research in Comparative and International Education, 2012
The aim of the Inter-Life Project was to investigate the use of virtual worlds and creative practices to support the acquisition of transition skills for young people to enhance their management of important life events. In particular, the authors have been investigating the role of the Inter-Life virtual worlds in supporting the development of…
Descriptors: Foreign Countries, Computer Simulation, Social Systems, Internet
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Lin, Chi-Syan; Ma, Jung-Tsan – Journal on School Educational Technology, 2011
In order to characterize the trend and exploit the opportunity provided by Information and Communication Technologies (ICT), the paper argues that a new schooling approach that would not only incorporate learner-centric st learning curricula and personalized learning service, but also meet the need of nurturing the 21st century skills is…
Descriptors: Virtual Classrooms, Information Technology, Active Learning, Student Projects
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Istifci, Ilknur; Kaya, Zeki – Turkish Online Journal of Distance Education, 2011
We can call the education offered by using the Internet environment as "teaching through the Internet". Such a teaching contributes to interaction, which is not sufficient in traditional classrooms most of the time. It gives the geographically separated students the opportunity of exchanging ideas and information, collaborative learning,…
Descriptors: Distance Education, Cooperative Learning, Social Environment, Internet
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Pozzi, Francesca – International Journal of Computer-Supported Collaborative Learning, 2011
This paper illustrates the experience gained within an online course, where a collaborative technique, namely Role Play, was used within an asynchronous text-based environment to trigger collaboration and interactions among students. In a pilot study, the technique was analyzed using an evaluation model and two different means: on the one hand,…
Descriptors: Electronic Learning, Online Courses, Learning Processes, Content Analysis
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De Lucia, Andrea; Francese, Rita; Passero, Ignazio; Tortora, Genoveffa – Computers & Education, 2009
Video games and new communication metaphors are quickly changing today's young people habits. Considering the actual e-learning scenarios, embedded in a fully technological enabled environment it is crucial to take advantage of this kind of capabilities to let learning process gain best results. This paper presents a virtual campus created using…
Descriptors: Video Games, Cooperative Learning, Virtual Classrooms, Teacher Student Relationship
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Seluakumaran, Kumar; Jusof, Felicita Fedelis; Ismail, Rosnah; Husain, Ruby – Advances in Physiology Education, 2011
Educators in medical schools around the world are presently experimenting with innovative ways of using web-based learning to supplement the existing teaching and learning process. We have recently used a popular open-source course management system (CMS) called the modular object-oriented dynamic learning environment (Moodle) to construct an…
Descriptors: Feedback (Response), Medical Schools, Distance Education, Student Participation
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Andreas, Konstantinidis; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli; Pomportsis, Andreas – Computers & Education, 2010
In this paper we examine the transferability of the Jigsaw and Fishbowl collaborative learning techniques to the Second Life platform. Our aim is to assess the applicability of Second Life for collaborative learning by developing virtual tools and metaphors and exploiting the representational richness of this novel medium. In order to enhance the…
Descriptors: Computer Mediated Communication, Teaching Methods, Cooperative Learning, Figurative Language
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Dalgarno, Barney; Lee, Mark J. W. – British Journal of Educational Technology, 2010
This article explores the potential learning benefits of three-dimensional (3-D) virtual learning environments (VLEs). Drawing on published research spanning two decades, it identifies a set of unique characteristics of 3-D VLEs, which includes aspects of their representational fidelity and aspects of the learner-computer interactivity they…
Descriptors: Experiential Learning, Knowledge Representation, Virtual Classrooms, Educational Research
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