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Lindberg, Renny S. N.; Laine, Teemu H.; Haaranen, Lassi – British Journal of Educational Technology, 2019
An increasing number of countries have recently included programming education in their curricula. Similarly, utilizing programming concepts in gameplay has become popular in the videogame industry. Although many games have been developed for learning to program, their variety and their correspondence to national curricula remain an uncharted…
Descriptors: Programming, Computer Science Education, Elementary Secondary Education, Guidelines
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Karlsson-Bengtsson, Anna; Enelund, Mikael; Bingerud, Mattias – Advances in Engineering Education, 2021
In this contribution we describe and reflect on the organization of Chalmers University of Technology and how it benefits education development and innovation. Chalmer's matrix organization with a buyer-supplier management model for education has proven to be a driving force for change and quality enhancement and promotes the agility necessary for…
Descriptors: Universities, Technology Education, Educational Development, Educational Innovation
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Biju, Soly Mathew – E-Learning and Digital Media, 2013
Learning the fundamentals of programming languages has always been a difficult task for students. It is equally challenging for lecturers to teach these concepts. A number of methods have been deployed by teachers to teach these concepts. This article analyses the result of a class test to identify fundamental programming concepts that students…
Descriptors: Programming, Concept Teaching, Programming Languages, Fundamental Concepts
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Kortsarts, Yana; Morris, Robert W.; Utell, Janine M. – Information Systems Education Journal, 2010
Bioinformatics is a relatively new interdisciplinary field that integrates computer science, mathematics, biology, and information technology to manage, analyze, and understand biological, biochemical and biophysical information. We present our experience in teaching an interdisciplinary course, Introduction to Bioinformatics, which was developed…
Descriptors: Interdisciplinary Approach, Introductory Courses, Biology, Information Science
Penuel, William R.; Pasnik, Shelley; Bates, Lauren; Townsend, Eve; Gallagher, Lawrence P.; Llorente, Carlin; Hupert, Naomi – Education Development Center, Inc., 2009
Described here is a study on the efficacy of a media-rich curriculum based on the idea that children can learn best from "media synergy," that is, when children have opportunities to learn a focused set of skills by engaging in repeated practice with them in many different formats and media. Participants in this study were low-income…
Descriptors: School Readiness, Learning Readiness, Summative Evaluation, Reading Research
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Gill, T. Grandon; Jones, Joni – Journal of Information Technology Education, 2010
This paper examines the question of decomposability versus complexity of teaching situations by presenting three case studies of MIS courses. Because all three courses were highly successful in their observed outcomes, the paper hypothesizes that if the attributes of effective course design are decomposable, one would expect to see a large number…
Descriptors: Structural Equation Models, Course Content, Multiple Regression Analysis, Case Studies
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Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation